Commit Graph

256 Commits

Author SHA1 Message Date
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Bastiaan Olij 8a914f17b0 Fixed nativescript getter and setter logic 2018-07-27 23:45:29 +10:00
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Thomas Herzog 95d9302248
Merge pull request #20370 from marcelofg55/gdnative_crash
Fix possible crash at NativeScript::get_base_script
2018-07-25 17:09:51 +02:00
Marcelo Fernandez 77f3c0b495 Fix possible crash at NativeScript::get_base_script 2018-07-25 10:58:15 -03:00
Wilson E. Alvarez a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
George Marques 03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Thomas Herzog 22dac831bc
Merge pull request #19757 from Faless/gdnet_pr
Network bindings for GDNative
2018-06-29 19:32:22 +02:00
Fabio Alessandrelli 15451479e5 Add [Packet/Stream/Multiplayer]PeerGDNative
They provide an interface to implement PacketPeer, StreamPeer, and
NetworkedMultiplayerPeer via GDNative.
2018-06-27 19:07:30 +02:00
Rhody Lugo 920224a535 add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
Bastiaan Olij 1697cbb4bb Add access for GDNative modules to some platform dependent internals on Android 2018-06-19 17:49:23 +10:00
Emmanuel Leblond 380b85a32f
[Pluginscript] Fix not working exports in editor 2018-06-15 23:11:20 +02:00
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Rémi Verschelde fc7f931d26
Merge pull request #19255 from Faless/rpc_sync_mmore
RPCMode refactor, more sync modes (2)
2018-05-30 14:59:08 +02:00
Fabio Alessandrelli 8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli 1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner 4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Bastiaan Olij 8901b3cf00 [WIP] Adding version info to GDNative ARVR interfaces 2018-05-27 20:31:41 +10:00
Fabio Alessandrelli a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
Fabio Alessandrelli 9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
karroffel 70866bbafd changed GDNative API json format 2018-05-10 22:03:06 +02:00
Pedro J. Estébanez 474eda9e30 Fix Variant leak in call_native 2018-05-08 21:27:33 +02:00
Hein-Pieter van Braam cee5117d3b Fix lto builds on clang compilers
The --no-lto option only works on GCC compilers. This breaks LTO builds
on MacOS and iPhone when building the gdnative wrappers.

-fno-lto works on both brands of compilers.
2018-04-30 12:59:08 +02:00
Rémi Verschelde df79cc86a5
Merge pull request #18119 from sheepandshepherd/nativescript_property_list
Fix NativeScript property list order
2018-04-19 21:37:46 +02:00
Pedro J. Estébanez 00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
sheepandshepherd bc110b3771 Fix NativeScript property list 2018-04-11 09:43:07 +02:00
Rémi Verschelde cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
Juan Linietsky cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Emmanuel Leblond adecd6f66f
Correct profiling_frame naming in pluginscript 2018-04-07 00:11:26 +02:00
Emmanuel Leblond e97336a557
Fix Pluginscript add_global_constant mandatory value check 2018-04-06 19:20:12 +02:00
karroffel 2e1f239fe6 [NativeScript] replace error macros by simple returns 2018-04-06 01:40:26 +02:00
Thomas Herzog eaa5dfbdbd
Merge pull request #17980 from karroffel/nativescript-1.1-global-type-tags
[NativeScript] added global type tag system
2018-04-05 15:09:35 +02:00
karroffel ad93d3e277 [NativeScript] added global type tag system 2018-04-05 00:06:33 +02:00
karroffel f29139f3cf [GDNative] enable saving GDNativeLibrary as sub resource 2018-04-04 13:07:43 +02:00
karroffel 57c0339d9f [GDNative] easier GDNativeLib handling 2018-04-04 12:24:10 +02:00
karroffel 0b92aded23 [GDNative] fixed issue with library unloading order 2018-03-31 01:45:18 +02:00
karroffel ce36ecda4c [GDNative] added GDCALLINGCONV to instance binding functions 2018-03-31 01:44:50 +02:00
Pedro J. Estébanez b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Rémi Verschelde 08cadc3d87 NativeScript: Fix initialization in wrong scope
Regression from d702d7b335 which broke javascript build.
2018-03-02 02:07:37 +01:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
tilpner a75a7e594e
gdnative_api.json: Change argument name to r_dest
This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Thomas Herzog 31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause 8e39cdd5d5 Fix GDNATIVE_API_INIT() warning about sign mismatch 2018-02-10 17:19:16 +01:00
karroffel 0b2afa24b8 add initial NativeScript 1.1 extension
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel 2fb66df669 generate proper API structs for GDNative extension extensions
The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.

These structs aren't meant to be changed in order to keep binary
compatibility.

In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.

Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.

This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.

The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00