Commit Graph

47905 Commits

Author SHA1 Message Date
Rémi Verschelde
cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Rindbee
ab0314938e Implement GDScriptTextDocument::willSaveWaitUntil to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Yuri Rubinsky
34e0e7de58
Merge pull request #66847 from KoBeWi/transmutation-WM_WINDOW_becomes_APPLICATION 2022-10-04 10:25:50 +03:00
Rindbee
9a05ea231a Make sure to reset the tooltip of its gui_parent when the viewport is removed 2022-10-04 11:58:02 +08:00
clayjohn
c8f0f27a0b Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer 2022-10-03 19:13:17 -07:00
Bastiaan Olij
02b0c22e38 Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
Bastiaan Olij
ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
Clay John
4b52c6caef
Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4
Respect texture filtering when importing GLTF
2022-10-03 16:33:11 -07:00
kobewi
1a9516f6a8 Prevent infinite confirmation in shader editor 2022-10-04 00:28:06 +02:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
bad
a052ebaa99 Move "Create Debug Tangents" into an editor plugin
Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.

This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03 23:34:01 +02:00
The Tophat Demon
c1a600545c GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
Cykyrios
2237df6273 Fix invalid popup position for embedded popups 2022-10-03 21:23:32 +02:00
Jonathan Nicholl
2830e276b8 Clean up .blend importer to fix unreachable code paths 2022-10-03 14:48:36 -04:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Yuri Rubinsky
1371a97acf
Merge pull request #66829 from Chaosus/vs_fix_boolean 2022-10-03 20:51:56 +03:00
bruvzg
bfbbe9c1d0
[macOS] Fix ⌘ + . + other modifier triggering twice. 2022-10-03 20:44:50 +03:00
Yuri Rubinsky
a656dcec01 Fix boolean connection to ports of other types in visual shader 2022-10-03 20:20:00 +03:00
Micky
c03377653e Fix selection applying to hidden Nodes when filtering Scene Tree Editor 2022-10-03 18:28:43 +02:00
Alexander Festini
5ac75a02e5 vsproj: create build targets depending on dev_build 2022-10-03 17:17:56 +02:00
Jonathan Nicholl
f1a930f973 Update several ProjectSettings docs 2022-10-03 11:04:39 -04:00
Yuri Rubinsky
321251a133
Merge pull request #66759 from Chaosus/gds_fix_param_completion 2022-10-03 17:44:20 +03:00
Fabio Alessandrelli
c477e7c461
Merge pull request #66794 from Faless/mp/4.x_multiple_sync
[MP] Allow multiple synchronizers per node.
2022-10-03 15:45:35 +02:00
Paulb23
7dd3857f7e Move selecion into caret 2022-10-03 14:09:27 +01:00
Rémi Verschelde
380fba6272 Merge pull request #66713 from KoBeWi/remembuh_me
Remember tile source sort between sessions
2022-10-03 14:52:56 +02:00
Rémi Verschelde
0a2a050520 Merge pull request #66813 from Chaosus/fix_uniform_crash
Fix global uniform crash at editor startup
2022-10-03 14:52:51 +02:00
Rémi Verschelde
208b440398 Merge pull request #66817 from raulsntos/dotnet/color-span
C#: Use Span in Color to avoid string allocations
2022-10-03 14:52:29 +02:00
Rémi Verschelde
5b735d000e Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon
Fix the flickering of the line gutter icon when saving
2022-10-03 14:52:21 +02:00
Rémi Verschelde
44dcd83290 Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update
Replacing deprecated File calls from the FileAccess class documentation
2022-10-03 14:52:01 +02:00
Rémi Verschelde
7dea80d082 Merge pull request #66812 from Rindbee/fix-infinite-popups
Fix the file newer dialog that keeps popping up
2022-10-03 14:51:53 +02:00
Rémi Verschelde
306cbeb9fc Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
d598fff7c2 Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
Rémi Verschelde
5b47bb8446 Merge pull request #66662 from akien-mga/editorspinslider-fix-grabber-action-area
EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
2022-10-03 14:50:53 +02:00
Fabio Alessandrelli
32a62af648 [MP] Allow multiple synchronizers per node.
The same node can now be controlled by multiple synchronizers at once.
Spawn visibility is composed in OR across multiple synchronizers (i.e.
if any synchronizer is visible to the peer, the object will be spawned).

Synchronizers controlling spawned nodes can now have a different
authority then the one spawning the node, in that case, the spawn
variables for that specific synchronizer are simply ignored (other
synchronizers with the same authority of the spawner will correctly
synchronize variables on spawn).

The SceneReplicationState class has been completly removed, since it was
bloating the implementation, the state is now simply stored in the
SceneReplicationInterface.
2022-10-03 14:45:00 +02:00
Rémi Verschelde
04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin 2022-10-03 14:08:00 +02:00
Yuri Rubinsky
a2c32590ee Fix global uniform crash at editor startup 2022-10-03 15:06:20 +03:00
Fabio Alessandrelli
9e50007df6
Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linux
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 14:00:12 +02:00
MladoniSzabi
cc0fd7e783 Remapped the numpad keys on linux when numlock is off
On Linux, when using the numpad while numlock is off doesn't do
anything. Made the numpad keys map to the correct control keys.

Resolves: #54814.
2022-10-03 12:53:42 +01:00
Rindbee
72a7d874b4 Fix the flickering of the line gutter icon when saving 2022-10-03 19:19:28 +08:00
Fabio Alessandrelli
0fe0505f77 [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
Emi
d196a07ea4 Replacing File calls from the FileAccess class docs
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03 13:04:40 +02:00
Rindbee
67e126bad4 Fix the file newer dialog that keeps popping up
The focus is switching back and forth between the popup dialog and
the editor window, causing an infinite loop.

Fix #65824.
2022-10-03 18:48:58 +08:00
Rémi Verschelde
f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
Raul Santos
67d058da30
C#: Use Span in Color to avoid string allocations 2022-10-03 12:11:37 +02:00
EricEzaM
272c297931 Improve MenuButton and OptionButton
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
EricEzaM
cb6d7fd059 Add searching by event for Editor Settings shortcuts and Project Settings input map.
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
82b87d7a17 Remove unsupported NO_SAFE_CAST/-fno-rtti from Android build
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.

There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Rémi Verschelde
d331b803b8 Merge pull request #66750 from EricEzaM/62899-allow-shortcut-joypab-btn
Allow shortcut input to be JoypadButton.
2022-10-03 09:30:26 +02:00
Rémi Verschelde
4e237ed9ef Merge pull request #66795 from manueldun/loadSavedMaterial
fix error dialog from appearing after loading material res
2022-10-03 09:30:11 +02:00