Commit Graph

283 Commits

Author SHA1 Message Date
Poommetee Ketson 21f6cc75a1 Authors/About: support for multiple sections 2017-07-03 09:40:56 +07:00
Poommetee Ketson 003a49eb66 SceneTab: MMB or double LMB to create new scene 2017-07-01 23:23:16 +07:00
Poommetee Ketson bbcf999e99 EditorNode: request attention when quit while minimized 2017-06-30 08:16:29 +07:00
Poommetee Ketson a7ff7af8ae EditorNode: mark opened deleted scenes as unsaved 2017-06-30 00:55:29 +07:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Poommetee Ketson 090ddada46 Clean up redundancy in scene save confirmation 2017-06-27 11:08:16 +07:00
Rémi Verschelde 90592ccf03 Fix regression in dc18432015
Closes #9407.
2017-06-27 00:57:18 +02:00
Rémi Verschelde f28f2b6ce8 Merge pull request #9402 from nunodonato/selectimportagain
Update import dock when editing a resource from the inspector
2017-06-27 00:09:24 +02:00
Nuno Donato dc18432015 Update import dock when editing a resource from the inspector (improved version)
closes #8139. (just in case it wasn't closed well enough the first time :p)
2017-06-26 23:15:22 +01:00
Rémi Verschelde 4e12bf19cc Merge pull request #9304 from Noshyaar/pr-save
EditorNode: add Save/Discard/Cancel dialog
2017-06-26 23:29:39 +02:00
Poommetee Ketson a9367ce6bc EditorNode: enhance save/quit dialog 2017-06-27 03:04:47 +07:00
Nuno Donato 41029c71d2 Update import dock when editing a resource from the inspector 2017-06-25 23:12:34 +01:00
Juan Linietsky 760cdbe1a3 -Added folding to property editor, persistent on objects it edits
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
Poommetee Ketson 1453d67145 EditorNode: enhance quit dialog 2017-06-25 08:04:34 +07:00
Poommetee Ketson 14fa4190b3 EditorNode: add Save/Discard/Cancel dialog 2017-06-25 08:04:34 +07:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Marc Gilleron 2bb1638b0a GradientTexture now uses a Gradient
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Marc Gilleron 659897cfb8 Added Curve resource
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky 54815b9dde project and scene swapped, sorry could never get used to it :(
Also reorganized menus a bit.
2017-06-22 18:04:03 -03:00
Thomas Herzog 6b93455b6b Merge pull request #9099 from kubecz3k/plugin-camera-expose
EditorPlugin can request user inputs from editor 3d view
2017-06-19 22:43:33 +02:00
Kryptocron 4bee1d98fa Added option to not save a scene when played. 2017-06-17 03:04:50 -07:00
volzhs d2f72ca923 Fix scene tab color not updated when theme changed 2017-06-17 03:00:57 +09:00
Rémi Verschelde 3e7bbf2ca3 Merge pull request #9196 from volzhs/scene-tab
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs fc2fe7ebd1 Enhance scene tabs
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
Karroffel 23c5fa8687 renamed occurances of ColorRamp with Gradient
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky 42b2d52c88 Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
Unknown d8b65b1657 EditorPlugin can request user inputs from editor 3d view 2017-06-12 17:55:15 +02:00
Juan Linietsky 4d50c7ad8c Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00
Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Rémi Verschelde 932694e759 Merge pull request #9092 from Noshyaar/pr-run
Fix unsaved scene not running after save
2017-06-08 07:36:24 +02:00
Poommetee Ketson 6b7021ad90 Fix unsaved scene not running after save 2017-06-08 11:38:31 +07:00
Nuno Donato 1ab0a779d8 Run project after selecting main scene. Fixes #9077 2017-06-07 23:31:53 +01:00
Rémi Verschelde b21e68c8bc Merge pull request #9007 from noshyaar/pr-about
AboutBox: update copyright, add contributors list
2017-06-05 16:49:50 +02:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Poommetee Ketson db439308e6 About: add contributors list 2017-06-01 18:15:15 +07:00
Juan Linietsky 5567e898d1 Several fixes related to PBR and Environment 2017-05-30 08:56:19 -03:00
Juan Linietsky bb20f230ad -Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Nuno Donato 7661cb5a62 Added an help menu
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry.
Fixed #8921
2017-05-26 16:20:33 +01:00
Rémi Verschelde ef66f8451c Merge pull request #8901 from tagcup/path_editor_plugin
Revive PathEditorPlugin.
2017-05-26 07:58:13 +02:00
Ferenc Arn 42de893f9a Applied clang-format.
Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
2017-05-25 10:12:05 -05:00
