Sebastian Hartte
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37d448fca7
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Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot.
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2019-03-07 21:00:19 +01:00 |
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Ignacio Etcheverry
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32cd8ba9bd
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C#: Add Array.Resize(int) method
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2019-02-28 18:33:42 +01:00 |
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Ignacio Etcheverry
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da3776a40a
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C#: Fix Vector2.AngleToPoint
Fixes #26209
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2019-02-23 23:28:31 +01:00 |
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Ignacio Etcheverry
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2c26e7f174
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C#: Basis fixes and cleanup
Fix Basis operator[int]. Now it returns columns instead of rows.
Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
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2019-02-23 18:22:30 +01:00 |
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Ignacio Etcheverry
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0826b79035
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C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
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2019-02-19 18:46:18 +01:00 |
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Ignacio Etcheverry
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29fd942dd6
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Merge pull request #26039 from neikeq/throw_objectdisposedexception
C#: Throw ObjectDisposedException from disposed wrapper classes
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2019-02-19 01:02:20 +01:00 |
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Ignacio Etcheverry
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e1f01bf2ac
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Merge pull request #26038 from neikeq/csharp_rand_funcs
C#: Add random functions to GD class
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2019-02-19 00:52:01 +01:00 |
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Ignacio Etcheverry
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efd5d4bcf9
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C#: Throw ObjectDisposedException from disposed wrapper classes
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2019-02-19 00:37:15 +01:00 |
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Ignacio Etcheverry
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ce67808818
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C#: Add random functions to GD class
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2019-02-19 00:35:19 +01:00 |
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RomanAkberov
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041a7bbeba
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C#: fix Quat.Equals.
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2019-02-19 01:01:05 +07:00 |
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Aaron Franke
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f97eb6d881
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[Mono] Fix Transform2D rotation and scale
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2019-02-12 17:59:29 -05:00 |
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Carter Anderson
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22bf89e970
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Use "origin" instead of "o" in Transform2D.Rotation
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2019-02-11 23:46:55 -08:00 |
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Aaron Franke
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25a90bcf1a
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[Mono] Fix Transform2D origin
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2019-02-09 14:56:14 -05:00 |
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Kelly Thomas
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a5e38586ce
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fix capitalization for antiquewhite
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2018-12-23 08:00:35 +08:00 |
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Kelly Thomas
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09496d93b1
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[Mono] Color - add ColorN(), Colors - add named color properties
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2018-12-21 15:01:32 +08:00 |
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Ignacio Etcheverry
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d275d848b3
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C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor
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2018-11-20 22:23:09 +01:00 |
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Rémi Verschelde
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173b342ca7
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Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
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2018-11-20 11:15:02 +01:00 |
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Ignacio Etcheverry
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5712daf2d9
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Merge pull request #23833 from neikeq/hh
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
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2018-11-20 06:13:29 +01:00 |
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Ignacio Etcheverry
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bf94eed60c
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C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Now it sets axes in order to match GDScript implementation.
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2018-11-20 02:08:22 +01:00 |
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Michael Alexsander Silva Dias
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92342690f7
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Rename "Log*()" functions to "Push*()" in C#
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2018-10-31 15:40:38 -03:00 |
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Ben Rog-Wilhelm
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f2476f8a7c
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Add new log functions for C#.
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2018-10-25 20:32:50 -07:00 |
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Ignacio Etcheverry
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b5aa5bca12
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Fix C# API assembly build errors in generics
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2018-10-05 19:39:11 +02:00 |
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zochris
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4a11864968
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loosen generic guard on method for ResourceLoader
For more details see #22658
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2018-10-05 15:32:33 +02:00 |
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zochris
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b84992e374
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loosen generic guard on Node extension methods
For more details see #22658
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2018-10-05 15:06:05 +02:00 |
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Ignacio Etcheverry
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50fd5ef3b5
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Mono: Fix not creating generic Array or Dictionary where expected
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2018-09-27 00:11:31 +02:00 |
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Kelly Thomas
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d4b2423428
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[Mono] implement Transform.InterpolateWith()
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2018-09-15 13:08:21 +08:00 |
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Fabio Alessandrelli
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d6b31daec6
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Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
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2018-09-15 00:06:03 +02:00 |
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Ignacio Etcheverry
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995a40e8ef
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Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Added dummy MSBuild project and solution to get tooling help when editing these files.
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2018-09-12 22:03:36 +02:00 |
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