Danil Alexeev
9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes
2023-10-05 13:50:26 +03:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
7c1abe8599
Merge pull request #82789 from dalexeev/gds-fix-unresolved-type-for-incomplete-bin-op
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GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-05 10:10:33 +02:00
Rémi Verschelde
a05c800a56
Merge pull request #82784 from dalexeev/gds-fix-empty-native-class
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GDScript: Fix `native_type` is empty for autoload without script
2023-10-05 10:10:09 +02:00
Rémi Verschelde
5cee7b0264
Merge pull request #82767 from dalexeev/core-make-object-has-method-virtual
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Core: Fix `Object::has_method()` for script static methods
2023-10-05 10:09:45 +02:00
Rémi Verschelde
5c26550b86
Merge pull request #82715 from BastiaanOlij/openxr_hand_joint_validity_flags
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OpenXR - add access to hand joint validity flags
2023-10-05 10:09:22 +02:00
Rémi Verschelde
b9bf46de9e
Merge pull request #82067 from dalexeev/gds-docgen-fix-metatypes-and-values
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GDScript DocGen: Fix and improve appearance of metatypes and values
2023-10-05 10:07:43 +02:00
Daniel Castellanos
771ec958af
Fixing incorrect swapchain release timing
...
Applied a couple of checks suggested by @dhoverml for when the
XrResult is not XR_SUCCESS but is also not a failure. Also simplified
checks from @BastiaanOlij feedback.
2023-10-05 01:34:51 -06:00
Bastiaan Olij
50693a5420
OpenXR - add access to hand joint validity flags
2023-10-05 13:37:26 +11:00
Danil Alexeev
ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods
2023-10-04 19:44:32 +03:00
Danil Alexeev
2c5636c135
GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-04 17:07:37 +03:00
Rémi Verschelde
bfd78bb917
Merge pull request #82779 from emacser0/typo
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Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde
46b8f4a859
Merge pull request #82740 from raulsntos/dotnet/compat4.2
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Add C# compat members for 4.2 changes
2023-10-04 15:44:05 +02:00
Rémi Verschelde
d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
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OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
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Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
a874344938
Merge pull request #82683 from raulsntos/dotnet/fix-transient-parent-or-something-idk
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Fix C# editor dialogs
2023-10-04 15:36:47 +02:00
Danil Alexeev
6767de9b69
GDScript: Fix `native_type` is empty for autoload without script
2023-10-04 16:09:18 +03:00
emacser0
4c65ff52e4
Fix some typos in source.
2023-10-04 19:55:11 +09:00
Bastiaan Olij
c60ef33175
OpenXR Fix small hand tracking issues
2023-10-04 13:18:31 +11:00
Raul Santos
1dbecc3ff1
Add C# compat members for 4.2 changes
2023-10-03 19:34:39 +02:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
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Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
e41582f42f
Merge pull request #82547 from dalexeev/gds-fix-unsafe-call-arg-variant-constructors
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GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
2023-10-03 17:25:28 +02:00
Rémi Verschelde
2af3229ce7
Merge pull request #82516 from dalexeev/gds-improve-hl-types
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GDScript: Improve highlighting of types
2023-10-03 17:24:32 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
6de06138c0
Merge pull request #79425 from vnen/gdscript-load-classes-for-debug-tests
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GDScript: Load global classes when running debug tests
2023-10-03 17:11:01 +02:00
Danil Alexeev
e750c59cf8
GDScript: Improve highlighting of types
2023-10-03 17:32:27 +03:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
...
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Raul Santos
404fd0b2dc
Fix C# editor dialogs
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- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
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Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
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Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Rémi Verschelde
7588e3ff0d
Merge pull request #80225 from ettiSurreal/rotate-toward
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Add `rotate_toward` and `angle_difference` methods.
