Juan Linietsky
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3205a92ad8
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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
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2020-02-18 10:10:36 +01:00 |
Rémi Verschelde
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db81928e08
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Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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2020-02-11 14:08:44 +01:00 |
Rémi Verschelde
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65ad12e79a
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glslang: Disable warnings and allow unbundling
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2020-02-11 12:02:50 +01:00 |
Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
Juan Linietsky
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4fe3ee1730
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Moved the shader source compilation code outside RenderingDevice and Vulkan
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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c613ead5fa
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2020-02-11 11:53:29 +01:00 |