Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Yuri Roubinsky
a65252018c
[3.2] Fix undo for moving multiple visual shader nodes
2020-10-06 08:54:58 +03:00
Yuri Roubinsky
d0c705781c
[3.2] Added UniformRef visual shader node
2020-08-11 15:04:06 +03:00
Yuri Roubinsky
1f89c3bfeb
(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 12:21:25 +03:00
Haoyu Qiu
65e2230f6e
Fixes min size of various editor plugins on HiDPI
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* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Yuri Roubinsky
84a0ad36b6
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 12:04:48 +03:00
Yuri Roubinsky
b76ae23392
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:19:48 +03:00
Yuri Roubinsky
0a34fa701f
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 10:43:59 +03:00
Yuri Roubinsky
bc67a18fe0
Fix VisualShaderInput if compiled with MinGW
2019-10-04 10:52:07 +03:00
Yuri Roubinsky
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
Yuri Roubinsky
1bafadb629
Drag&drop custom nodes from filesystem to visual shader
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+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Chaosus
71d6990e1e
Added drag&drop possibility for textures from filesystem to visual shader
2019-10-01 09:00:55 +03:00
Michael Alexsander Silva Dias
13e752190f
Fix VS editor's "Create Function" dialog
2019-09-28 11:57:13 -03:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
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Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
Chaosus89
a79d8e3b8f
Some improvements for Switch node in visual shaders
2019-09-03 15:11:02 +03:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Rémi Verschelde
816ddd7817
Merge pull request #31556 from Chaosus/gles2_inverse
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Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
Yuri Roubinski
ac4e6f0041
Fix _get_description param name (visual shaders)
2019-08-25 13:06:16 +03:00
Yuri Roubinski
1d2e5f281e
Fixes for visual shader member filter
2019-08-25 11:01:42 +03:00
Yuri Roubinski
494ea78610
Small performance fix for preview in visual shader
2019-08-25 09:22:09 +03:00
Yuri Roubinski
7f350a2c71
Enhanced preview for a visual shader to show errors
2019-08-25 08:42:21 +03:00
Yuri Roubinski
4dcee2035a
Implemented inverse shader function to GLES2
2019-08-22 08:22:49 +03:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
Michael Alexsander Silva Dias
c19a66d72f
Simplify structure of preview text in visual shader editor
2019-08-18 13:27:08 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
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Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Yuri Roubinski
808e44df6d
Added code preview to visual shader
2019-08-18 17:28:19 +03:00
Yuri Roubinski
e3b43771aa
Added global expressions to visual shaders
2019-08-18 08:49:56 +03:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Yuri Roubinski
6c8a55aa0d
Fix incorrect search member in visual shaders
2019-08-08 22:19:42 +03:00
Yuri Roubinski
5e9052fae3
Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
2019-08-07 16:46:47 +03:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
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Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
Yuri Roubinski
43ee35431e
Fix opening of sub-resource properties in visual shaders
2019-08-05 17:13:02 +03:00
Yuri Roubinski
8a0767d883
Return back spacer for non-expression nodes in visual shader
2019-08-03 18:54:04 +03:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
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Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00