kobewi
3ebb5b84a0
Add separate feature tags for editor runtime
2024-04-26 14:44:38 +02:00
kobewi
2cac59fbfa
Add tooltips for tile source types
2024-04-26 14:38:45 +02:00
kobewi
7b3da2348b
Use existing plugin.cfg
2024-04-26 14:38:13 +02:00
kobewi
f647888006
Make varray() variadic
2024-04-26 14:33:11 +02:00
Bastiaan Olij
d2d22748b4
Fix issue in shadow to opacity
2024-04-26 21:54:26 +10:00
Fabio Alessandrelli
8079cd4358
[Web] Fix closure compiler typedef annotation
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The typedef annotation is expected to come bofre a var (or const) since
it's most commonly used in externs. Use an inline definition instead.
2024-04-26 13:11:41 +02:00
Fabio Alessandrelli
efccebd3db
[Core] Use unztell64 in FileAccessZIP to ensure 64 bit return
2024-04-26 11:49:54 +02:00
kobewi
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
Magian
e3a7c751f2
Implement tooltips for shader uniform in the inspector.
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using regular expressions
2024-04-26 17:48:11 +08:00
Rémi Verschelde
a8ff47b6d6
Fix GCC 14 -Wtemplate-id-cdtor warnings
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Fixes #91206 .
2024-04-26 11:41:09 +02:00
Konstantin Kretov
2b46e009fa
Fill copyright field in .csproj files
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This ensures that nuget packages will have both license and copyright fields filled.
2024-04-26 11:41:04 +02:00
kobewi
4324d01c8e
Allow loading custom ProjectSettings instance
2024-04-26 11:34:37 +02:00
Rémi Verschelde
86bf8354a0
Merge pull request #91198 from jsjtxietian/SurfaceTool
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Fix `SurfaceTool.create_from_arrays` crash with bad index
2024-04-26 11:09:08 +02:00
Rémi Verschelde
f55b81be1e
Merge pull request #91193 from timothyqiu/tab-icon-size
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Allow setting max icon width per tab for TabContainer
2024-04-26 11:09:05 +02:00
Rémi Verschelde
853740e2ad
Merge pull request #91191 from clayjohn/RD-soft-shadows
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Properly calculate penumbra for soft shadows with reverse z
2024-04-26 11:09:02 +02:00
Rémi Verschelde
9bb448fd9b
Merge pull request #91189 from emanvidmaker/patch-1
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Docs: Fix FileAccess example conflicting with global scope `load`
2024-04-26 11:08:59 +02:00
Rémi Verschelde
a07f89bfb2
Merge pull request #91176 from clayjohn/GL-adjustments
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Add adjustments and color correction to Compatibility renderer
2024-04-26 11:08:56 +02:00
Rémi Verschelde
490e636289
Merge pull request #91169 from DarioSamo/render_pass_2_fallback_fix
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Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable.
2024-04-26 11:08:53 +02:00
Rémi Verschelde
0510191e49
Merge pull request #91164 from Calinou/shader-globals-editor-allow-compressed-texture-array-types
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Allow compressed texture array and cubemap types in shader globals editor
2024-04-26 11:08:50 +02:00
Rémi Verschelde
ce539e559b
Merge pull request #91158 from Arnklit/show-in-filesystem-favorites
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Add show in filesystem option for file favorites
2024-04-26 11:08:47 +02:00
Rémi Verschelde
0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
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Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Rémi Verschelde
d015a74a7b
Merge pull request #91126 from dsnopek/fix-gdextension-docs-on-reload
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Fix GDExtension documentation disappearing after hot-reload
2024-04-26 11:08:41 +02:00
Rémi Verschelde
36833c6871
Merge pull request #91036 from bqqbarbhg/ufbx-bind-pose-fix
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Resolve bind poses from FBX clusters instead of FBX poses.
2024-04-26 11:08:38 +02:00
Rémi Verschelde
0a6335924a
Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
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Subscribe to correct tracker signals
2024-04-26 11:08:35 +02:00
Rémi Verschelde
82aab561ef
Merge pull request #90967 from Alex-Mayo/emission_box_extentsNote
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Clarify docs for ParticleProcessMaterial `emission_box_extents`
2024-04-26 11:08:31 +02:00
Rémi Verschelde
22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
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Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
Rémi Verschelde
a37db390e0
Merge pull request #90229 from Santoss1809/master
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Fix error message when removing only child from GraphNode
2024-04-26 11:08:25 +02:00
Rémi Verschelde
643afab6b7
Merge pull request #89639 from dalexeev/gds-fix-object-iterator-opcodes
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GDScript: Fix object iterator opcodes
2024-04-26 11:08:22 +02:00
Rémi Verschelde
cb01094ccd
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
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Add support for explicitly-defined compound triggers in GLTF files
2024-04-26 11:08:19 +02:00
Rémi Verschelde
285c917c4a
Merge pull request #84711 from mihe/double-export-feature
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Add `single`/`double` as export features automatically
2024-04-26 11:08:15 +02:00
kobewi
f8cd3bbc36
Add temporary pivot for rotating multiple 2D nodes
2024-04-26 11:03:47 +02:00
Alex-Mayo
91c10a238b
Clarify docs for ParticleProcessMaterial emission_box_extents
2024-04-26 10:50:41 +02:00
João Santos
eb9e193477
Fix error message when removing only child from GraphNode
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Fixes #89695 .
2024-04-26 10:45:45 +02:00
Kasper Frandsen
ca2005f658
Add show in filesystem option for file favorites
2024-04-26 09:02:53 +01:00
Danil Alexeev
2778069025
GDScript: Fix object iterator opcodes
2024-04-26 09:21:55 +03:00
jsjtxietian
01135bc533
Fix SurfaceTool.create_from_arrays
crash with bad index
2024-04-26 11:44:15 +08:00
Haoyu Qiu
779426b2fa
Allow setting icon max width for TabContainer
2024-04-26 08:27:27 +08:00
George Marques
7ca038effa
GDScript: Perform validated calls with static methods
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When the types are validated at compile time, this type of call runs
faster. It is already used for instance methods, this adds this
optimization to native static methods as well.
2024-04-25 21:19:40 -03:00
clayjohn
4e5e81c7d4
Properly calculate penumbra for soft shadows with reverse z
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Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
Malcolm Nixon
e00e5c0386
Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
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Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
kit
d9b0561601
Don't use vscroll when fit to content height in TextEdit
2024-04-25 19:19:08 -04:00
Emanuel Acosta Gonzalez (emanvidmaker)
40651eb642
FileAccess.xml had conflicting function names in its example code
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In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
2024-04-25 18:51:37 -04:00
kobewi
3a1246c198
Store line change in script navigation history
2024-04-25 23:22:47 +02:00
Markus Stephanides
c14b395c78
Add no-change check to Label3D
2024-04-25 22:13:20 +02:00
clayjohn
e8bb0a5719
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
kit
eefd311456
Don't edit current when changing docks v2
2024-04-25 15:01:20 -04:00
bqqbarbhg
095569011c
Resolve bind poses from FBX clusters instead of FBX poses
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Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
Dario
b95e18f557
Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable.
2024-04-25 14:03:02 -03:00
Hugo Locurcio
73e4e7ef9c
Allow compressed texture array and cubemap types in shader globals editor
2024-04-25 17:36:31 +02:00
Rémi Verschelde
11d3768132
Merge pull request #91153 from dsnopek/fix-gdextension-static-ptrcall
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Fix ptrcalls to static GDExtension methods
2024-04-25 17:12:47 +02:00