Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
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Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
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Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde
eb98c5e047
Merge pull request #30129 from fire/xatlas_update
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[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11 19:44:55 +02:00
Rémi Verschelde
5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
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Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
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Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Rémi Verschelde
e5c6ebbd36
Merge pull request #30525 from Anutrix/simple-misc-fixes
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Some small fixes to warnings in python scripts
2019-07-11 19:35:51 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Rémi Verschelde
7a46726529
Merge pull request #30522 from Chaosus/shader_mix_fix
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Removed invalid mix shader overloads
2019-07-11 16:53:04 +02:00
Chaosus
a2b2da2454
Removed invalid mix shader overloads
2019-07-11 17:16:26 +03:00
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
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- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays
This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde
8a1dc8393a
Merge pull request #30515 from akien-mga/tinyexr-a685e33
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tinyexr: Sync with upstream a685e33
2019-07-11 13:45:43 +02:00
Rémi Verschelde
41c28aae9a
Merge pull request #30514 from akien-mga/pcre2-10.33
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pcre2: Update to upstream version 10.33
2019-07-11 13:45:27 +02:00
Rémi Verschelde
60c6cf9f71
Merge pull request #30513 from akien-mga/stb_vorbis-1.16
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stb_vorbis: Update to upstream version 1.16
2019-07-11 13:45:14 +02:00
Rémi Verschelde
36d587fc7f
Merge pull request #30512 from akien-mga/glad-0.1.31
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glad: Sync with upstream 0.1.31
2019-07-11 13:45:02 +02:00
Rémi Verschelde
af5c02def8
Merge pull request #30511 from akien-mga/freetype-2.10.1
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freetype: Update to upstream version 2.10.1
2019-07-11 13:44:52 +02:00
Rémi Verschelde
0c767d7ee2
Merge pull request #30492 from akien-mga/mbedtls-2.16.2
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mbedtls: Update to upstream version 2.16.2
2019-07-11 13:44:40 +02:00
Rémi Verschelde
3e727bc659
stb_vorbis: Update to upstream version 1.16
2019-07-11 10:37:28 +02:00
Rémi Verschelde
ca71f7d3d0
freetype: Update to upstream version 2.10.1
2019-07-11 10:36:54 +02:00
Rémi Verschelde
2bbcc521b6
glad: Sync with upstream 0.1.31
2019-07-11 10:36:32 +02:00
Rémi Verschelde
518e23424e
pcre2: Update to upstream version 10.33
2019-07-11 10:35:39 +02:00
Rémi Verschelde
b5b3aa920b
tinyexr: Sync with upstream a685e33
2019-07-11 10:34:40 +02:00
Rémi Verschelde
49ce6bacc3
Merge pull request #30504 from Calinou/input-mouse-captured-raw
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doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11 08:51:44 +02:00
Rémi Verschelde
84fb8ac5d4
Merge pull request #30347 from gaisama/project-name-default
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Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
Rémi Verschelde
6321cc8da3
mbedtls: Update to upstream version 2.16.2
2019-07-11 08:32:07 +02:00
Hugo Locurcio
f4e99e2e39
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11 01:21:41 +02:00
gaisama
f3b95560f4
Set a default value for project name when installing a project.
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If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Ignacio Roldán Etcheverry
2c6daf73f3
Merge pull request #30502 from neikeq/chotto-matte-kudasai
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Mono: Fix Api HintPath and update old game projects
2019-07-10 22:36:06 +02:00
Ignacio Roldán Etcheverry
1700ab9bc6
Merge pull request #30501 from neikeq/dispose-godotsharpexport
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Mono: Fix null dereference in EditorExportPlatformAndroid
2019-07-10 22:35:54 +02:00
Ignacio Etcheverry
9eb0729a05
Mono: Fix Api HintPath and update old game projects
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Fixed Api assembly references with more than one HintPath.
Also made the editor update old C# projects use the new Api assembly HintPaths.
2019-07-10 22:00:31 +02:00
Ignacio Etcheverry
2a8294ff24
Mono: Fix null dereference in EditorExportPlatformAndroid
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We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10 21:51:47 +02:00
Ignacio Roldán Etcheverry
c3da4f854d
Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder
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Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 21:43:17 +02:00
Bojidar Marinov
8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
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Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde
1abe12f5bb
doc: Sync classref with current source
2019-07-10 16:06:23 +02:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Ignacio Roldán Etcheverry
8b778f6234
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
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Mono: Fix null exception in GenerateGameProject
2019-07-10 15:40:25 +02:00
Rémi Verschelde
fd9ef1bb34
Merge pull request #30488 from Ev1lbl0w/invalid-classname-fix
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Allow class names with dots in create script popup
2019-07-10 15:17:44 +02:00
Rémi Verschelde
351163ce95
Merge pull request #30487 from szamq/master
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Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
2019-07-10 15:16:57 +02:00
Ignacio Etcheverry
caf20492cf
Mono: Fix null exception in GenerateGameProject
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Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
2019-07-10 15:03:05 +02:00
Ev1lbl0w
1994111037
Allow dots for class name in popup dialog
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Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
szamq
d5cb280313
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
2019-07-10 14:16:28 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
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Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Ignacio Roldán Etcheverry
63c4d5af72
Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-scons
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SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:35:40 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
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Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
Rémi Verschelde
3e40827050
Merge pull request #30465 from guilhermefelipecgs/cursor_blinking
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Fix cursor blinking in integrated GPUs
2019-07-10 13:33:11 +02:00
Ignacio Etcheverry
ace0c6ce38
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 13:30:03 +02:00
Rémi Verschelde
6b6911cf11
Merge pull request #30483 from kawa-yoiko/linelen-guideline-hinting
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Fix incorrect X position of line length guideline
2019-07-10 13:29:47 +02:00
Ignacio Etcheverry
c0a4f12fcc
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:19:52 +02:00
Ignacio Roldán Etcheverry
f71a794359
Merge pull request #30484 from neikeq/missing-godottools-sln
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Mono: Add missing GodotTools.sln
2019-07-10 12:46:44 +02:00
Ignacio Etcheverry
2da83a278b
Mono: Add missing GodotTools.sln
2019-07-10 12:30:12 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00