Commit Graph

72 Commits

Author SHA1 Message Date
Rémi Verschelde
0a8d5d7098 Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
Rémi Verschelde
9e37599f36 Core: Rename math 'phi' arguments to 'angle'
(cherry picked from commit e7a58a7eb6)
2022-05-05 15:02:46 +02:00
twi
718533552c Update link to vector2_angle_to_point.png 2022-04-27 18:34:16 -05:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu
fe1e6eb995
Explain what 2D cross product means
(cherry picked from commit d54586a8e6)
2022-01-12 17:28:07 +01:00
Haoyu Qiu
df527b37d5 Unify similar method descriptions
Notably:

* `Pool*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform`.
* Shared methods of `Vector2` and `Vector3`.

This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:49:05 +08:00
Lertsenem
942f15fa4e
Fix error in Vector2.reflect() description
The description was probably copied from Vector3.reflect(), and
unfortunately did not match the 2D behaviour (where n is apparently the
direction vector of the symmetry line, not the normal).

(cherry picked from commit e1bf428cdc)
2022-01-06 00:23:59 +01:00
Aaron Franke
1d8cef8236
[3.x] Backport some APIs in math structs 2021-11-27 01:19:45 -06:00
Rémi Verschelde
3ac2999f22
Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 17:22:47 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
mechPenSketch
68b8cf75ea
Add Graph Illustrations to Doc
(cherry picked from commit 9ea619c486)
2021-09-21 20:33:11 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
kleonc
4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Aaron Franke
a320d28f53
[3.2] Fix documentation for Vector2/3.sign() 2021-03-07 15:34:57 -05:00
Yuri Roubinsky
bafbb238af
Added a note describing a code behind Vector2/3.direction_to
(cherry picked from commit fa0683ed30)
2020-12-29 16:02:00 +01:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
(cherry picked from commit 439be614f4)
2020-10-19 16:10:01 +02:00
Haoyu Qiu
9bf09a909b
Surrounds boolean false with code tag
(cherry picked from commit aa7ce12bee)
2020-09-29 13:57:56 +02:00
Tomasz Chabora
5433b8470c Improve Vector2.angle() description
(cherry picked from commit a09078e64b)
2020-08-14 00:32:05 +02:00
Aaron Franke
3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Aaron Franke
3fd7c33f39 Fix incorrect documentation for Vector2.angle()
(cherry picked from commit 299c3ec1c1)
2020-07-03 15:34:30 +02:00
Hugo Locurcio
9889641bae Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.

(cherry picked from commit 227f12478d)
2020-06-21 21:44:02 +02:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures 2019-11-30 16:52:27 -05:00
Rémi Verschelde
1f76229378 doc: Sync classref with current source 2019-11-08 08:33:48 +01:00
Rémi Verschelde
65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation 2019-08-02 14:44:41 +02:00
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
cfb9709c10 doc: Sync classref with current source 2019-06-01 12:34:29 +02:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Jiří Procházka
04b49264f2 Small documentation improvements 2019-05-01 11:11:09 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Chaosus
55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde
a15620c83e doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
Rémi Verschelde
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Ashafix
bbfa37a29c Added section that coordinates can be accessed via indexes 2018-10-24 15:22:44 +01:00
Kelly Thomas
215db9ff71 add ONE constants to Vector2 and Vector3 2018-10-07 21:33:18 +08:00
LikeLakers2
eaac1e3b81 [Docs] Remove double-spaces from descriptions, as well a couple other small fixes 2018-09-23 16:13:30 -04:00
Chris Bradfield
285234e8d9 [DOCS] Corrections and clarifications 2018-08-27 18:56:43 -07:00
Rémi Verschelde
4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
Thomas Herzog
037f4638ab add project method to Vector2/3 2018-08-16 12:52:38 +02:00
Hugo Locurcio
61fd3cd32a
Document Vector2.round() and Vector3.round() 2018-06-27 00:02:24 +02:00