2023-10-02 13:15:49 +02:00
朱力
bceba81b54
Fixed an error in Vector3.BezierDerivative in mono module
2023-10-02 15:00:05 +08:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Ithamar R. Adema
36ff0591f2
Add build option for MP1/MP2 audio format support.
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Enabling this adds 3.5k to the template size (Win/64bits).
Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-09-30 21:46:59 +02:00
Ryan Roden-Corrent
7e64c6c399
Update blender export flags for 3.6.
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Fixes #76338 .
Blender 3.6 imports fail with:
```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```
The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664
.
We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.
As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.
From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html :
> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Danil Alexeev
ba96d4f631
GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
2023-09-30 13:57:09 +03:00
Rémi Verschelde
2566cbec5c
Merge pull request #82542 from capnm/update_godot4.2_tip_from_0.10.7_revision_to_thorvg_0.11.0_release
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ThorVG: update to v0.11.0 release.
2023-09-30 11:03:32 +02:00
Martin Capitanio
aab650f2ef
ThorVG: update to v0.11.0 release.
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See https://github.com/thorvg/thorvg/releases/tag/v0.11.0
+ Infrastructure
Repository folder structure was make it more intuitive and coherent.
"thorvg/src/lib" -> "thorvg/src/common"
(providing essential common functionalities
used internally among the renderer and sub-modules)
"thorvg/src/lib" -> "thorvg/src/renderer"
(for vector drawing features)
+ SVG related
Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00
Rémi Verschelde
dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
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Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for `Callable` call errors
2023-09-29 20:00:10 +03:00
Dario
ac90ca714c
Make the lightmapper not dilate before denoising.
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Dilating noisy data caused issues for the denoiser. Fixes #82526 .
2023-09-29 12:36:36 -03:00
Hugo Locurcio
d6d640f158
Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
...
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).
This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.
This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
Aaron Franke
7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF
2023-09-28 17:48:33 -05:00
Yuri Sizov
b25f1f9c79
Merge pull request #82477 from dalexeev/gds-covariance-and-contravariance
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GDScript: Add return type covariance and parameter type contravariance
2023-09-28 20:04:37 +02:00
Yuri Sizov
4c95ebddd6
Merge pull request #82291 from bitsawer/fix_occlusion_culling_leak
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Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-28 20:04:25 +02:00
Yuri Sizov
78483a1df2
Merge pull request #82186 from dalexeev/gds-fix-property-duplication
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GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
73252669b1
Merge pull request #82030 from dalexeev/gds-make-for-loop-array-literal-typed
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GDScript: Make array literal typed if `for` loop variable type is specified
2023-09-28 20:04:12 +02:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
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GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Danil Alexeev
cb8b89fd95
GDScript: Add return type covariance and parameter type contravariance
2023-09-28 12:27:36 +03:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
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Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
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GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
...
Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Rémi Verschelde
214c978f4b
Merge pull request #81862 from akien-mga/thorvg-0.10.6
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thorvg: Update to 0.10.7
2023-09-27 14:03:38 +02:00
Rémi Verschelde
3228f73127
Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
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Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde
c7a5a284d3
Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
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C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
Raul Santos
f19694a8d6
C#: Redesign MSBuild panel
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- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
81949c2cd2
thorvg: Update to 0.10.7
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Fixes #81618 .
