Juan Linietsky
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9e08742de8
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Added a Window node, and made it the scene root.
Still a lot of work to do.
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2020-03-26 15:49:38 +01:00 |
Rémi Verschelde
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db81928e08
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Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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2020-02-11 14:08:44 +01:00 |
Juan Linietsky
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ee1e89f8c0
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
Rémi Verschelde
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fff4240bb4
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Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
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2020-02-11 12:05:19 +01:00 |
Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
Juan Linietsky
|
6ecedd1e6c
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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c613ead5fa
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |