Poommetee Ketson
30c1449289
Merge pull request #11725 from GDquest/control-docs
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[DOCS] Write member, signals and constants in the Control class
[ci skip]
2017-10-02 23:39:50 +07:00
Poommetee Ketson
ce88118a71
Merge pull request #11734 from Jerome67000/json_doc
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[DOCS] Adds JSON and JSONParseResult doc
[ci skip]
2017-10-02 23:39:16 +07:00
Poommetee Ketson
3f4e973a60
Merge pull request #11716 from marcelofg55/coreaudio_driver
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Merged iphone and osx audio drivers into drivers/coreaudio
2017-10-02 23:37:55 +07:00
Poommetee Ketson
fcc2095909
Merge pull request #11713 from dracc/master
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Added VehicleWheel::get_skidinfo()
2017-10-02 23:37:23 +07:00
Poommetee Ketson
5005818798
Merge pull request #11654 from bojidar-bg/docstatus-fnmatch
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Allow using wildcards to filter docstatus class names
2017-10-02 23:31:52 +07:00
Leon Krause
36298186f4
Merge pull request #11774 from ISylvox/fix-msvc-build
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Fixed MSVC build issue introduced by c864b78
2017-10-02 17:06:21 +02:00
Indah Sylvia
a20ddfdb63
Fixed MSVC build issue introduced by commit c864b782c0
2017-10-02 19:10:07 +07:00
Juan Linietsky
66987d6878
missing PI division on vertex shader
2017-10-02 09:09:32 -03:00
Thomas Herzog
cf17b081f1
Merge pull request #11778 from touilleMan/gdnative-add-library-path-to-init-options
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[GDnative] add library path to init options
2017-10-02 13:51:46 +02:00
Emmanuel Leblond
c55b8217ab
[GDnative] Add active_library_path to init options struct
2017-10-02 13:45:47 +02:00
Emmanuel Leblond
c11c951871
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
2017-10-02 13:25:53 +02:00
Leon Krause
11ab7b6efc
Use primary WebAssembly.instantiate overload
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Previously WebAssembly.compile was used along with the secondary
WebAssembly.instantiate overload. Using only the primary overload is
recommended to get best performance.
2017-10-02 13:09:59 +02:00
Jerome67000
b8db909f48
[DOCS] Adds JSON and JSONParseResult doc
2017-10-02 12:01:38 +02:00
Nathan
55ac818d9a
[DOCS] Write member, signals and constants in the Control class
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I left the following properties and constants out:
- rect_clip_content, I think it should let me resize the node below the content's size, but even with the minimum size set to (0,0) Godot won't let me
- mouse_filter, grow_horizontal and grow_vertical, same issue, after testing I don't know when they're necessary, so can't document them.
- GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE, constants that correspond to the member variables above
For the mouse_filter, I couldn't see what it does in 3.0 alpha 1. For the grow_direction, I can see they might change the size calculation when the node's size changes, but in practice, with containers, I couldn't see a difference. If you know when to use it, please tell me and I'll add them to the PR.
2017-10-02 08:34:11 +02:00
Poommetee Ketson
3d75b210b5
Merge pull request #11769 from neogaston/patch-2
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Indentation Error
2017-10-02 13:24:22 +07:00
neogaston
eaa965d5ef
Indentation Error
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TabError: inconsistent use of tabs and spaces in indentation
was fixed
2017-10-02 00:04:11 -05:00
Juan Linietsky
1b358783ce
Slight proposed fixes to PBR.
2017-10-01 21:51:11 -03:00
Juan Linietsky
c864b782c0
Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and multiplied lights by PI internally.
2017-10-01 20:33:38 -03:00
Juan Linietsky
c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
2017-10-01 19:08:49 -03:00
Gilles Roudiere
d10e5eabed
Merge pull request #11719 from toger5/svg_color_convert_alpha
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keep alpha when converting svg colors fixes #11289
2017-10-01 22:38:57 +02:00
Gilles Roudiere
6c25c42c77
Merge pull request #11755 from gabrielformiga/fix-draw-bones
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Fix bone draw on viewport
2017-10-01 21:32:42 +02:00
Gilles Roudiere
6af38d119e
Merge pull request #11399 from toger5/bottom_panel_debugger
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Bottom panel debugger
2017-10-01 21:30:43 +02:00
Gabriel
24249a2c4d
Fix bones draw on viewport
2017-10-01 16:00:44 -03:00
Juan Linietsky
99a464ceb4
Merge pull request #11694 from tagcup/lambert_normalization
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Ensure that Lambert is energy conserving.
