Commit Graph

5939 Commits

Author SHA1 Message Date
Rémi Verschelde 526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Rémi Verschelde cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Alula 346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
bruvzg d528f28275 [Windows] Fix OS.open_dynamic_library 2024-08-28 20:12:09 +03:00
Raul Santos efe5f988e0
[Android] Check if keyStore path is empty
In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00
Rémi Verschelde 60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Rémi Verschelde 2730d703a8
Merge pull request #94747 from alvinhochun/mingw-llvm-build-flags
Some improvements for MinGW and LLVM build on Windows
2024-08-28 13:14:19 +02:00
Alvin Wong 2d300a0bdc MinGW: Use thin archives to reduce disk space 2024-08-28 18:20:16 +08:00
Alvin Wong b5258b42c0 Enable Clang color output on Windows 2024-08-28 18:20:16 +08:00
Alvin Wong e9b6c1baf8 Windows/detect.py: Detect llvm-mingw GCC wrappers and set use_llvm 2024-08-28 18:20:16 +08:00
Fredia Huya-Kouadio 961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
Alvin Wong 3a0837b74b Windows/detect.py: Simplify try_cmd function 2024-08-28 17:20:27 +08:00
bruvzg ae334e069c
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
Rémi Verschelde 108c603f91
Merge pull request #96203 from bruvzg/fd_all_filter
[Linux] Fix "all files" filter in the native file dialog.
2024-08-28 09:45:47 +02:00
Rémi Verschelde 96159ebc5d
Merge pull request #96192 from dsnopek/windows-gdext-adddlldirectory
Windows: Call `AddDllDirectory()` with an absolute path
2024-08-28 09:45:35 +02:00
bruvzg 7b4e3e021a
[Linux] Fix "all files" filter in the native file dialog. 2024-08-28 10:14:01 +03:00
David Snopek e8bd385f53 Windows: Call `AddDllDirectory()` with an absolute path 2024-08-27 17:38:30 -05:00
Rémi Verschelde db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde 73acb2a5b8
Merge pull request #94845 from alvinhochun/llvm-mingw-sanitizers
Windows: Add sanitizers for llvm-mingw, increase stack for ASan
2024-08-28 00:12:30 +02:00
Rémi Verschelde 330fca1ffd
Merge pull request #93985 from alvinhochun/windows-gpu-pref
Respect integrated GPU preference in Windows Settings
2024-08-28 00:11:45 +02:00
Rémi Verschelde 431c5839fe
Merge pull request #96168 from CreatedBySeb/remove-user-prefix
Remove confusing USER prefix from script-logged errors
2024-08-27 17:52:40 +02:00
Sébastien Dunne Fulmer c3ed8a842c
Remove confusing USER prefix from script-logged errors 2024-08-27 15:00:48 +01:00
bruvzg 9a2977fef1 [Windows] Hide cursor before moving. 2024-08-27 08:44:05 +03:00
Fredia Huya-Kouadio 6a9c060883 Add support to the Android editor for signing and verifying Android apks
- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio 794ea99240 Update the storage access handler logic to support accessing / retrieving contents with the `assets:/` prefix 2024-08-26 11:16:37 -07:00
Rémi Verschelde b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Rémi Verschelde 28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
Rémi Verschelde 1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
bruvzg f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages. 2024-08-25 21:19:54 +03:00
Joel Winarske 6ce71f0fb0 Use wayland-egl-core.h instead of wayland-egl.h
-avoid use of transitive wayland include

-resolves https://github.com/godotengine/godot/issues/95830

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-08-23 14:16:37 -07:00
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde 37ae2a2900
Merge pull request #95921 from akien-mga/scons-validate-opt-in-drivers
SCons: Better validation for platform-specific opt-in drivers
2024-08-22 00:10:56 +02:00
Rémi Verschelde 100fbb51ab
Merge pull request #95665 from Hilderin/fix-drag-drop-between-window
Fix drag&drop between window on Windows
2024-08-22 00:10:35 +02:00
Rémi Verschelde 78f47abe2b
Merge pull request #94022 from Riteo/a-fraction-of-the-work
Wayland: Switch pointer position handling to doubles
2024-08-22 00:10:31 +02:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde 6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
Adam Scott aaafd163b2
Honor `pitch_scale` value before playing audio sample 2024-08-20 10:29:32 -04:00
Daylily-Zeleen 3d575801ce Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Stuart Carnie 41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs 2024-08-20 11:55:21 +02:00
Rémi Verschelde a07f20b3e5
Merge pull request #95794 from bruvzg/win_fd_thread
[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 14:34:34 +02:00
Rémi Verschelde d1424135d1
Merge pull request #90352 from Faless/web/serve_fix_browser_order
[Web] Fix browser opening too early with `serve.py`
2024-08-19 14:33:26 +02:00
bruvzg 66832e9968 [Windows] Run native file dialogs in thread to make it non-blocking. 2024-08-19 12:58:16 +03:00
Rémi Verschelde a0d549fe93
Merge pull request #95272 from akien-mga/applicalifragilisticexpialidocious
iOS: Fix typo in GodotApplicationDelegate
2024-08-17 00:46:47 +02:00
Hilderin 0987a9dc06 Fix drag&drop between window on Windows 2024-08-16 18:40:46 -04:00
Rémi Verschelde 82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
bruvzg f72e74f395
[Windows/Linux] Check custom export templates architecture. 2024-08-16 15:52:12 +03:00
Rémi Verschelde de44c20514
Merge pull request #95498 from LeonardoDemartino/fix_macos_dylibsigning
macOS: Only set entitlements for main binaries, fixing C# signing issues
2024-08-16 14:35:06 +02:00