Thomas Herzog
b7ce1601a3
Merge pull request #8411 from touilleMan/gdnative-vector2-vector3
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[GDnative] Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15 01:38:38 +02:00
Emmanuel Leblond
7013cd984b
Correct indentation in gdnative vector2/3
2017-04-15 01:06:42 +02:00
Emmanuel Leblond
e5f7f656d6
Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15 00:29:43 +02:00
Andreas Haas
065261cceb
Merge pull request #8389 from volzhs/inspector-button-margin-master
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Make buttons closer in Inspector panel
2017-04-14 17:52:18 +02:00
Andreas Haas
1a8f94edd4
Merge pull request #8370 from volzhs/fix-stylebox-master
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Fix editor style box for ToolButton
2017-04-14 17:51:30 +02:00
Andreas Haas
6871ec708f
Merge pull request #8393 from hpvb/fix-8081
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Correct Variant::hash_compare()
2017-04-14 17:51:05 +02:00
Andreas Haas
4e7c5eb498
Merge pull request #8356 from volzhs/texture-view-master
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Prevent to take too much space for long vertical texture
2017-04-14 17:50:29 +02:00
Andreas Haas
58edf26500
Merge pull request #8374 from nunodonato/killimport
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Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
Hein-Pieter van Braam
8ff6e53833
Correct Variant::hash_compare()
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There was a logic error in #7815 which made
Variant.hash_compare() == Variant.hash_compare() always true.
In an attempt to short-circuit the NaN check I made an (in hindsight) obvious
error: 10 == 12 || is_nan(10) == is_nan(12)
This will be true for all inputs, except for the NaN, not-NaN case. The macro
has been updated to now generate:
(10 == 12) || (is_nan(10) && is_nan(10))
so:
(10 == 12) || (is_nan(10) && is_nan(12)) = false
False or (False and False) is False
(10 == 10) || (is_nan(10) && is_nan(10)) = true
True or (False and False) is True
(Nan == 10) || (is_nan(NaN) && is_nan(10)) = false
False or (True and False) is False
(Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true
False or (True and True) is True
Which is correct for all cases.
This bug was triggered because the hash function for floating point numbers
can very easily generate collisions for the tested Vector3(). I've also added
an extra hashing step to the float hash function to make this less likely to
occur.
This fixes #8081 and probably many more random weirdness.
2017-04-14 11:31:18 +02:00
Andreas Haas
a96e795241
Merge pull request #8402 from neikeq/pr-fix-binds
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PackedScene: Fix wrong DEFVAL
2017-04-14 03:14:01 +02:00
Andreas Haas
34a8547722
Merge pull request #8399 from mbrickn/patch-1
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Changed a link from http to https
2017-04-14 02:19:38 +02:00
Ignacio Etcheverry
30835f9d37
PackedScene: Fix wrong DEFVAL
2017-04-14 02:18:38 +02:00
Maxwell Paul Brickner
984aeffd79
Changed a link from http to https
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This is a really minor change. I just changed the link to the IRC channel login from http to https.
Thank you! ^ _ ^
2017-04-13 17:54:16 -04:00
volzhs
79182ced83
Make buttons closer in Inspector panel
2017-04-14 00:03:54 +09:00
Dobbias
5404e10803
replaced incompatible keywords/function
2017-04-13 16:46:16 +02:00
Ray Koopa
75f684bc17
Respect the expand margin for StyleBoTextures again.
2017-04-13 10:37:22 +02:00
Rémi Verschelde
c4d3dd1a48
Merge pull request #8379 from karroffel/obj-import-reenable
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re-enabled obj import
2017-04-12 22:27:19 +02:00
Karroffel
3bc09da0b1
re-enabled obj import
2017-04-12 22:22:13 +02:00
Nuno Donato
2025672e7b
Removed the deprecated Import menu from the main editor.
