Commit Graph

47577 Commits

Author SHA1 Message Date
Rémi Verschelde
2c94470dd1 Merge pull request #63983 from Calinou/scons-linux-execinfo-musl
Automatically use execinfo for crash handler on *BSD and musl-based Linux
2022-10-05 08:29:59 +02:00
Rémi Verschelde
75616d60e4 Merge pull request #66841 from jtnicholl/blend_enum_checks
Clean up .blend importer to fix unreachable code paths
2022-10-05 08:29:35 +02:00
Rémi Verschelde
52c2a6b564 Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
Remove reference in OS to date and time functions
2022-10-05 08:29:29 +02:00
Rémi Verschelde
57d7e35370 Merge pull request #66509 from Mickeon/yes
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
Rémi Verschelde
47c0fe5cd6 Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
Add rotation smoothing to Camera2D
2022-10-05 08:29:02 +02:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Hugo Locurcio
8e04bffbcf
Automatically use execinfo for crash handler on *BSD and musl-based Linux
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 19:40:19 +02:00
Andrew Woodward
5458b14c43 Remove reference in OS to date and time functions
Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26 Add rotation smoothing to Camera2D
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.

This adds rotation smoothing directly into the Camera2D API by having two new properties:
  - `rotation_smoothing_enabled`
  - `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
0056acf46f CI: Update target for godot-cpp after https://github.com/godotengine/godot-cpp/pull/867 2022-10-04 16:51:58 +02:00
Rémi Verschelde
92a0c35287 Merge pull request #66883 from akien-mga/vulkan-debug_utils-dev-verbose-only
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
2022-10-04 16:49:03 +02:00
Rémi Verschelde
8f7cb50c9a Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
a140efbbeb Merge pull request #65315 from Mickeon/editor-help-search-multi-term
Allow multiple words in Docs Help Search filter
2022-10-04 16:46:59 +02:00
Rémi Verschelde
d1552fd38c Merge pull request #66734 from jtnicholl/proj_docs
Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6 Merge pull request #66449 from Mickeon/stinky
Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Rémi Verschelde
4e66b0c8a7 Merge pull request #66384 from schme/66165-fix-shader-list-not-marking-shaders-as-saved
Fix Shader Editor not marking files saved
2022-10-04 16:43:43 +02:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Micky
4465dd6e37 Allow multiple words in Docs Help Search filter
This is how most search filters behave.
Refactors the search's match_classes phase to reduce code duplication.
2022-10-04 16:14:01 +02:00
Rémi Verschelde
8a47cdc933 Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
End users would get spammed with messages of varying verbosity due to the
mess that thirdparty layers/extensions and drivers seem to leave in their
wake, making the Windows registry a bottomless pit of broken layer JSON.

I'm all for helping end users clean up mess in their registry / system paths
for Vulkan ICDs, layers and extensions, but the way this is done by
VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual
edit of system files) is also not a good thing to recommend.

Closes countless issues where users think Godot is broken because it reports
weird errors.
2022-10-04 16:09:11 +02:00
Josh Anthony
4b0772fd5d update messaging for focus to be less keyboard-specific
Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Rémi Verschelde
e5aa5eb806 Merge pull request #66780 from dsnopek/webxr-emulator-fix
Fix rendering in the WebXR emulator
2022-10-04 12:21:27 +02:00
Rémi Verschelde
2b9a145158 Merge pull request #66869 from Sauermann/fix-transform-det-0-spam
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 12:05:37 +02:00
Rémi Verschelde
6a251fd0df Merge pull request #39072 from dalexeev/cs2d_debug_color
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Markus Sauermann
650cc16b05 Fix Transform2D det == 0 spam for SubViewports 2022-10-04 11:48:39 +02:00
Rémi Verschelde
4eaa59d0ed Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux
Remapped the numpad keys on linux when numlock is off
2022-10-04 11:29:01 +02:00
Rémi Verschelde
bff9fcfc1c Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Move cluster builder, sdfgi and gi structures to clustered renderer, and more
2022-10-04 11:20:13 +02:00
Rémi Verschelde
b909b0ebc9 Merge pull request #58744 from Sauermann/fix-new-node-recent-list
Fix creating Nodes by DoubleClick from Recent list
2022-10-04 11:20:03 +02:00
Rémi Verschelde
68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
1c6e8f7e62 Merge pull request #66712 from Cykyrios/fix-invalid-popup-position
Fix invalid popup position for embedded popups
2022-10-04 11:19:50 +02:00
Rémi Verschelde
b7c68b343d Merge pull request #66832 from bruvzg/cmd_p_fix
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04 11:19:41 +02:00
Kasper Sauramo
bedbb2e893 add explicit editor save tagging when saving 2022-10-04 11:49:32 +03:00
Rémi Verschelde
11d49dcc0a Merge pull request #66858 from clayjohn/GLES3-pix-size
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
2022-10-04 10:33:17 +02:00
Rémi Verschelde
f36dda3185 Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
38dd753715 Merge pull request #66859 from Rindbee/reset-gui_parent
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 10:32:51 +02:00
Rémi Verschelde
b58f34372c Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04 10:31:47 +02:00
Rémi Verschelde
02e9e2d3c0 Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde
3a5eac7ca3 Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts
Define bold, italics and mono fonts in editor log for `print_rich()`
2022-10-04 10:30:22 +02:00
Rémi Verschelde
163582de58 Merge pull request #62188 from MaeIsBad/MaeIsBad/master
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
9a67c3d519 Merge pull request #66718 from afestini/fix_vs_project_creation
Fix VS project creation
2022-10-04 10:27:23 +02:00
Rémi Verschelde
9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rémi Verschelde
cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Rindbee
ab0314938e Implement GDScriptTextDocument::willSaveWaitUntil to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Yuri Rubinsky
34e0e7de58
Merge pull request #66847 from KoBeWi/transmutation-WM_WINDOW_becomes_APPLICATION 2022-10-04 10:25:50 +03:00
Rindbee
9a05ea231a Make sure to reset the tooltip of its gui_parent when the viewport is removed 2022-10-04 11:58:02 +08:00
clayjohn
c8f0f27a0b Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer 2022-10-03 19:13:17 -07:00
Bastiaan Olij
02b0c22e38 Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
Bastiaan Olij
ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
Clay John
4b52c6caef
Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4
Respect texture filtering when importing GLTF
2022-10-03 16:33:11 -07:00
kobewi
1a9516f6a8 Prevent infinite confirmation in shader editor 2022-10-04 00:28:06 +02:00