Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
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[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
3961f50176
Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
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[3.2] Optimized ScriptEditor initialization when many scripts are loaded
2020-10-01 13:58:01 +02:00
Rémi Verschelde
0c3e0ab194
Merge pull request #40994 from qarmin/sanitization32
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[3.2] Added Linux sanitizer with xvfb to github workspace
2020-10-01 13:56:09 +02:00
Rémi Verschelde
9da889ff29
Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2
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Fix debugger not getting focused on break on Windows (3.2)
2020-10-01 13:54:38 +02:00
Rémi Verschelde
0a26217579
Merge pull request #41200 from madmiraal/fix-38001-3.2
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[3.2] Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-10-01 13:50:19 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
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[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Rémi Verschelde
df2dcf5742
Merge pull request #41866 from RandomShaper/fix_41179
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Disable decayment of freed Objects to null in debug builds
2020-10-01 13:43:08 +02:00
Thakee Nathees
a69c3cace2
GDScript signal lines marked as safe
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Fix : #33927
2020-10-01 17:01:11 +05:30
Rémi Verschelde
58f5b25340
Merge pull request #41173 from naithar/fix/iphone-os-values-3.2
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[iOS] [3.2] Simplify OS values retrieval
2020-10-01 13:09:36 +02:00
Rémi Verschelde
85f7d056ab
Merge pull request #42457 from naithar/feature/ios-delay-in-settings
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[3.2] [iOS] Add touch delay value to project settings
2020-10-01 12:16:13 +02:00
Sergey Minakov
42de81e235
iOS: move touch delay to settings
2020-10-01 12:36:57 +03:00
Rémi Verschelde
c723711bf4
Merge pull request #42446 from clayjohn/GLES2-glow-fix
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Fix glow on devices with only 8 texture slots in GLES2
2020-10-01 07:49:25 +02:00
clayjohn
ea1b8d8435
Fix glow on devices with only 8 texture slots
2020-09-30 22:28:20 -07:00
Rémi Verschelde
66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
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Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde
904773149d
Merge pull request #42341 from nekomatata/x11-events-thread-3.2
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[3.2] Fix issues related to delay when processing events on Linux
2020-09-30 16:39:55 +02:00
Rémi Verschelde
59d873258c
Merge pull request #42406 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 2nd batch
2020-09-29 14:34:40 +02:00
Rémi Verschelde
309b10eef7
CI: Pin `black` version to latest upstream release
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(cherry picked from commit 41c735fe50
)
2020-09-29 13:59:40 +02:00
Rémi Verschelde
aaf0b32e91
doc: Sync classref with current source
2020-09-29 13:57:58 +02:00
Danil Alexeev
ebb5821bce
Improve appearance of [connection] and [editable] sections in .tscn files
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(cherry picked from commit 02c0edac60
)
2020-09-29 13:57:58 +02:00
Hugo Locurcio
f7ed1f4d1f
Automatically start searching in the asset library when entering text
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Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).
This removes the need for a separate Search button.
(cherry picked from commit 6055db2a72
)
2020-09-29 13:57:58 +02:00
Haoyu Qiu
7840a550b5
Hides special folders in FileDialog for macOS
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(cherry picked from commit 1998f78679
)
2020-09-29 13:57:58 +02:00
follower
0d8cbd5d8c
Doc clarity/detail for extra spacing properties
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Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
(cherry picked from commit 2ef89e0b43
)
2020-09-29 13:57:58 +02:00
Megamega53
6bfaa8a8c9
doc: Some improvements to KinematicBody docs
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Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ca5ae64525
)
2020-09-29 13:57:58 +02:00
Justin Lee
52b3324e58
doc: Improve distance_fade documentation
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Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 90d1eda90e
)
2020-09-29 13:57:58 +02:00
Nehluxhes
5abc42c27e
Remove duplicate node update call
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(cherry picked from commit c85d04a771
)
2020-09-29 13:57:57 +02:00
andriyDev
98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
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Updated docs to reflect change to inspect_object.
(cherry picked from commit 45a1c6f278
)
2020-09-29 13:57:57 +02:00
K. S. Ernest (iFire) Lee
460ab353b4
Use the vertex colors by default in gltf.
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(cherry picked from commit 43424e1321
)
2020-09-29 13:57:57 +02:00
Hugo Locurcio
ebff4c3e83
Allow using a comma as decimal separator in EditorSpinSlider
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This closes https://github.com/godotengine/godot-proposals/issues/1576 .
