Rémi Verschelde
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2211d73300
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Workaround GCC 6 & 7 ICE on armv7hl
Fixes #16100.
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2019-01-26 14:37:36 +01:00 |
Rémi Verschelde
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1365bed8ed
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Merge pull request #25338 from DualMatrix/search_inaccurate
Fixed Recent/Favorite in Create Node dialog not selecting right node
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2019-01-26 14:24:35 +01:00 |
DualMatrix
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e3648c0a79
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Fixed Recent/Favorite in Create Node dialog not selecting right node
Fixes #6535
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2019-01-26 13:52:53 +01:00 |
Rémi Verschelde
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35c1694c04
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Merge pull request #24923 from groud/add_color_audio_buses_buttons
Adds color to the audio buses buttons
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2019-01-26 12:02:24 +01:00 |
Rémi Verschelde
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62e3d50b17
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Merge pull request #25335 from aqnuep/issue-24971
Changed ImageTexture image cache type to the correct one, fixes #24971
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2019-01-26 11:06:33 +01:00 |
Daniel Rakos
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5fcb03f6b6
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Changed ImageTexture image cache type to the correct one, fixes #24971
The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
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2019-01-26 09:12:38 +01:00 |
Rémi Verschelde
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6e600706e9
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Merge pull request #25237 from eska014/pjmgr-rasterizerselect
Add renderer selection to New Project dialog
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2019-01-26 00:14:45 +01:00 |
Juan Linietsky
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973b68f396
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |
Juan Linietsky
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b3335e943b
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Implement missing autorestart in oneshot node, closes #22238
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2019-01-25 18:15:29 -03:00 |
Juan Linietsky
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b0758b2d73
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Stop preview generator before reimporting resources with different type.
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2019-01-25 17:27:50 -03:00 |
Juan Linietsky
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5bd3f72878
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Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874
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2019-01-25 17:23:56 -03:00 |
Juan Linietsky
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6d4d55cd42
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Do not use depth prepass if effects are disabled, fixes #25267
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2019-01-25 15:58:07 -03:00 |
Juan Linietsky
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853f985b63
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Make sub-inspectors not listen to node removals, since they never edit nodes. Fixes #23554
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2019-01-25 15:14:56 -03:00 |
Juan Linietsky
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32fa136cc7
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Ability to keep images in ImageTexture cached while using editor, fixes #25243
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2019-01-25 13:40:23 -03:00 |
Rémi Verschelde
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3b2e854f4b
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Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502
Revert "Fix GLES3 error 502 on iOS"
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2019-01-25 16:01:46 +01:00 |
Bastiaan Olij
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fe72e69c79
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Revert "Fix GLES3 error 502 on iOS"
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2019-01-26 01:51:41 +11:00 |
Juan Linietsky
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a1157e8c5f
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Add "Apple" to the list of GPU vendors where depth prepass is disabled.
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2019-01-25 11:48:28 -03:00 |
Juan Linietsky
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677d4400de
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Ensure contact shadows are only used when lights use them.
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2019-01-25 11:41:25 -03:00 |
Juan Linietsky
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1d50a6edb4
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Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502
Fix GLES3 error 502 on iOS
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2019-01-25 11:01:03 -03:00 |
Bastiaan Olij
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da7f9e1ed1
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Fix GLES3 error 502 on iOS
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2019-01-26 00:52:54 +11:00 |
Rémi Verschelde
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c298b5267a
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Merge pull request #25306 from DualMatrix/no_showup
Fixed function names of built-in scripts not showing up in debugger
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2019-01-25 14:41:23 +01:00 |
Juan Linietsky
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6504b88547
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Ensure get script method list also checks base classes, fixes #23384
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2019-01-25 10:09:44 -03:00 |
Juan Linietsky
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5b5db08a51
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Fix depth prepass in GLES2, closes #23321
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2019-01-25 09:41:25 -03:00 |
Juan Linietsky
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c743da100d
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Avoid crashing in #23302
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2019-01-25 09:09:32 -03:00 |
DualMatrix
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f119e0b156
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Fixed function names of built-in scripts not showing up in debugger
Fixes #25198
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2019-01-25 12:54:50 +01:00 |
marxin
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3e4dab5386
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Use placement new in visual_server_scene.cpp (#24417).
