Fabio Alessandrelli
d136ac7f79
Merge pull request #52343 from Faless/enet/3.x_no_close_error
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[3.x] [Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:39:53 +02:00
Fabio Alessandrelli
25f33999af
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:26:23 +02:00
lawnjelly
116e2ce799
Portals - fix import of portal normal + small bug fixes
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When converting portal meshes during import, indices were not being taken into account, which could lead to incorrect estimation of the portal direction. This PR now copes with either indexed or non-indexed portal meshes.
Added a bug fix to cope with portals pointing almost directly straight up or down, which could cause problems with the lookat transform.
Added the ability for named portals to link to short room names (in addition to postfix room names).
2021-09-02 10:39:47 +01:00
Fredia Huya-Kouadio
98e1b730c8
Merge pull request #52160 from m4gr3d/update_oculus_vr_configs_3x
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[3.x] Update Oculus vr configs
2021-09-01 21:11:29 -07:00
Gilles Roudière
e7ad636ef5
Merge pull request #52299 from kleonc/tab_container_drawing_disabled_current_tab_3x
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[3.x] TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:15:17 +02:00
kleonc
8004678d57
TabContainer Fix drawing current tab when it's disabled
2021-09-01 04:01:07 +02:00
Bartłomiej T. Listwon
350573a4df
Fix buffer creation in light_internal_create()
2021-08-31 08:33:43 +02:00
Camille Mohr-Daurat
e44379612d
Merge pull request #45176 from aaronfranke/3.2-kine-dup-lock
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[3.x] Fix KinematicBody axis lock
2021-08-30 09:11:44 -07:00
Aaron Franke
ee69b57434
[3.x] Fix KinematicBody axis lock
2021-08-29 20:38:09 -05:00
Wilson E. Alvarez
f5409e7c3f
Fixed String::simplify_path Variant return type
2021-08-29 20:25:00 -04:00
nobuyuki_nyuu
522af5c614
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:11:41 -05:00
David Cambré
0c9947cb2f
Fix VisualScriptPropertySet value hint
2021-08-29 15:42:04 +02:00
Twarit Waikar
25cb3edbc4
Fix #52195 VCS script attachment failing for GDScript instances
2021-08-29 18:27:17 +05:30
lawnjelly
7ea35da462
Portals - Fix RoomManager PVS enum
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The PVS mode enum had been declared using scope operator, which does not seem to work correctly from GDScript with the BIND_ENUM_CONSTANT macro.
This PR removes the scope operator in the declaration.
2021-08-28 07:27:50 +01:00
Max Hilbrunner
17e61fa0af
Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
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[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
Fredia Huya-Kouadio
5b8d7752b5
Update Oculus vr configs and add support for accessing Oculus OpenXR runtime
2021-08-27 11:16:20 -07:00
Gilles Roudière
a09124aaa5
Merge pull request #52143 from Calinou/add-array-pop-method-3.x
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Add an `Array.pop_at()` method to pop an element at an arbitrary index (3.x)
2021-08-27 09:37:55 +02:00
Hugo Locurcio
d717eb537b
Add an Array.pop_at()
method to pop an element at an arbitrary index
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Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Michael Alexsander
ac33441b94
Merge pull request #52138 from LeaoLuciano/linkbutton-translation
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LinkButton's text now is automatically translated in 3.x
2021-08-26 22:26:13 +00:00
LeaoLuciano
9cecabb186
LinkButton's text now is automatically translated
2021-08-26 17:56:34 -03:00
Camille Mohr-Daurat
7f1543256d
Merge pull request #52116 from timothyqiu/new-kinematic-methods
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[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu
5183c473f7
Backport new methods for KinematicBody and KinematicCollision
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For both 2D and 3D, three methods are added:
- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John
46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
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Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
kleonc
92ea0f7dd9
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 12:03:05 +02:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
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Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
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This is already supported by FreeType, but it wasn't exposed.
Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
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[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor
647ab948c0
Fix emitting duplicate edges for convex hulls
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Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
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[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051 )
2021-08-24 08:11:05 -07:00
Max Hilbrunner
0b0002e7b4
Merge pull request #52042 from Rubonnek/expose-simplify-path-3
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[3.x] Expose `String.simplify_path`
2021-08-24 17:06:58 +02:00
Camille Mohr-Daurat
9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
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[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci
13d5fa2c43
Remove the transmission of velocity when a body is on_wall
2021-08-24 11:29:40 +02:00
jmb462
5de6376a22
Fix Raycast3D color update when not colliding anymore
2021-08-24 11:24:02 +02:00
Wilson E. Alvarez
fb5417a17b
[3.x] Expose String.simplify_path
2021-08-24 00:48:20 -04:00
Hugo Locurcio
3bd682cc7b
Merge pull request #52018 from Calinou/doc-networkedmultiplayerenet-compression-mode
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Document that ENet compression mode must match between client and server
2021-08-23 18:57:28 +02:00
Hugo Locurcio
c2945365d8
Document that ENet compression mode must match between client and server
2021-08-23 17:35:42 +02:00
Max Hilbrunner
27bcd0601e
Merge pull request #51938 from clayjohn/GLES3-reflection-probe
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Properly clear cubemap filter state when texture array environment disabled
2021-08-23 16:02:55 +02:00
Max Hilbrunner
8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
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Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij
73722f3c65
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
2021-08-23 15:59:56 +10:00
Hugo Locurcio
2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
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Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio
59f24d8867
Define a default minimum window size to workaround rendering issues
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The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Michael Alexsander
2ea2f30d33
Merge pull request #51993 from Calinou/basebutton-remove-enabled-focus-mode-warning
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Remove deprecation warning for `BaseButton.enabled_focus_mode`
2021-08-23 01:06:55 +00:00
Hugo Locurcio
43da1790c8
Remove deprecation warning for BaseButton.enabled_focus_mode
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There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Michael Alexsander
a989eb9335
Merge pull request #51972 from Calinou/improve-editor-window-title-3.x
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Improve the editor window title for better usability (3.x)
2021-08-22 19:11:29 +00:00
Michael Alexsander
c62399557a
Merge pull request #51974 from anazr9/godot-3.x-fixes
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Fixed Crash with RichTextLabel [fill] tag #51968
2021-08-22 13:40:51 +00:00
Anas Saifi
4874270592
Removed unused variable
2021-08-22 15:58:45 +05:30
Anas Saifi
9b06355488
Update scene/gui/rich_text_label.cpp
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9
b8bf2ec3cd
fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference
2021-08-22 14:17:01 +05:30
Hugo Locurcio
27e38b0f26
Improve the editor window title for better usability
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- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.
Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.
- Use "Unnamed Project" if the project has no name (similar to the
Project Manager).
2021-08-22 08:59:42 +02:00
Hugo Locurcio
33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
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These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00