(cherry picked from commit 3800e7d2ba
)
2020-09-29 13:57:57 +02:00
John Pennycook
f8cc7893d0
Make YSort stable
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Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
(cherry picked from commit 8d3afa985b
)
2020-09-29 13:57:57 +02:00
Hugo Locurcio
fbafd5c9e2
Improve the inspector easing editor
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- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
(cherry picked from commit 028de11db8
)
2020-09-29 13:57:57 +02:00
Aaron Franke
50b1de7e39
Change the "remove missing" button to disabled rather than hidden
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Also set a minimum size
(cherry picked from commit 0b6326c79a
)
2020-09-29 13:57:57 +02:00
Hugo Locurcio
00e4be1926
Document the BaseMaterial3D billboard mode not being suited for VR
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See #41567 .
(cherry picked from commit ecc47ce235
)
2020-09-29 13:57:57 +02:00
Gilles Roudière
0b2913086f
Draw selected item on top of everything else
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(cherry picked from commit 16532f51ef
)
2020-09-29 13:57:56 +02:00
Gilles Roudière
e496e8d318
Fix error when dragging anchors with parent's size == 0
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(cherry picked from commit 8e6da0b808
)
2020-09-29 13:57:56 +02:00
Bartłomiej T. Listwon
858bdbacfd
Add all headers to VS Project
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(cherry picked from commit 317c2b194d
)
2020-09-29 13:57:56 +02:00
Haoyu Qiu
9bf09a909b
Surrounds boolean false with code tag
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(cherry picked from commit aa7ce12bee
)
2020-09-29 13:57:56 +02:00
Tomasz Chabora
b3a23b2efb
Remove unnecessary empty line from Dictionaries
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(cherry picked from commit 7b1ad6fbe0
)
2020-09-29 13:57:56 +02:00
Haoyu Qiu
fa81e3621f
Fixes ParallaxLayer offset when ignore camera zoom
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(cherry picked from commit 5e2167631b
)
2020-09-29 13:57:56 +02:00
D00T24
766b637ed0
changed max point limit to 1 instead of 2
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(cherry picked from commit bcc0493a4a
)
2020-09-29 13:57:56 +02:00
Pedro J. Estébanez
d56112005f
Avoid infinite loop in GDScript at shutdown
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(cherry picked from commit de4e54dd91
)
2020-09-29 13:57:55 +02:00
Hugo Locurcio
7b3f9ebb94
Enable the `copy_mono_root` SCons option by default
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This closes #41652 .
(cherry picked from commit cfd564b385
)
2020-09-29 13:57:55 +02:00
Hugo Locurcio
a4651b59fb
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
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This adds a visible range to the slider so it can be dragged more easily.
This closes #42309 .
(cherry picked from commit feb4002017
)
2020-09-29 08:54:45 +02:00
Hugo Locurcio
306ce02823
Replace AutoKey icon with a more universally understood "record" button
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See discussion in
https://github.com/godotengine/godot-proposals/issues/169 .
(cherry picked from commit da906cade3
)
2020-09-29 08:54:45 +02:00
skyace65
a2c4564dc3
Move note about using Resource in the File documentation
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(cherry picked from commit 75c5a8b354
)
2020-09-29 08:54:45 +02:00
Rémi Verschelde
4de606d78f
i18n: Rename pt_PT to pt
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We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
(cherry picked from commit 1e2f55e273
)
2020-09-29 08:54:45 +02:00
Leleat
15c56de212
striped edges on node rename in SceneTreeDock
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(cherry picked from commit 32e52217ff
)
2020-09-29 08:54:45 +02:00
Danil Alexeev
44bdd8f16c
Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
(cherry picked from commit fb6eb21afc
)
2020-09-29 08:54:45 +02:00
Hugo Locurcio
880ab559ec
Improve documentation related to printing error/warning messages
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(cherry picked from commit 50f3a8e312
)
2020-09-29 08:54:45 +02:00
skyace65
1257beac96
Add documentation for shelf filters
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(cherry picked from commit 75adefd4b6
)
2020-09-29 08:54:44 +02:00
Francois Belair
d0eedd4c23
Make LSP ignore $/ messages
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Fixes #38814
(cherry picked from commit 9c273307d8
)
2020-09-29 08:54:44 +02:00