2017-10-01 12:18:40 -03:00
Hein-Pieter van Braam
6c15c23889
Replace a OPCODE_BREAK with break in opcode 31
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This was a mistake made in 520d84e
. There are no more other looping
structures left in this function.
2017-10-01 16:51:05 +02:00
Gilles Roudiere
4c36d133d7
Merge pull request #11745 from jagt/fix-graphedit-scroll-axis
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Fix GraphEdit mouse scroll axis.
2017-10-01 16:41:10 +02:00
Juan Linietsky
58647e1496
Merge pull request #11748 from tagcup/fix_burley
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Add missing N.L factor to Burley's contribution to radiance.
2017-10-01 11:40:30 -03:00
Ferenc Arn
ece18153c6
Add missing N.L factor to Burley's contribution to radiance.
2017-10-01 10:20:57 -04:00
jagt
86bcbd5b15
Fix GraphEdit mouse scroll axis.
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maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit.
maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01 20:14:42 +08:00
Juan Linietsky
d3345121cc
Ability to set a module enabled/disabled by default by adding is_enabled() to config.py
2017-10-01 08:52:11 -03:00
Juan Linietsky
0c82d113ed
Merge pull request #11733 from tagcup/env_brdf
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Fix environmental BRDF.
2017-09-30 22:03:13 -03:00
Ferenc Arn
dfaf071ae3
Fix environmental BRDF.
2017-09-30 20:28:30 -04:00
Poommetee Ketson
42e2821d04
Merge pull request #11635 from Jerome67000/docs_AudioEffects
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[DOCS] AudioEffects doc
[ci skip]
2017-10-01 00:06:47 +07:00
Poommetee Ketson
f058fa660d
Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
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Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
2017-09-30 22:28:25 +07:00
Poommetee Ketson
9f1a5e71a6
Merge pull request #11721 from groud/Fix_node2D_lock
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Fixes node2D not lockable/groupable
2017-09-30 22:06:26 +07:00
Gilles Roudiere
c9e1bff93f
Fixes node2D not lockable/groupable
2017-09-30 15:30:51 +02:00
Indah Sylvia
1f30bcb264
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30 20:18:58 +07:00
toger5
b3826901c7
keep alpha when converting svg colors fixes #11289
2017-09-30 14:48:41 +02:00
Juan Linietsky
313b1a639c
Merge pull request #11712 from BastiaanOlij/fix_windows_reserved_far_near
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near and far are reserved for near and far pointers in MSVC
2017-09-30 08:01:03 -03:00
Gilles Roudiere
854afba672
Merge pull request #11668 from scayze/open_empty_script_fix
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fixed not beeing able to open empty scripts
2017-09-30 12:52:36 +02:00
Gilles Roudiere
670e443046
Merge pull request #11684 from toger5/tab_container_menu_button_center
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Vertical alignement (TabContainer menu button)
2017-09-30 12:43:49 +02:00
Gilles Roudiere
cc846fdf0a
Merge pull request #11701 from toger5/coustom_script_bg_fix
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fixed custom background weird offset for code editor
2017-09-30 12:40:24 +02:00
Gilles Roudiere
e6dfce6b52
Merge pull request #11704 from Hinsbart/move_interface_properties
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EditorSettings: Move interface/ properties to interface/editor
2017-09-30 12:38:59 +02:00
Marcelo Fernandez
12d40fa03f
Merged iphone and osx audio drivers into drivers/coreaudio
2017-09-30 02:16:42 -03:00
Lucas Eriksson
4c712b9db5
Added VehicleWheel::get_skidinfo().
2017-09-30 03:02:16 +02:00
Bastiaan Olij
cf56711a7e
near and far are reserved for near and far pointers in MSVR
2017-09-30 10:43:34 +10:00
Juan Linietsky
f494470005
Restored ability to import OBJ files as meshes directly. Finally closes #9445 .
2017-09-29 20:38:27 -03:00
Juan Linietsky
0a5799fb43
Properly allow completion on variable initializer arguments, closes #9359
2017-09-29 19:43:31 -03:00
Juan Linietsky
d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
2017-09-29 18:56:52 -03:00
Andreas Haas
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
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Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00