Commit Graph

34730 Commits

Author SHA1 Message Date
Haoyu Qiu
36a21a43af Fix Tree overflow without scrolling being enabled 2023-01-04 14:16:57 +08:00
Aaron Franke
dc3d66bc8a
Merge pull request #70651 from aaronfranke/3.x-gltf-null-cond
[3.x] GLTF: Fix wrong error macro used in a few spots
2022-12-31 22:56:05 -06:00
Aaron Franke
ca898a7b77
[3.x] GLTF: Fix wrong error macro used in a few spots 2022-12-27 18:55:10 -06:00
Rémi Verschelde
0f10eafb38
mbedtls: Update to upstream version 2.28.2
(cherry picked from commit 6e65244b6b)
2022-12-22 12:27:04 +01:00
Rémi Verschelde
c531d0fd43
libpng: Update to upstream 1.6.39
(cherry picked from commit 925ad18e1a)
2022-12-22 12:26:09 +01:00
ipsoftdev
d41ce4d492
Do not ignore x86 source code directories anywhere under thirdparty directory
(cherry picked from commit b37f10adf7)
2022-12-22 12:25:52 +01:00
Rémi Verschelde
ac589edb36
Merge pull request #69939 from timothyqiu/open-packed-scene-3.x
[3.x] Add open scene button in Inspector for PackedScene resource
2022-12-22 08:57:30 +01:00
Rémi Verschelde
3571b3f194
Merge pull request #70411 from aaronfranke/3.x-gltf-document-extension
[3.x] Backport the GLTFDocumentExtension system
2022-12-22 08:56:48 +01:00
Rémi Verschelde
5c42b82fd5
Merge pull request #70412 from Calinou/video-driver-change-require-restart
Fix Driver Name editor setting not requiring an editor restart
2022-12-22 08:56:43 +01:00
Rémi Verschelde
b59b566325
Merge pull request #70262 from Maran23/3-x-editor-inspector-section-click
[3.x] EditorInspectorSection is not (un)folded when clicking under the font
2022-12-22 08:56:37 +01:00
Rémi Verschelde
39edf7ee8a
Merge pull request #70365 from lawnjelly/octree_pairing_fix
Fix pairing crash in physics Octree
2022-12-22 08:56:30 +01:00
Rémi Verschelde
7a46f61089
Merge pull request #70368 from pfertyk/issue-70187-bit-map-resize-spams-errors
Fix `BitMap.resize` error spam
2022-12-22 08:56:25 +01:00
Rémi Verschelde
309d3bf19a
Merge pull request #70343 from smix8/finalize_navigation_server_3.x
[3.x] Move navigation server finalize before physics server
2022-12-22 08:55:36 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Hugo Locurcio
df301de95f
Fix Driver Name editor setting not requiring an editor restart 2022-12-21 18:59:01 +01:00
Rémi Verschelde
e771804e78
Fix some Clang -Wunused-but-set-variable warnings 2022-12-21 12:15:52 +01:00
Aaron Franke
62e10daf70
[3.x] Backport the GLTFDocumentExtension system 2022-12-21 00:40:00 -06:00
Rémi Verschelde
edbfaa1d80
Merge pull request #70185 from timothyqiu/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 11th batch
2022-12-21 07:13:32 +01:00
kleonc
7b196dd0ee AtlasTexture Fix calculating rects when flipping
(cherry picked from commit c3851b91db)
2022-12-21 09:34:39 +08:00
Paweł Fertyk
ddd7189b39 Fix BitMap.resize error spam
Fixes #70187.
2022-12-20 21:54:21 +01:00
lawnjelly
6a2912c856 Fix pairing crash in physics Octree
Remove section of code that should not run and was causing crash.
2022-12-20 19:25:34 +00:00
smix8
8e4f8c82c5 [3.x] Move navigation server finalize before physics server
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-20 11:16:47 +01:00
Markus Sauermann
608cbd8296 Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations

3.x version of #59682
2022-12-19 19:18:54 +01:00
Marius Hanl
51859286a6 EditorInspectorSection is not folded when clicking under the font 2022-12-18 16:22:44 +01:00
Zak
f974bcf074 Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0)
2022-12-18 10:43:39 +08:00
Tomasz Chabora
4951f50b0f Keep property values when extending script
(cherry picked from commit 44cf3c22ac)
2022-12-18 10:32:04 +08:00
Anilforextra
daa4be06b0 Enable material editor preview to be rotated.
(cherry picked from commit d4ee903004)
2022-12-18 10:32:04 +08:00
smix8
17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
be3017114f Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.

(cherry picked from commit 4a991887bf)
2022-12-18 10:32:04 +08:00
Haoyu Qiu
b2e5c8fe10 Fix possible Tween leak on exit
(cherry picked from commit e173710963)
2022-12-18 10:32:04 +08:00
Rindbee
9056cc9c2a Fix property link not working in MultiNodeEdit
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.

(cherry picked from commit b6fdd0815c)
2022-12-18 10:32:04 +08:00
FireForge
0d602ce881 Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale

(cherry picked from commit 92817aa72f)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
3428bcd854
Merge pull request #70156 from m4gr3d/update_editor_theme_3x
[3.x] Add boot splash for the Godot Editor
2022-12-17 14:28:18 +01:00
Rémi Verschelde
607940875c
Merge pull request #70111 from Maran23/3.x-check-null-event-in-tree
[3.x] Check for null event in Tree._gui_input to avoid engine crash
2022-12-17 14:28:11 +01:00
Rémi Verschelde
84566b3296
Merge pull request #70089 from Rubonnek/3x-avoid-compiling-editor-checks-in-visibilitynotfier2d
[3.x] Avoid compiling Editor checks in release builds for `VisibilityNotifier2D`
2022-12-17 14:27:21 +01:00
Rémi Verschelde
1f9f6f60b3
Merge pull request #67934 from alfredbaudisch/vs-operator-aliases-3.x
[3.x] Add math operators to Visual Shader node names
2022-12-17 14:27:11 +01:00
Fredia Huya-Kouadio
4110d48b63 Add boot splash for the Godot Editor 2022-12-16 09:54:50 -08:00
Marius Hanl
09f974b21d Check for null event in Tree._gui_input to avoid engine crash 2022-12-15 17:35:53 +01:00
Alfred Reinold Baudisch
7779164096 Add math operators to Visual Shader node names
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.

This feature is inspired by Unreal Engine node graph editor's UX.

Backported from https://github.com/godotengine/godot/pull/67905
2022-12-15 17:21:37 +01:00
Wilson E. Alvarez
78b8cf7edb
Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-15 11:13:10 -05:00
Rémi Verschelde
4d8b9be48d
embree: Sync build flags with master
Fixes Android ARM build.
These flags were added in master with 3f6ed10a5d.
2022-12-15 13:53:02 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Dennis Ranke
55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
Rémi Verschelde
583aea8cd2
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
adamscott, alfredbaudisch, DarkKilauea, DeeJayLSP, dzil123,
jasonwinterpixel, jtnicholl, nikitalita, Riteo, rune-scape, TechnoPorg

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 85ca32bce6)
2022-12-15 12:17:45 +01:00
Rémi Verschelde
d79699041a
Merge pull request #70038 from m4gr3d/update_navigation_controls_toggle_3x
[3.x] Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:35:41 +01:00
Rémi Verschelde
bd7141db3f
Merge pull request #54115 from Rubonnek/fix-40310
[3.x] Do not fire VisibilityNotifier `screen_entered` and `screen_exited` signals in the Editor
2022-12-14 11:35:30 +01:00
Fredia Huya-Kouadio
0825859a94 Update the visibility logic for the spatial editor navigation controls 2022-12-13 16:17:22 -08:00