Commit Graph

920 Commits

Author SHA1 Message Date
Juan Linietsky 2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky 4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Juan Linietsky a0ee5cc353 time was not being set properly with the rest of the uniforms. 2015-03-02 19:21:46 -03:00
Juan Linietsky 440cc5e4b6 Merge pull request #1437 from Hinsbart/fix_win_joy
fix get joystick name from registry on some systems
2015-03-02 01:00:56 -03:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Juan Linietsky 0e732637d0 Merge pull request #1459 from romulox-x/blend_with_transparent_background
changed the blending function when using a transparent render target so ...
2015-03-01 20:52:20 -03:00
romulox_x 320700fc92 changed the blending function when using a transparent render target so that it blends properly 2015-03-01 15:44:02 -08:00
Juan Linietsky e15157f289 Merge pull request #1414 from romulox-x/viewport_clear_alpha
changed viewport clearing to use the alpha value of the clear color, and...
2015-03-01 18:58:50 -03:00
Hinsbart 9229d9d1bb fix get joystick name from registry on some systems 2015-02-25 16:33:08 +01:00
romulox_x 2ac767b1f5 changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 2015-02-21 13:57:12 -08:00
Juan Linietsky 1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation
Tile Rotation
2015-02-21 15:37:02 -03:00
Juan Linietsky 57183a7783 Merge pull request #1410 from romulox-x/viewport_clear
added option to disable automatic clearing of viewport render buffer
2015-02-21 10:41:53 -03:00
romulox_x f4312a5076 added option to disable automatic clearing of viewport render buffer 2015-02-21 01:35:06 -08:00
Juan Linietsky 31e076d16a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-19 18:13:15 -03:00
Juan Linietsky daeac73c54 restored @ for nodepaths/stringnames 2015-02-19 18:12:45 -03:00
Juan Linietsky 15d97c1e08 Merge pull request #1398 from NateWardawg/rewording
Changed the tooltip message for instancing a scene.
2015-02-19 14:29:38 -03:00
Nathan Warden c6a87d3a50 Changed the tooltip message for instancing a scene.
- Old wording was misleading as it gave the impression that you could select any node from another scene.
- New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19 11:15:13 -05:00
Juan Linietsky 3fdf3d8eab -fix compilation of godot server 2015-02-19 11:54:03 -03:00
Juan Linietsky cf75bf842d -improved pathfinding accuracy
(i hope?)
2015-02-19 00:27:02 -03:00
Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
Juan Linietsky 63165d80d5 Merge pull request #1389 from greay/osx_build
fix a small build error on OS X
2015-02-18 00:51:28 -03:00
greay ef565b9778 fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X 2015-02-17 19:19:29 -08:00
reduz 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 2015-02-16 14:45:11 -03:00
Carl Olsson 0fa1153ea7 Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation 2015-02-16 05:07:13 +10:00
Juan Linietsky d7ea20c166 Merge pull request #1371 from erbridge/fix_shadow_declaration
Fix a shadow declaration
2015-02-15 16:03:18 -03:00
Felix Laurie von Massenbach 2478935f96 Fix a shadow declaration. 2015-02-15 18:09:11 +00:00
Juan Linietsky 4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky 2d4cec0cb6 fix return value of slide and reflect
closes #1311
2015-02-15 11:26:31 -03:00
Carl Olsson 196185d0be Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky 2185c018f6 begin new serialization framework
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky 7ebb224ec1 Merge pull request #1362 from not-surt/tile_map_body_mode
Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky a49802ae33 -resolved shader set parameter bug, closes #1361 2015-02-14 14:54:58 -03:00
Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson 8bb1e19d73 Replace body_mode property with use_kinematic flag.
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson 6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson 5c3c730bad Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-13 06:26:53 +10:00
punto- d0ea475405 Merge pull request #1359 from Hinsbart/fix_win_joy
fix get_joy_name() on windows
2015-02-12 16:04:03 +01:00
Hinsbart 97e46194f4 fix get_joy_name() on windows 2015-02-12 04:17:29 +01:00
Carl Olsson 9de87ef7e3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-11 21:41:52 +10:00
Carl Olsson c613fb121b Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
punto- b3a6cc097d Merge pull request #1356 from rraallvv/iOS_add_CADisplayLink_support
add support for CADisplayLink
2015-02-11 12:33:16 +01:00
Carl Olsson 573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson 9171f71ff5 Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 2015-02-11 21:11:14 +10:00
Juan Linietsky 78a268c2eb fixes to HTTPClient
-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky b4e1c1d717 Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky 7f88df73be Merge pull request #1346 from Nulifier/import-plugin
Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Juan Linietsky 1d54c2dd1c added missing set_shader_param functions
also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky d22b256f08 customizable content margin in styleboxes 2015-02-10 23:53:04 -03:00