Rémi Verschelde
26e9145c26
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
...
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays.
2022-09-22 23:31:27 +03:00
Ignacio Roldán Etcheverry
62792eeb9f
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
...
C#: Guard against null assemblies
2022-09-22 18:24:31 +02:00
Raul Santos
24ac82e235
C#: Suppress EventHandler suffix diagnostic for signals
...
Suppress CA1711 for signal delegates because they are used in events so
the naming follows the guidelines.
2022-09-22 14:23:01 +02:00
Raul Santos
f6d60764d3
C#: Guard against null assemblies
...
A symbol's containing assembly will be null if the symbol is shared
across multiple assemblies.
2022-09-22 12:41:38 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
...
get_reference_count()`
2022-09-22 08:26:29 +02:00
Marc Gilleron
474cee7daf
Rename and expose `RefCounted::get_reference_count()`
2022-09-21 21:18:54 +01:00
Rémi Verschelde
a0c85c11c6
Merge pull request #65914 from bruvzg/fix_trim_wo_space
...
Fix line trim/ellipsis when line do not have space or newline at the end.
2022-09-21 18:55:44 +02:00
Rémi Verschelde
9521849da6
Merge pull request #62429 from smix8/navigation_path_query_4.x
...
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
5408af1407
Style: Ensure consistent formatting with clang-format 15
...
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.
Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
smix8
63dcb9aa80
Add NavigationPathQuery
...
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
Rémi Verschelde
a23ba42f98
Merge pull request #63594 from Faless/img/4.x_loader_ext
...
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
Rémi Verschelde
4a645abd51
Merge pull request #64514 from dsnopek/webxr-master-fixup-squashed
...
Get WebXR minimally working again in Godot 4
2022-09-20 08:42:37 +02:00
David Snopek
b5c14e5f15
Get WebXR minimally working again in Godot 4
2022-09-19 21:10:27 -05:00
Aaron Franke
7097e8add7
Add a way to get the GLTF extensions supported by GLTFDocumentExtension
2022-09-19 19:40:06 -05:00
Aaron Franke
b72dc0de89
Make used extensions stored in GLTFState
...
This allows GLTFDocumentExtension classes to add to the used extensions array.
2022-09-19 19:39:49 -05:00
Fabio Alessandrelli
e8fc6bfeb5
[Core] Make ImageFormatLoader extensible.
2022-09-20 02:01:57 +02:00
Ignacio Roldán Etcheverry
ca1ebf9fee
Merge pull request #66119 from raulsntos/dotnet/str-path-join
...
C#: Rename `PlusFile` to `PathJoin`
2022-09-19 22:25:15 +02:00
Rémi Verschelde
209a837f79
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
...
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Raul Santos
5be5f167a1
C#: Rename `PlusFile` to `PathJoin`
2022-09-19 18:25:29 +02:00
Marc Gilleron
aed3822a93
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 16:43:15 +01:00
kobewi
9f2dc68279
Replace File/Directory with FileAccess/DirAccess
2022-09-19 11:03:31 +02:00
Rémi Verschelde
63c0dc690e
Merge pull request #66087 from aaronfranke/gltf-minor-light
...
Minor enhancements to the GLTF module (lights and docs)
2022-09-19 09:25:13 +02:00
Rémi Verschelde
956ea15e81
Merge pull request #65879 from magian1127/4.0GenSDoc
...
inheritdoc the "///" comment from EventHandler to the generated event
2022-09-19 09:23:05 +02:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs)
2022-09-18 22:33:21 -05:00
Magian
4bd7c63669
C#: inheritdoc the "///" comment from EventHandler to the generated event
2022-09-18 23:08:22 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
Rémi Verschelde
0aea7f2f0f
Merge pull request #62411 from willnationsdev/gdres-gdscript
...
Add GDScript resource export.
2022-09-18 10:53:42 +02:00
Rémi Verschelde
240275fb0d
Merge pull request #65979 from iwoithe/fix-onready-typo
...
change "no" to "not" in the @onready documentation
2022-09-18 10:53:26 +02:00
Haoyu Qiu
2d0d6e4f63
Fix crash when executing `FontFile.get_face_count`
2022-09-18 14:38:57 +08:00
Rémi Verschelde
ee39c68d4f
Merge pull request #65946 from antonWetzel/csharp-nd-array
...
Don't marshal multidimensional arrays
2022-09-18 00:42:50 +02:00
Rémi Verschelde
ba35d2bff4
Merge pull request #65945 from Faless/mp/4.x_nodes_warnings
...
[MP] Add warnings to spawner and synchronizer.
2022-09-18 00:42:40 +02:00
Rémi Verschelde
1c0ed3d1ed
Merge pull request #65877 from raulsntos/dotnet/signal-delegate-docs
...
Add documentation to signal delegates
2022-09-18 00:41:39 +02:00
willnationsdev
339aba1656
Add GDScript resource export.
2022-09-17 17:10:30 -05:00
I Woithe
4c785ae3f8
Spelling correction: change "no" to "not"
2022-09-17 21:02:54 +09:30
antonWetzel
5090355907
don't marshal multidimensional arrays
2022-09-17 00:18:08 +02:00
Fabio Alessandrelli
ba6f5471c4
[MP] Add warnings to spawner and synchronizer.
...
MultiplayerSpawner:
- When spawn_path is invalid.
- When the auto spawn list is empty and _spawn_custom is not overridden.
Note: We remove the warning for placeholder scripts since there's no
way of knowing if they have a certain method.
MultiplayerSynchronizer:
- When root_path is invalid.
2022-09-17 00:06:42 +02:00
bruvzg
19443a7fef
Fix line trim/ellipsis when line do not have space or newline at the end.
2022-09-16 19:46:26 +03:00
Rémi Verschelde
99e06740cf
Merge pull request #65892 from konczg/fix_openxr_layer_composition_blending
...
Fix OpenXR layer composition blending
2022-09-16 14:57:43 +02:00
Gabor Koncz
8972600146
Fix OpenXR layer composition blending
2022-09-16 12:52:01 +02:00
Raul Santos
ba0e7622cd
Make `push_nupkgs_local` absolute
...
Ensures the `push_nupkgs_local` argument in build_assemblies.py is an
absolute path so the argument can be
given as a relative path and it will be converted.
2022-09-16 10:08:05 +02:00
Raul Santos
70b4533c47
C#: Add documentation to signal delegates
2022-09-16 09:56:59 +02:00
Rémi Verschelde
2d3c14850d
Merge pull request #65152 from s77rt/fix-56343
...
Fix GDScript preload fails in standalone build unless files are present in directory
2022-09-15 20:11:57 +02:00
Ignacio Roldán Etcheverry
d39d462907
Merge pull request #65823 from raulsntos/dotnet/signal-docs
...
C#: Move signal documentation to the event
2022-09-15 18:37:12 +02:00
Abdelhafidh Belalia
4dca9975e7
Fix GDScript `preload` fails in standalone build unless files are present in directory
...
Fixes #56343 .
2022-09-15 13:52:37 +02:00
Raul Santos
a5ffd25292
C#: Move signal documentation to the event
...
Move signal documentation from the delegate to the event and also
deprecate the event if the signal is deprecated.
2022-09-15 13:24:41 +02:00
Raul Santos
02bd0724f5
Fix NuGet fallback folder packages
...
- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15 09:28:59 +02:00
Rémi Verschelde
5d6a719a84
Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection
...
[macOS, .NET] Fix dotnet binary detection.
2022-09-14 19:06:39 +02:00
Rémi Verschelde
56fb2d1efb
Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x
...
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking
2022-09-14 17:43:05 +02:00