Commit Graph

30 Commits

Author SHA1 Message Date
Rémi Verschelde 96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Rémi Verschelde 6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Pawel Lampe c3f1bfd5cb Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
kobewi dba1a39fe1 Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
Sora 998f5c682e Add occlusion enabled options to tile map layer 2024-07-22 12:13:39 +02:00
kobewi 92b0375785 Fix some TileMapLayer editing problems 2024-06-29 18:18:54 +02:00
Rémi Verschelde d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Ricardo Buring 4c426b0be5 Fix TileMapLayer not respecting physics interpolation mode 2024-06-18 22:05:46 +02:00
Gilles Roudière c283db2130 Implement X-draw-order switch in TileMapLayer 2024-06-10 15:53:58 +02:00
kobewi 6559bb68e6 Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
cosparks 601edc7d3e Fix 2d sdf collision for TileMapLayer 2024-05-20 13:03:02 -07:00
kobewi b758222761 Allow selecting TileMapLayers by clicking them 2024-05-16 15:47:23 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
kobewi c7b6cf9f6d Don't store TileMapLayer data if empty 2024-04-19 18:05:48 +02:00
A Thousand Ships 09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
Gilles Roudière 3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Gilles Roudière 787c784aca Remove almost all remaining dependencies of TileMapLayer on TileMap 2024-02-29 12:16:50 +01:00
A Thousand Ships fe203d7003
Prevent threading problems in `TileMap` 2024-02-27 15:38:25 +01:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Gilles Roudière 33485e654e Fixes a memory leak with TileMap runtime updates 2024-02-21 13:18:21 +01:00
Rémi Verschelde 8b72165b5f
Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Gilles Roudière 5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Eoin O'Neill f50e6c80c7 Fix regression where tile-specific materials were ignored.
Regression stemmed from commit 48bed5050b

The material assigned to a tile is completely ignored in master unless
this line is changed.
2024-02-10 18:08:02 -08:00
Gilles Roudière 48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
kleonc baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
kleonc 3c25274870 Fix TileMap quadrant canvas item position not being local 2024-01-08 14:20:16 +01:00
Gilles Roudière 6bc5b3f812 Move TileMapLayer to its own files 2024-01-05 11:58:21 +01:00