2017-04-12 13:32:22 +01:00
volzhs
25a4daa5ce
Fix editor style box for ToolButton
2017-04-12 12:40:16 +09:00
Rémi Verschelde
e46af1e236
Merge pull request #8362 from bojidar-bg/fix-llvm-marshalls
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Fix a pesky bug in marshalls.cpp/encode_variant
2017-04-11 20:07:58 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
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Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
volzhs
10608c0993
Show script filename instead of thumbnail
2017-04-12 00:07:35 +09:00
Thomas Herzog
faee2fbf62
Merge pull request #8360 from karroffel/gdnative-string-c-functions
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[GDNative] made string functions more C-friendly
2017-04-11 15:47:12 +02:00
Karroffel
be2ad4f155
[GDNative] made string functions more C-friendly
2017-04-11 14:58:59 +02:00
volzhs
c3e6759ca1
Prevent to take too much space for long vertical texture
2017-04-11 20:37:22 +09:00
Thomas Herzog
09ed1113fa
Merge pull request #8352 from karroffel/gdnative-misc-fixes
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[GDNative] misc fixes
2017-04-11 02:25:18 +02:00
Karroffel
544940c175
[GDNative] C API and generator fixes
2017-04-11 01:45:58 +02:00
Karroffel
7919ec6d89
[GDNative] re-enabled some init options
2017-04-11 01:45:58 +02:00
darkoff9
200c84b6b2
Fix joystick crash when mapping is -1
2017-04-10 23:41:47 +02:00
Thomas Herzog
2ac0cf568d
Merge pull request #8350 from karroffel/gdnative-api-reference-field
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[GDNative] added is_reference filed to api.json
2017-04-10 22:30:57 +02:00
Thomas Herzog
a1413b9a68
Merge pull request #8349 from karroffel/gdnative-constructor
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[GDNative] function to get class constructor
2017-04-10 22:30:45 +02:00
Karroffel
c562cc9ea0
[GDNative] added is_reference filed to api.json
2017-04-10 21:32:20 +02:00
Karroffel
cf45f3ab4b
[GDNative] function to get class constructor
2017-04-10 19:56:12 +02:00
Andreas Haas
246dfc65ca
Fix crash on exit.
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First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde
551e64728f
.gitignore: Add app_icon.h and splash.h generated headers
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Also sort alphabetically for clarity.
2017-04-10 18:34:45 +02:00
Andreas Haas
31a80ded89
Re-add ouya gamepad mapping.
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Also adds yet another type of ps4 controller.
2017-04-10 16:35:12 +02:00
Rémi Verschelde
61a27601f7
Merge pull request #8341 from RameshRavone/master
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Android: avoiding duplicates in build.gradle
2017-04-10 08:58:15 +02:00
Rémi Verschelde
5598040e43
Merge pull request #8339 from karroffel/gdnative-reload-fix
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[GDNative] Didn't iterate over all scripts
2017-04-10 08:53:49 +02:00
Rémi Verschelde
8764659234
Merge pull request #8342 from volzhs/error-signal-dnd
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Fix signal error when starting editor
2017-04-10 08:29:41 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs
706ca4efd6
Prevent to uncheck selected item with button group
2017-04-10 13:57:24 +09:00
volzhs
519c03e932
Fix signal error when starting editor
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need to merge #8198 to work properly
2017-04-10 13:00:08 +09:00
Ramesh Ravone
f8309f86c2
Android: avoiding duplicates in build.gradle
2017-04-10 08:34:40 +05:30
Karroffel
0486645c39
[GDNative] Didn't iterate over all scripts
2017-04-10 04:30:08 +02:00
Juan Linietsky
1c480698ce
-Fixed crash with splash screen on windows
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-properly show editor without having to resize window on windows
2017-04-09 20:40:48 -03:00
Juan Linietsky
7ba71fb243
Restored (And auto-generated) splash image
2017-04-09 20:03:38 -03:00
Rémi Verschelde
d596946a45
Merge pull request #8271 from MattUV/master
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Add methods to get and set bits of collision layers and masks for TileMaps (3.0)
2017-04-09 23:37:56 +02:00
Ramesh Ravone
93b417fe17
Android: Support to change minSdkVersion ( #8313 )
2017-04-09 23:35:34 +02:00
Juan Linietsky
fccf2816d4
-Fix eternal black screen on Windows
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-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00