Commit Graph

52909 Commits

Author SHA1 Message Date
Rémi Verschelde a2ecbb7c37
Merge pull request #73749 from fabriceci/expose-apply-floor-snap
Exposes the apply_floor_snap function to allow manual snap
2023-03-03 11:03:42 +01:00
Rémi Verschelde 540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Haoyu Qiu 602a0d2fbc Notify child controls when BackBufferCopy's rect changed 2023-03-03 17:57:58 +08:00
Andreas Raddau c618f9fce2 Fixed minor typo in turbulence documentation 2023-03-03 10:41:41 +01:00
clayjohn 1adc4e5875 Add a few more rendering timestamps 2023-03-02 18:15:21 -08:00
Ryan Roden-Corrent d3684e662f
Don't strip whitespace when converting 3to4.
Fixes #74204.

The style guide says

> Always use one space around operators and after commas

The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.

For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.

However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.

Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 18:00:19 -05:00
Mikael Hermansson fb3454a3ec Add `pick_ray` parameter to extension binding of `intersect_ray` 2023-03-02 18:00:03 +01:00
Ninni Pipping fec630f360 Add keycode project conversion 2023-03-02 15:24:00 +01:00
themancalledjakob fb5c2d9f75 improve documentation for Font and FontVariation
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-03-02 14:34:19 +01:00
Ninni Pipping fb317546fe Fix TileSetEditor paiting texture_origin Vector2i 2023-03-02 12:06:27 +01:00
Rémi Verschelde 31eccb5501
Merge pull request #74150 from BastiaanOlij/fix_mobile_msaa_2d
Use MSAA 2D texture in multipass tonemapper
2023-03-02 11:42:13 +01:00
Rémi Verschelde 7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Rémi Verschelde 0885e4b931
Merge pull request #73365 from bruvzg/no_transient_children
Automatically reparent editor message dialogs to avoid error spam.
2023-03-02 11:41:17 +01:00
Rémi Verschelde 4fceabc30c
Merge pull request #73862 from RandomShaper/fix_subthreaded_res_load
Lift restriction that resource load thread requester has to be the initiator
2023-03-02 11:26:54 +01:00
Rémi Verschelde f339f8e3d2
Merge pull request #73713 from SirQuartz/graph-node-close-button
Fix Graph Node close rect default position
2023-03-02 11:26:28 +01:00
Rémi Verschelde 7e142e04f5
Merge pull request #73669 from bruvzg/icu_static_data
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
2023-03-02 11:26:02 +01:00
Rémi Verschelde 1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Rémi Verschelde c46716118f
Merge pull request #74017 from SaracenOne/fix_toaster_notification_flicker
Stop toaster notification circle flickering
2023-03-02 11:24:14 +01:00
Rémi Verschelde ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
Rémi Verschelde 29723da272
Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00
Rémi Verschelde 526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde f61da1e380
Merge pull request #74057 from bruvzg/fix_multi_arch_gde_export
Fix GDExtensions library export when multiple architectures are set.
2023-03-02 11:21:45 +01:00
Rémi Verschelde aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
Rémi Verschelde cdddb726b1
Merge pull request #74130 from iamjustkoi/patch-1
Fix small mistake in Window.xml
2023-03-02 11:20:56 +01:00
Rémi Verschelde 880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
Rémi Verschelde ed8b872ecb
Merge pull request #74222 from bruvzg/xkb_check_func
[Linux/X11] Check if required xkb functions exist before using it.
2023-03-02 11:19:04 +01:00
Rémi Verschelde f033cd630f
Merge pull request #74158 from timothyqiu/whats-your-name
Fix dock name lost translation after layout change
2023-03-02 11:18:40 +01:00
Rémi Verschelde c66858a6a8
Merge pull request #74211 from timothyqiu/whats-convert-full-project
Fix "Convert Full Project" button not translated
2023-03-02 11:18:09 +01:00
Haoyu Qiu 1e0b8d6240 Hide internal settings from the classref
Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
2023-03-02 17:52:37 +08:00
bruvzg 8a675f3824 [Linux/X11] Check if required xkb functions exist before using it. 2023-03-02 10:25:50 +02:00
Haoyu Qiu e03bfd6f7f Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
bruvzg 67762ec4a6
[Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined. 2023-03-02 08:36:17 +02:00
VolTer 952703d921 Make GDScript number highlighting stricter 2023-03-01 21:27:32 +01:00
Pedro J. Estébanez 047671df0f Fix crash in resource load 2023-03-01 18:30:16 +01:00
Aaron Franke 2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Haoyu Qiu 43bf0ca8d2 Fix dock name lost translation after layout change
* After you click in the dock select panel
* After you load an editor layout
2023-03-01 22:18:51 +08:00
Bastiaan Olij fd8f26f26e Add XRServer.world_origin property 2023-03-01 22:18:47 +11:00
Bastiaan Olij 903aa0e385 Use MSAA 2D texture in multipass tonemapper 2023-03-01 18:59:59 +11:00
bruvzg e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
Dmitrii Maganov 55a2ad25bf GDScript: Fix checking if a call is awaited in compiler 2023-03-01 09:31:35 +02:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Rémi Verschelde 92bee43adb
Bump version to 4.0-stable \o/
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.

Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.

But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.

To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:

THANK YOU!

This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3
2023-03-01 01:38:07 +01:00
Rémi Verschelde 5f5bef1306
Update CHANGELOG.md for 4.0 release
We couldn't hope to complete an in-depth curated changelog for such
a massive release, so we simply link to our in-depth release notes :)

Also adds back the 3.3, 3.4, and 3.5 curated changelogs. Those were
released from the 3.x branch so theoretically do not share a common
history with 4.0 (which started development after 3.2), but in practice
users will still perceive 4.0 as the natural upgrade to 3.5.
2023-03-01 01:29:51 +01:00
Rémi Verschelde 2f34a35722
i18n: Sync translations with Weblate 2023-03-01 00:11:39 +01:00
JustKoi 7f8425d6fb Fix small mistake in Window.xml
Fix small mistake in Window.xml
2023-02-28 18:05:58 -05:00
RedworkDE c0ebc28136 C#: Fix crash when errors occur before language initialization. 2023-03-01 00:00:33 +01:00
Paweł Fertyk 44592c8c19 Fix RichTextLabel crash with out of bound exception
Fixes #68242.
2023-02-28 22:49:57 +01:00
Niels Drost 66374c8dce TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer. 2023-02-28 22:30:46 +01:00