Ferenc Arn fdf301e78b Revive PathEditorPlugin.
Adapted the plugin to recent changes in input classes and pool arrays.
Fixed an out-of-bounds bug in the process.
Doesn't display anything for a single point (existing issue).
2017-05-24 17:09:53 -05:00
Nuno Donato 78781355ac Join text menus on the top-left, move shortcut buttons to new location 2017-05-24 22:08:07 +01:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Rémi Verschelde 0aede444ef Merge pull request #8789 from Hinsbart/editor_shortcuts
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-18 18:59:22 +02:00
Andreas Haas 3be8a94868
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18 18:36:16 +02:00
Rémi Verschelde 871b6b5517 Merge pull request #8716 from Hinsbart/import-plugins
Bring back EditorImportPlugin
2017-05-18 13:08:07 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Andreas Haas c04604461d
Bring back EditorImportPlugin
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-12 12:46:25 +02:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
Will Nations adafaf15aa Fixing previous merger's "not" vs. "!" mistake in C++ (#8664)
Also fix typo on the main editor confirmation prompt
2017-05-06 10:31:36 +02:00
Rémi Verschelde 1f9266cbff Merge pull request #8532 from RameshRavone/patch-4
Separate distraction mode for scene & script editor
2017-05-05 22:40:57 +02:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Rémi Verschelde a37364620f Merge pull request #8569 from volzhs/editor-theme-1
Fix to use editor theme instead of handling each UI
2017-05-02 11:28:52 +02:00
Rémi Verschelde 82fa41bce3 Merge pull request #8541 from RandomShaper/opt-out-capitalization
Add setting to opt-out of capitalization in property inspectors
2017-05-02 11:25:27 +02:00
volzhs 3223305e5a Fix to use editor theme instead of handling each UI 2017-04-28 22:42:52 +09:00
volzhs be454ba2d6 Update editor theme 2017-04-28 11:01:17 +09:00
Pedro J. Estébanez 7b315dc666 Add setting to opt-out of capitalization in the property inspector 2017-04-27 08:46:16 +02:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Ramesh Ravone 204d3ccf5f
Separate fullscreen state for scene & script editor 2017-04-26 17:43:35 +05:30
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Andreas Haas 58edf26500 Merge pull request #8374 from nunodonato/killimport
Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
Karroffel 3bc09da0b1 re-enabled obj import 2017-04-12 22:22:13 +02:00
Nuno Donato 2025672e7b Removed the deprecated Import menu from the main editor. 2017-04-12 13:32:22 +01:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Juan Linietsky fccf2816d4 -Fix eternal black screen on Windows
-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Andreas Haas 0029440955
Fix warning message when EditorPlugin script is not in tool mode. 2017-04-09 10:33:03 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
supaiku d51fe99a8b Fix highlight typo 2017-04-06 17:35:08 +02:00
Andreas Haas e19ccbdc32
Editor: Swap Scene and Import tabs in dock.
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03 17:29:29 +02:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde c103f32ea3 Only assume HiDPI mode if DPI >= 192 and width > 2000
Also fix detection of single-column dock if width < 1200,
it only worked with hidpi_mode=auto.
2017-03-24 18:04:57 +01:00
Juan Linietsky b5a06cecff Export template management dialog.
Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde 00c4782910 Merge pull request #8051 from RayKoopa/resizable_new_node_dialog
Make Create New Node dialog resizable and burninate old dialog
2017-03-18 14:52:34 +01:00
Ray Koopa c0c4ba4e94 Make Create New Node dialog resizable and burninate old dialog 2017-03-18 11:21:50 +01:00
Andreas Haas 7ec697695f
Editor: Fix "About" dialog
Use a HBoxContainer instead of hardcoded positions.
2017-03-18 01:53:45 +01:00
Rémi Verschelde 0f429f8f9e Merge pull request #7979 from RandomShaper/fix-sub-inheritance
Fix node duplication in scene sub-inheritance
2017-03-13 11:00:58 +01:00
Pedro J. Estébanez 383dea5796 Fix node duplication in scene sub-inheritance 2017-03-09 01:19:40 +01:00
Andreas Haas 9080232f17
Editor: Dim UI when a WindowDialog is shown.
Darkens the editor on WindowDialog popup.

This adds the following new Editor settings:

- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.

Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00