Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
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Add FlowContainer
2022-01-18 20:26:29 +01:00
Yuri Roubinsky
b9d864bf8e
Fix toast notification button color on light theme
2022-01-18 14:31:14 +03:00
Haoyu Qiu
e9f660c066
Improve the SnapGrid editor icon
2022-01-13 23:38:28 +08:00
Hendrik Brucker
40ee2b8953
Add FlowContainer
2022-01-07 15:51:49 +01:00
Rémi Verschelde
21b81998bb
Merge pull request #54002 from Calinou/editor-anchor-icon-improve-accent-visibility
2021-12-10 11:06:32 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
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GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
kobewi
30e1478d0f
Remove ProximityGroup3D node
2021-12-06 17:01:51 +01:00
Hugo Locurcio
d7cd44418d
Use a different icon for eased keyframes in the animation editor
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This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:21 +01:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
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Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez)
f979d5977a
Add `ShapeCast2D` node
2021-11-12 21:29:30 +02:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin
2021-11-12 15:10:54 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors
2021-11-08 13:32:32 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename `GradientTexture` to `GradientTexture1D`
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
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Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Yuri Roubinsky
bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d
2021-10-29 18:59:40 +03:00
Hugo Locurcio
d8c21e7405
Tweak overbright indicator icon to be more visible on white background
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An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Hugo Locurcio
e549ce28a0
Tweak animation editor icon colors for easier visual grepping
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This makes the Linear and Cubic icons in particular easier to
distinguish from each other.
The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-10-26 22:54:59 +02:00
Gilles Roudière
cec004adf0
Implement polygons editors in the tiles selection mode
2021-10-26 12:38:36 +02:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
Hugo Locurcio
f0c7d78ebf
Improve accent color modulate visibility for the Anchor editor icon
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This switches to the default icon color so that the accent color
modulation becomes more easily visible.
2021-10-19 20:39:05 +02:00
Michael Alexsander
67acb7de6e
Rename `Tabs` to `TabBar`
2021-10-19 11:37:31 -03:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
reduz
ae1c016547
Implement Animation Blend Shape Tracks
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* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
reduz
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
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* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Hendrik Brucker
cd37af4e4c
Add GradientTexture2D
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Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Eric M
e0f8410d16
Improved breakpoint gutter for CodeEdit.
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Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
879ce4c6e1
Merge pull request #49266 from Calinou/remove-unused-editor-icons
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Remove unused editor icons
2021-09-16 12:08:38 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
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Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
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Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
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Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Silc 'Tokage' Renew
facf8f1883
Apply set_read_only() to child classes of EditorProperty elements
2021-09-05 18:22:17 +09:00
PouleyKetchoupp
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
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Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused
Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).
Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
kobewi
f2cb0a8d4b
Add Listener2D
2021-08-31 16:53:14 +02:00
PouleyKetchoupp
3d5dc80348
Rename RayShape to SeparationRayShape
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Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00