2023-09-26 22:43:44 +02:00
bitsawer
7654e7852e
Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-26 21:53:17 +03:00
Rémi Verschelde
dc14f02892
Merge pull request #81851 from aaronfranke/gltf-single-root
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GLTF: Add root node export options and GODOT_single_root extension
2023-09-26 17:52:51 +02:00
Aaron Franke
446893fdd1
GLTF: Add GODOT_single_root extension
2023-09-26 10:18:52 -05:00
A Thousand Ships
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 16:44:52 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
9b0b441cf3
Merge pull request #82139 from dalexeev/gds-add-inferred-declaration-warning
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GDScript: Add `INFERRED_DECLARATION` warning
2023-09-26 16:36:39 +02:00
Rémi Verschelde
4410b0b0e1
Merge pull request #67304 from wscalf/master
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Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
Rémi Verschelde
e9e99775f1
Merge pull request #82375 from raulsntos/dotnet/fix-compat
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C#: Remove compat method that is now generated
2023-09-26 16:36:27 +02:00
Rémi Verschelde
e0b1171396
Merge pull request #82368 from kleonc/NavMeshGenerator2D-dev-assert-assignment-typo
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Fix typo in dev assert in NavMeshGenerator2D
2023-09-26 16:36:19 +02:00
Raul Santos
f60cff1cb2
C#: Remove compat method that is now generated
2023-09-26 16:12:10 +02:00
kleonc
5904c2ca19
Fix typo in dev assert in NavMeshGenerator2D
2023-09-26 14:30:23 +02:00
Rémi Verschelde
42011d8673
Merge pull request #82240 from jaros3/vector2i-gethashcode
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[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
Rémi Verschelde
10c3941a9a
Merge pull request #80587 from garychia/shadowed_class_name
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Check if any global script class is shadowed by a variable
2023-09-26 13:44:56 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Chia-Hsiang Cheng
ceda13720b
Check if any global script class is shadowed by a variable
2023-09-26 16:47:17 +08:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
0c626bdfb0
Merge pull request #82294 from dalexeev/gds-fix-gdsnc-crash
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GDScript: Fix crash with `GDScriptNativeClass`
2023-09-26 08:31:26 +02:00
Rémi Verschelde
446c1fa8b7
Merge pull request #82225 from BrunoArmondBraga/improves_regextests
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Adds additional tests for RegEx class
2023-09-26 08:30:12 +02:00
Rémi Verschelde
b45933931b
Merge pull request #81219 from akien-mga/vulkan-sdk-1.3.261.1
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vulkan: Update all components to Vulkan SDK 1.3.261.1
2023-09-26 08:18:23 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Fabio Alessandrelli
e0140601a5
[Crypto] Fix generate_random_bytes for large chunks
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Properly handle mbedtls errors, ensure we don't ask more bytes than
allowed for each iteration.
2023-09-25 22:16:36 +02:00
Dario
ab65effed0
Remove denoise module and thirdparty OIDN.
...
This is replaced by a much lighter weight and faster JNLM denoiser. OIDN is still much more accurate, and may be provided as an optional backend in the future, but the JNLM denoiser seems good enough for most use cases and removing OIDN reduces the build system complexity, binary size, and build times very significantly.
2023-09-25 14:53:45 -03:00
Dario
1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
2023-09-25 14:53:45 -03:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Rémi Verschelde
34de6c624c
Merge pull request #82272 from darksylinc/matias-gltf-color
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Fix gltf importer forcing vertex colors on all materials
2023-09-25 18:38:25 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
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Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde
3e15c8f285
Merge pull request #81833 from 0x4448/fix-autocomplete-quotes
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Fix autocomplete quotes
2023-09-25 17:18:23 +02:00
Rémi Verschelde
7a29189858
Merge pull request #81200 from RandomShaper/gd_vm_msvc
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Optimize GDScript VM codegen for MSVC
2023-09-25 17:18:19 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
9fdf24fa67
Merge pull request #80881 from BastiaanOlij/openxr_foveation_ext
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Implement OpenXR Foveated rendering support
2023-09-25 17:18:00 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
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Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
Pedro J. Estébanez
9c15e2f24b
Optimize GDScript VM codegen for MSVC
2023-09-25 16:32:36 +02:00
Danil Alexeev
16b024ba82
GDScript: Fix crash with `GDScriptNativeClass`
2023-09-25 17:09:20 +03:00
Jaroslav Wegner
f1bab5fa51
[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-25 13:56:23 +03:00
Bastiaan Olij
d7d334158a
Implement OpenXR Foveated rendering support
2023-09-25 17:12:20 +10:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00