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2019-01-25 12:41:55 +01:00 |
marxin
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32713e60ab
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Use placement new in texture_loader_pvr.cpp (#24417).
Use constructor via placement new and swap colors directly.
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2019-01-25 12:41:54 +01:00 |
Rémi Verschelde
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00ec3e9d2a
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Merge pull request #25308 from supagu/theme-fix
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
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2019-01-25 10:03:08 +01:00 |
Rémi Verschelde
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a7525b5c13
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Merge pull request #25302 from eska014/html5-startupfs
Allow requesting full screen during start-up in HTML5 platform
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2019-01-25 09:36:54 +01:00 |
Fabian
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01170c911c
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Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
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2019-01-25 13:14:06 +10:30 |
Leon Krause
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12bdb46706
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Add renderer selection to New Project dialog
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2019-01-25 01:49:55 +01:00 |
Ignacio Etcheverry
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6de04cf04c
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Improve custom thread numbering for POSIX
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
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2019-01-25 00:59:07 +01:00 |
Rémi Verschelde
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6ad4f16b1d
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Merge pull request #25298 from groud/fix_separation_update
Updates containers minimum size when some constants are modified
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2019-01-24 23:39:32 +01:00 |
Rémi Verschelde
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6e65c73f71
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Merge pull request #25294 from groud/fix_2D_selection
Fixes Node2D selection not adapting to editor zoom level
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2019-01-24 23:38:30 +01:00 |
groud
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cb37de33ad
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Adds color to the audio buses buttons
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2019-01-24 23:02:53 +01:00 |
Juan Linietsky
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b32298a660
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Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
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2019-01-24 18:58:42 -03:00 |
groud
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a1f955a1d3
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Updates containers minimum size when some constants are modified
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2019-01-24 22:31:33 +01:00 |
Juan Linietsky
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a280bd0c85
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Removed dangerous and useless function, closes #22884
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2019-01-24 17:56:19 -03:00 |
Juan Linietsky
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fb7c526ec4
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Fix crash with cube shadows in gles2, closes #22635
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2019-01-24 17:51:49 -03:00 |
Juan Linietsky
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cce679584b
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Merge pull request #25295 from godotengine/revert-25242-fix_ios_issues
Revert "Fix errors on iOS"
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2019-01-24 17:16:04 -03:00 |
Juan Linietsky
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42764ed252
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Revert "Fix errors on iOS"
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2019-01-24 17:15:52 -03:00 |
Juan Linietsky
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7fa41f17a6
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Makes screen texture work in GLES2 (2D for now), fixes #23604
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2019-01-24 17:00:33 -03:00 |
groud
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8676370aa5
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Fixes Node2D selection not adapting to editor zoom level
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2019-01-24 20:43:11 +01:00 |
Juan Linietsky
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8ff00ca52d
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Make recursive nature of iteration not fail.
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2019-01-24 13:09:05 -03:00 |
Juan Linietsky
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99d997e424
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Do not fail on recursive iteration. Not ideal but should work for now and not crash. Fixes #25272
Eventually some sort of main even queue should be implemented to do this properly.
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2019-01-24 12:42:57 -03:00 |
Rémi Verschelde
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148e62102b
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Merge pull request #25257 from karroffel/tex3d-get-data-fix
implemented texture_get_data() for TextureLayered
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2019-01-24 16:19:21 +01:00 |
Juan Linietsky
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d0b736f7e5
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Ability to get the current canvas item being drawn from stylebox.
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2019-01-24 10:22:41 -03:00 |
Rémi Verschelde
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95bd60f71c
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Merge pull request #25283 from akien-mga/progress-step-float
ProgressBar: Set default step to 0.01
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2019-01-24 13:16:47 +01:00 |
Rémi Verschelde
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a29b10cced
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ProgressBar: Set default step to 0.01
Fixes #22655.
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2019-01-24 12:58:58 +01:00 |
Rémi Verschelde
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fb9c83780d
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Merge pull request #25282 from akien-mga/physicsbody-friction-default
Fix PhysicsBody ignoring deprecated set_friction/bounce with default value
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2019-01-24 12:43:03 +01:00 |