Hugo Locurcio
371f1e951e
Replace the AssetLib tab icon with a less confusing design
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This closes https://github.com/godotengine/godot-proposals/issues/818 .
(cherry picked from commit ebabedc615
)
2020-06-21 21:40:39 +02:00
Hugo Locurcio
c5d70fc6a6
Scroll horizontally when holding Shift with Scroll to Pan enabled
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This closes https://github.com/godotengine/godot-proposals/issues/1077 .
(cherry picked from commit 84e1c5e4c3
)
2020-06-21 21:40:10 +02:00
Rémi Verschelde
f99cbb94cc
Export: Rename 'Windows Universal' to 'UWP'
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It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
(cherry picked from commit 08ef0aab16
)
2020-06-21 21:39:44 +02:00
Sl3dge78
6e835a4820
Autofilled path gets set properly on animation subresources
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(cherry picked from commit d731f43794
)
2020-06-21 21:39:23 +02:00
Dominik 'dreamsComeTrue' Jasiński
af43748dd5
Prevent having spaces in signal's method in Connect Dialog
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Fixes : #39647
(cherry picked from commit 79f46da1a3
)
2020-06-21 21:38:17 +02:00
Sl3dge78
d99f6c4d5c
Fix #20467 . The "Anim imported" warning gets displayed properly when working on imported anims.
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(cherry picked from commit 95cd74fc4b
)
2020-06-21 21:36:12 +02:00
unknown
d080c0de51
adding check for syskeydown on control and alt
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(cherry picked from commit d191a8b9f8
)
2020-06-21 21:34:50 +02:00
Tomasz Chabora
8f3eec930b
Add unique icon to Polygon2D
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(cherry picked from commit 225622e5e3
)
2020-06-21 21:33:23 +02:00
Rémi Verschelde
804b53bdbb
Merge pull request #37500 from madmiraal/check-motion-before-bullet-sweep-3.2
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[3.2] Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21 18:31:52 +02:00
Rémi Verschelde
6cf8709808
Merge pull request #39729 from madmiraal/fix-39718-3.2
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[3.2] Fix creation of duplicate faces in CSG merge faces.
2020-06-21 17:58:40 +02:00
Marcel Admiraal
b006f5402d
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:28:01 +01:00
Marcel Admiraal
fa0ee28826
Check if point's index exists before adding it to the list of points
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that need to split faces when avoiding creating degenerate faces
while merging CSG faces.
2020-06-21 14:41:05 +01:00
Rémi Verschelde
bd16fd9d19
Merge pull request #39683 from asmaloney/3.2-FileAccessBuffered-init
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[3.2] Ensure FileAccessBuffered structs are properly initialized
2020-06-19 23:44:17 +02:00
Andy Maloney
7f18163ea6
[3.2] Ensure FileAccessBuffered structs are properly initialized
2020-06-19 11:32:53 -04:00
Michael Belousov
42a31501a8
return boxed long when marshalling a godot int to mono runtime in dynamic contexts
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(cherry picked from commit 60fcefba69
)
2020-06-19 16:17:27 +02:00
PouleyKetchoupp
b3af0b2a39
Option in RichTextLabel for height to fit content
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(cherry picked from commit ad8081216c
)
2020-06-19 16:17:27 +02:00
Rémi Verschelde
307a9551ae
Merge pull request #39658 from asmaloney/3.2-macos-command-backspace
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[3.2][macOS] Command-backspace in line edit
2020-06-19 13:19:51 +02:00
Rémi Verschelde
6c6a203e26
Merge pull request #39644 from Ev1lbl0w/feature/disable-rendering
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Expose disable_render_loop property to GDScript
2020-06-19 12:54:04 +02:00
Rémi Verschelde
388a194afc
Merge pull request #39669 from lawnjelly/kessel_vertex_write_fix
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GLES2 Batching - prevent baking on VERTEX use in a shader
2020-06-19 11:09:32 +02:00
lawnjelly
a4bd66f854
GLES2 Batching - prevent baking on VERTEX use in a shader
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Using the operator += in a shader is classified as an 'assign', and so is classified as a write rather than a read. This means that we need to prevent vertex baking on either a write or read (i.e. on usage), rather than just on reads.
2020-06-19 09:42:04 +01:00
Andy Maloney
5bbb15418f
[3.2][macOS] Command-backspace in line edit
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Make command-backspace in line edit work like other macOS applications.
If there is a selection, command-backspace deletes the selection.
If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.
This addresses part of godotengine/godot#23548
2020-06-18 17:42:51 -04:00
Ev1lbl0w
17c87d2ec1
Expose disable_render_loop property to GDScript
2020-06-18 11:59:29 +01:00
Maganty Rushyendra
ae59e22cdd
Fix editor texture preview for certain specific dimensions
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Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
(cherry picked from commit c7a8dc7bb9
)
2020-06-18 12:00:05 +02:00
Hugo Locurcio
88c22cb648
Document Mono-specific classes
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This fully documents all Mono-specific classes.
