Rémi Verschelde
36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins
2022-08-08 15:50:25 +02:00
Rémi Verschelde
5b4e7a0693
Merge pull request #64071 from Calinou/3d-editor-remove-alt-fov-adjustment-3.x
2022-08-08 12:00:22 +02:00
Grzegorz Puławski
1799189202
Fix axis snapping of CollisionPolygon2d's newly created vertex
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(cherry picked from commit ba58491ca7
)
2022-08-08 10:52:14 +02:00
foxydevloper
543e74a988
Improve tooltips for grouping/ungrouping nodes
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(cherry picked from commit 1ff9a09e2c
)
2022-08-08 09:40:48 +02:00
Hugo Locurcio
53f4ff243d
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:47:22 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
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[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Patrick Exner
be3d331f26
Backport spatial shader built-ins
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Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde
74de571827
Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x
2022-08-05 19:38:45 +02:00
Rémi Verschelde
173a803c8a
Merge pull request #49495 from kleonc/sprite_frames_editor-updating-fixes-3x
2022-08-05 19:35:30 +02:00
Rémi Verschelde
a6e70f1f1c
Merge pull request #63250 from YuriSizov/toolbars-go-with-the-flow-3.x
2022-08-05 19:34:21 +02:00
PrecisionRender
47a62e28ac
[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-07-30 10:23:58 -05:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Yuri Sizov
842c3a644f
Use FlowContainer to handle toolbar overflow more gracefully
2022-07-20 17:22:36 +03:00
Rémi Verschelde
59629fdf20
Merge pull request #49255 from kleonc/sprite_frames_editor-anim-search-box
2022-07-19 12:40:05 +02:00
kleonc
66551a94be
`TileMapEditor` Fix interrupted erasing not being properly finished
2022-07-18 22:29:50 +02:00
kleonc
728a725b7b
SpriteFramesEditor Add animation searchbox
2022-07-18 15:47:32 +02:00
kleonc
8ae246f15e
AnimatedSprite Fix updating inspector when SpriteFrames is modified
2022-07-13 15:48:11 +02:00
Twarit Waikar
af3a834d0e
VCS: Fix wrong number of args passed into _refresh_commit_list
2022-07-09 23:31:44 +05:30
Fabio Alessandrelli
ad5fdcc0f3
[AssetLib] Fix crash in Web editor.
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Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
(cherry picked from commit 0e504e4191
)
2022-07-08 14:37:35 +02:00
Haoyu Qiu
f7c144a180
Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
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Updates the editor when the region rect or margins change.
2022-07-06 14:04:42 +08:00
Hugo Locurcio
90cf6688f2
Automatically add root node when drag-and-dropping in 3D editor
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This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2022-07-05 00:54:31 +02:00
Jummit
63f35d24c6
Use % when dropping unique scene nodes into script
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This expands uppon #60708 , using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
(cherry picked from commit 1101f6c660
)
2022-07-03 03:34:23 +02:00
kobewi
07953346fa
Include quotes conditionally for dropped paths
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(cherry picked from commit 995bcd6218
)
2022-07-03 03:33:26 +02:00
python273
77a9f3d4d8
Make asset library's column count dynamic
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(cherry picked from commit d65eb592b0
)
2022-07-03 03:26:12 +02:00
Kirill
ad77a3f2f7
Stretch image on resize in asset description dialog
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(cherry picked from commit 924658a849
)
2022-07-02 00:08:56 +02:00
Haoyu Qiu
4356b5abf8
Fix prompt dialog title for Animation operations
2022-06-23 13:03:38 +08:00
Rémi Verschelde
acd4a01b8c
ProjectSettings: Ensure 'editor/' settings aren't nested
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Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.
This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Hugo Locurcio
dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
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These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
Danny Chung
0ba78201ae
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
(cherry picked from commit 09658f7e3b
)
2022-06-10 10:25:37 +02:00
kobewi
714891ace8
Properly release LMB even while panning
2022-06-09 14:02:58 +02:00
Rémi Verschelde
80b82e4e66
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Rémi Verschelde
9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
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Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar
84a6407286
Fixed Populating MultimeshInstance Crash
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When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.
Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.
Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Rémi Verschelde
0acd1ca850
Merge pull request #61266 from smix8/navigation_tilemap_poly_3.x
2022-05-31 11:25:00 +02:00
Rémi Verschelde
cb1ffbd0f6
Merge pull request #61383 from ChronicallySerious/fix-commit-list-size
2022-05-24 23:49:55 +02:00
ChronicallySerious
6f3975691e
VCS: Change Commit list size button signal to item_selected
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This is in contrast to the previous signal in use - "pressed", which doesn't get emitted on simple clicks on the OptionButton to open the popup.
Also, fixes the ids using which the metadata was being set on the items on the commit list. The commit list size button items now work as expected
2022-05-25 03:02:13 +05:30
ChronicallySerious
da563916e6
VCS: Don't assume Commit tab will stay at default location
2022-05-25 02:22:02 +05:30
smix8
1bac95b166
Fix TileSetEditor wrong NavigationPolygon format
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TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
2022-05-24 19:07:41 +02:00
Rémi Verschelde
88dba8e625
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00
Aaron Franke
08a397c4b7
Tweaks to improve the Project Manager display at small sizes
2022-05-20 16:51:06 +02:00
Haoyu Qiu
b657d0c76c
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Yuri Rubinsky
32b9818965
Add node list param to GraphEdit::delete_nodes_request signal
2022-05-18 12:36:00 +03:00
Haoyu Qiu
b611b4cddc
Create onready variables when dropping nodes and holding Ctrl
2022-05-17 11:52:17 +08:00
Haoyu Qiu
59151db99e
Fix crash when editing pinned StyleBox
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(cherry picked from commit 4b013a9c96
)
2022-05-16 21:12:21 +02:00
FireForge
f17c5fa7bd
Add interpolation modes to Gradient
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- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde
eea48d9a1d
Merge pull request #60770 from KoBeWi/animetiles
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Expose tile_texture property
2022-05-05 08:36:43 +02:00
kobewi
0b5289cadf
Expose tile_texture property
2022-05-05 02:22:43 +02:00
Hugo Locurcio
aaf8424d7e
Use physical keys for numpad emulation in the 3D editor
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This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-05-05 01:33:47 +02:00
Rémi Verschelde
7774cbd8f2
Merge pull request #42298 from gvekan/stop-multimeshinstance-populate-reset
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Stop reset of MultiMesh properties on populate
2022-05-05 00:35:24 +02:00