Commit Graph

1312 Commits

Author SHA1 Message Date
Juan Linietsky
c1eee112f4 fixed bullet in 3d platformer demo 2015-05-01 12:24:20 -03:00
Juan Linietsky
ee8f8add4e -removed get_mouse_pos from Input, as it only caused problems 2015-05-01 12:19:24 -03:00
Juan Linietsky
c45ffc2ca9 -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 2015-05-01 12:16:51 -03:00
Juan Linietsky
bf53b7789a -fix timer behavior described, closes #1455 2015-05-01 11:44:02 -03:00
Juan Linietsky
c08597aa64 -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky
af42e244e0 Merge pull request #1769 from est31/xml-order
Sort xml files, so order is constant
2015-05-01 10:02:58 -03:00
Gen
0bc5b7a146 Optimize the code. 2015-05-01 18:47:34 +08:00
est31
b2b5143678 Sort xml files, so order is constant
Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
Juan Linietsky
5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
Juan Linietsky
21939ce08b -some cleanups
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Gen
c322eddffb fixed a autowrap bug when word is too length. 2015-04-30 12:47:05 +08:00
Gen
57d571a1c4 Update label.cpp 2015-04-30 00:03:19 +08:00
Gen
02d672753f space is only skipped when autowrap. 2015-04-29 23:43:39 +08:00
Gen
6fa342a1b0 record the number of space before a word. 2015-04-29 16:34:56 +08:00
Gen
ad358562e5 record the number of space before a words. 2015-04-29 16:34:25 +08:00
Juan Linietsky
7773d70f44 bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462 2015-04-28 23:10:06 -03:00
Juan Linietsky
fa83cf3c96 label properly adjusted to size when inserting key, fixes #1607 2015-04-28 22:46:05 -03:00
Juan Linietsky
16a73bccd2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-28 22:06:06 -03:00
Juan Linietsky
98c086edaf -fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28 22:05:01 -03:00
Juan Linietsky
870d3c8cc7 Merge pull request #1750 from romulox-x/colorarray
fixed ColorArray constructor when taking array as parameter
2015-04-28 20:24:32 -03:00
Gen
dfc59d1e00 Update label.h 2015-04-28 23:07:41 +08:00
Gen
1a6012aff5 Update label.cpp 2015-04-28 23:06:34 +08:00
Juan Linietsky
c6dce44dd8 fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
romulox_x
79c36ea5f7 fixed ColorArray constructor when taking array as parameter 2015-04-27 14:45:54 -07:00
Juan Linietsky
0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
Juan Linietsky
82cbee2d2d -added set_master_player binding, fixes #1477 2015-04-27 00:23:16 -03:00
Juan Linietsky
b312df0561 -disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482 2015-04-27 00:19:07 -03:00
Juan Linietsky
f54ad9e086 made parser accept EOF after "pass", fixes #1488 2015-04-26 20:28:41 -03:00
Juan Linietsky
eeb0fcfb41 fix quit bug on linux when using alt-f4, fixes #1677 2015-04-26 19:02:32 -03:00
Juan Linietsky
79d5b7f258 -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 2015-04-26 17:46:20 -03:00
Juan Linietsky
3bcb930e8a properly wake up bodies when a parameter changes, fixes #1740 2015-04-26 16:20:00 -03:00
Juan Linietsky
65c96a71bd fix crash on exit for popup, fixes #1676 2015-04-26 15:42:02 -03:00
Juan Linietsky
81f36b768d fixes crash related to empty concavecollisionshape, fixes #1709 2015-04-26 13:03:01 -03:00
Juan Linietsky
972af0b0cb -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 2015-04-26 12:34:42 -03:00
Juan Linietsky
3203a03414 Fixed bug in array comparison, fixes #1712 2015-04-26 12:12:53 -03:00
Juan Linietsky
d3cbabba3d missing file for bbcode demo 2015-04-26 09:48:17 -03:00
jack
d22a13e2e8 issue #1715 - menu separator
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00
jack
ffbe3eeff9 Set name on window management demo's engine.cfg 2015-04-25 22:22:04 -04:00
jack
d066c06e36 Set name on rich text bbcode demo's engine.cfg 2015-04-25 22:21:09 -04:00
jack
f62e09150e Set name on truck-town demo's engine.cfg 2015-04-25 22:20:06 -04:00
jack
891db1e112 Set name on isometric-light demo's engine.cfg 2015-04-25 22:18:57 -04:00
Juan Linietsky
330351c613 properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 -03:00
Juan Linietsky
ec00cd5c41 -Resolved light clipping issue due to wrong global rect cache, fixes #1722 2015-04-25 10:32:34 -03:00
Juan Linietsky
52e2f4606f -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 2015-04-24 23:46:42 -03:00
Juan Linietsky
f971ae32e1 casting line into physics on negative space now works properly, fixes #1726 2015-04-24 22:41:31 -03:00
Juan Linietsky
1f8e3117dd Ability to convert from nodes or other non resource with a get_rid() function to a rid 2015-04-24 20:45:07 -03:00
Juan Linietsky
807a811fad changed some shortcuts in text editor, maybe fixes #1732 2015-04-24 16:25:27 -03:00
Juan Linietsky
7006fe3cc4 Corrected rectangle intersection, fixes #1731 2015-04-24 16:08:05 -03:00
Juan Linietsky
4fb905ed29 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-24 15:09:47 -03:00