(cherry picked from commit 24a8d43272
)
2020-06-18 11:33:18 +02:00
Bojidar Marinov
1c801dd044
Fix a random crash in the TileSet editor
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Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
(cherry picked from commit 7850d0316f
)
2020-06-18 11:29:28 +02:00
Hugo Locurcio
d4dd80afe7
Restore previous mouse position when leaving the editor freelook mode
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- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
(cherry picked from commit 4a542e0007
)
2020-06-18 11:29:28 +02:00
Rémi Verschelde
bf913d6917
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
(cherry picked from commit ba0db95909
)
2020-06-18 11:29:28 +02:00
Stijn Hinlopen
dc7f555783
Search result highlights follow font size
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(cherry picked from commit a86521d0bd
)
2020-06-18 11:29:28 +02:00
Aaron Franke
6e3a1074ce
Simplify Transform2D get_rotation
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(cherry picked from commit 0fa478a050
)
2020-06-18 11:29:28 +02:00
Maganty Rushyendra
3b52ea4b43
Fix code editor Replace tool to work with 'Selection Only' option
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Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
(cherry picked from commit 2be3a33cc3
)
2020-06-18 11:29:28 +02:00
Marcel Admiraal
7971b20ebe
Add Code::Blocks files to .gitignore.
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(cherry picked from commit 990ecf8fc4
)
2020-06-18 11:29:28 +02:00
Rémi Verschelde
d8b543c991
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
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MSDN says:
> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.
https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
¯\_(ツ)_/¯
Fixes #39516 .
(cherry picked from commit 0f21249a2d
)
2020-06-18 11:29:28 +02:00
Ev1lbl0w
4d7ac36e84
Allow Godot to kill it's own PID
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(cherry picked from commit 75ce45440a
)
2020-06-18 11:29:28 +02:00
Vorblen
f46624030c
Add description for "absorbent" and "rough"
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(cherry picked from commit 8acdbaa4f2
)
2020-06-18 11:29:28 +02:00
Hugo Locurcio
5200ff03d2
Display freelook speed and zoom in units in the 3D editor viewport
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Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
(cherry picked from commit eaae50fe4a
)
2020-06-18 11:29:28 +02:00
Andrea Catania
74d10e766e
- Added more euler rotation orders support.
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- Fixed floating point issue on the old one.
- Fixed the equation on the get_euler_yxz function.
- Added unit tests.
This work has been kindly sponsored by IMVU.
(cherry picked from commit 2331300989
)
2020-06-18 11:29:28 +02:00
Thakee Nathees
438f1a8238
Fix: Ctrl + Click not working for subclasses
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(cherry picked from commit 95b0a00d2c
)
2020-06-18 11:29:28 +02:00
Thakee Nathees
fc92f83c30
Debugger stepping to incorrect line fix
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Fix : #39296
(cherry picked from commit fc89c5c76d
)
2020-06-18 11:29:28 +02:00
Tomasz Chabora
d46ab53b41
Allow duplicating files when holding Control
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(cherry picked from commit b426d11d86
)
2020-06-18 11:29:27 +02:00
Thakee Nathees
931a927a40
shodowed var warning for `for` loop counter
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Fix : #39268
(cherry picked from commit 54835a5302
)
2020-06-18 10:51:45 +02:00
Tomasz Chabora
202ca3ce7f
Link exposed set/getters in property descriptions
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(cherry picked from commit ea07acb877
)
2020-06-18 10:51:45 +02:00
Thakee Nathees
bf9df88a7c
GDScript debugger incorrect error line fixed
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if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
(cherry picked from commit 9325671faa
)
2020-06-18 10:51:45 +02:00
Andrii Doroshenko (Xrayez)
5084043373
Bind Shape2D draw method
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(cherry picked from commit 430d1fd795
)
2020-06-18 10:51:44 +02:00
Hugo Locurcio
a6a29f97fe
Add a suffix to the window title when running from a debug build
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Since projects started from the editor or exported in debug mode
run slower than those exported in release mode, this should be
clearly presented to the user.
This partially addresses #20219 .
(cherry picked from commit a9c60007a9
)
2020-06-18 10:46:01 +02:00
Rémi Verschelde
7f6767470d
Merge pull request #39580 from m4gr3d/provide_activity_to_godot_plugin_constructor_3_2
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Clean up the GodotPlugin public API.
2020-06-16 20:45:49 +02:00
Fredia Huya-Kouadio
61aa477e1c
Clean up the `GodotPlugin` public API.
2020-06-16 09:24:41 -07:00
Rémi Verschelde
1cf8652945
Merge pull request #39263 from ThakeeNathees/is-operation-fail
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[3.2] Fix `is` operation fail on get_script()
2020-06-16 16:28:43 +02:00
Rémi Verschelde
893cf84278
Merge pull request #39590 from madmiraal/fix-35744-3.2
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[3.2] Normalise p_up_direction vector in move_and_slide()
2020-06-16 12:45:07 +02:00
Marcel Admiraal
ea4ee986b5
Normalise p_up_direction vector in move_and_slide() and
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move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 10:11:54 +01:00
Rémi Verschelde
2e8480d56a
Merge pull request #39571 from Chaosus/fix_vs
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[3.2] Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:33:15 +02:00