Commit Graph

27868 Commits

Author SHA1 Message Date
Michael Alexsander 0adbc43ab9 Add icon for the Decal node 2020-04-14 01:08:38 -03:00
fhuya 73d4e2eefb Delete unused drawable resources. 2020-04-13 16:15:37 -07:00
Hugo Locurcio e799dc954e
Mention `keep_pressed_outside` caveat in the BaseButton documentation
This closes #37790.
2020-04-13 21:56:47 +02:00
Rémi Verschelde fa0902a65d
Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn
Change visual script round function output type to float
2020-04-13 21:39:03 +02:00
Nico Mitchell c2ffaf5b2b Change round return type to float 2020-04-13 13:02:40 -04:00
Rémi Verschelde d4b211bb3d
Merge pull request #37295 from SkyLucilfer/AndroidExportValidation
Validate supported architectures when exporting to Android
2020-04-13 13:56:48 +02:00
Rémi Verschelde 5247fdb3f3
Merge pull request #37840 from Janglee123/richtext-underline-fix-2
Fixed 0 width issue of rich text label
2020-04-13 13:55:18 +02:00
Rémi Verschelde 644bc87240
Merge pull request #37843 from qarmin/unitialized_crash
Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
SkyJJ 7fcd13575e Validate supported architectures when exporting to Android 2020-04-13 12:16:08 +02:00
Rémi Verschelde e2b01a7cc6
Merge pull request #37841 from qarmin/leak_copy_shader
Fixes leak with CopyToFbShaderRD
2020-04-13 12:14:16 +02:00
qarmin c937fe5237 Fixed crash caused by unitialized variable 2020-04-13 12:11:55 +02:00
Rémi Verschelde 1888ab594b
Merge pull request #37823 from MCrafterzz/relativeSnap
Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Rémi Verschelde cfb00d4ed0
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Rémi Verschelde abd85d3dae
Merge pull request #37820 from Rudigus/master
Improve error explanations related to UPNP and UPNPDevice
2020-04-13 12:06:09 +02:00
Rémi Verschelde 660868dcc9
Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu
Remove button separators from Particles menus
2020-04-13 12:04:36 +02:00
qarmin 88c0a9e3de Fixes leak with CopyToFbShaderRD 2020-04-13 11:39:44 +02:00
janglee 5e64c146bc Fixed 0 width issue of rich text label
Fixes #37746
2020-04-13 14:59:38 +05:30
Marcus Elg 795cba2d73 Relative scale snapping 2D 2020-04-13 10:16:54 +02:00
Rémi Verschelde 6366332949
Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values
Handle huge path2d offset values
2020-04-13 09:17:04 +02:00
Thakee Nathees efe90fce01 autocomplete for disconnect, is_connected implemented 2020-04-13 12:35:06 +05:30
MickeMakaron 2edb59ec88 Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
Rudigus 42434a0384 Improve error explanations related to UPNP and UPNPDevice 2020-04-13 02:25:39 -03:00
Nico Mitchell 7211ad73bc Remove separators from particles menus 2020-04-12 22:15:20 -04:00
Rémi Verschelde 06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio 88da90f2bf
Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.
2020-04-12 22:48:02 +02:00
Juan Linietsky 451d5bd492
Merge pull request #37829 from reduz/implement-msaa
Implement MSAA
2020-04-12 16:42:51 -03:00
Juan Linietsky a57dc398db Implement MSAA 2020-04-12 15:33:57 -03:00
Juan Linietsky d160644c88
Merge pull request #37819 from reduz/implement-fxaa
Add screen space AA option, with FXAA implementation.
2020-04-12 11:46:14 -03:00
Juan Linietsky 16ae2cc1bf Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
Rémi Verschelde 1846d33b5f
Merge pull request #37822 from nekomatata/rigid-body-force-pos
Fix add_force in Godot Physics RigidBody
2020-04-12 11:46:22 +02:00
Rémi Verschelde 28bd664de5
Merge pull request #37542 from swarnimarun/patch_vs_02
Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
PouleyKetchoupp 219c5712f0 More details in Rigid Body add_force documentation 2020-04-12 11:27:29 +02:00
PouleyKetchoupp 4a0d15f91c Fix add_force in Godot Physics RigidBody
Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
2020-04-12 11:20:32 +02:00
Juan Linietsky 9dc19f7619
Merge pull request #37808 from reduz/port-effects-to-compute
Moved most of the effect code to compute.
2020-04-11 23:38:05 -03:00
Juan Linietsky d81911490b Moved most of the effect code to compute.
Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11 19:44:07 -03:00
Rémi Verschelde 636d4bad99
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Fix SSS affecting Sky
2020-04-11 16:30:51 +02:00
clayjohn e3a9af2db1 Fix SSS affecting Sky 2020-04-11 01:20:24 -07:00
Rémi Verschelde 4bb3f9d4b9
Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docs
Fix OptionButton item_selected docs godotengine#36803
2020-04-11 08:30:43 +02:00
clayjohn 621f6f09a8 Add proper quality settings to soft shadows 2020-04-10 23:09:17 -07:00
Zak Grumbles a8de034f78 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Rémi Verschelde 8806e7d5f3
Merge pull request #37763 from reduz/show-scene-time
Shows proper scene render time in editor info
2020-04-10 21:15:47 +02:00
Juan Linietsky d06f8ef75a Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10 14:19:30 -03:00
Rémi Verschelde ae42cb7b0a
Merge pull request #37304 from m4gr3d/implement_plugin_signals
Add signal support to Godot Android plugin
2020-04-10 18:42:20 +02:00
fhuya 948c3cbb88 Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
Rémi Verschelde 0826b63c7e
Merge pull request #37450 from SkyLucilfer/profilerBug
Fix profiler frame number stops updating when window is minimized
2020-04-10 17:56:28 +02:00
Kiri Jolly cc27b4560f Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
Fixes #18809.

The in-editor ortho camera used a far clipping plane of 8192 units, and was
placed 4096 units away from the camera cursor.

This was far enough to cause culling issues from floating point precision loss
on objects smaller than one unit.

This change modifies the near/far clipping planes of the ortho camera to use
those specified in the editor (and currently used by the perspective camera).
The frustum is still centered around the camera cursor location, as it was
before.

(cherry picked from commit 26912c15e6)
2020-04-10 17:19:49 +02:00
Rémi Verschelde 35c8ec065c
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Update Android custom template build configuration
2020-04-10 13:57:56 +02:00
Rémi Verschelde c52beb6adb
Merge pull request #37297 from dalexeev/doc_file
Improve the `File.store_{8,16,32,64}()` documentation
2020-04-10 13:27:29 +02:00
Rémi Verschelde e383798327
Merge pull request #37344 from YeldhamDev/dialog_node_icons
Updade dialog node's icons
2020-04-10 13:13:24 +02:00
Rémi Verschelde 1e5f0d402b
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-10 12:39:26 +02:00