Rémi Verschelde
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
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Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
George Marques
3d2d04afd4
Check for valid values when checking for class members
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- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
George Marques
0bc953d83b
Allow primitives to be compared to Object types with `is`
2018-11-17 22:41:08 -02:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
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Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Juan Linietsky
6ed1be9637
Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent
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Adding mikkt tangent support to CSG objects
2018-11-16 23:24:52 +01:00
Juan Linietsky
f141f747de
Fix Squish decompression, closes #18109
2018-11-16 19:12:00 -03:00
Ibrahn Sahir
d1550215b0
Fix some undefined behaviour in Bullet module.
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Nulling mainShape when it's deleted to avoid double free.
Initialising vector in inertia calculation to work around bug in bullet.
2018-11-16 14:20:09 +00:00
Bastiaan Olij
caf14e77db
Adding mikkt tangent support to CSG objects
2018-11-17 00:07:18 +11:00
Juan Linietsky
8306d60e85
Get rid of gridmap error due to not yet valid cursor instance, fixes #17546
2018-11-16 09:10:44 -03:00
Juan Linietsky
0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
Ibrahn Sahir
f8a1c77fcf
Assign pointer null in RegEx::clear to avoid double free on destruction.
2018-11-15 13:36:40 +00:00
Rémi Verschelde
b2f96b2892
Merge pull request #22940 from Faless/lws_buffers_bis
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Better buffering for WebSocket
2018-11-13 09:54:06 +01:00
Geoffrey Irons
e149327be0
Added angular restitution
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Adding angular and linear springs
Added getters
2018-11-13 09:24:00 +01:00
Fabio Alessandrelli
c066db4d59
Convert WebSocket module to use PacketBuffer class
2018-11-12 22:55:17 +01:00
Fabio Alessandrelli
4847b5bff5
Add new PacketBuffer class for buffered peers
2018-11-12 21:49:50 +01:00
George Marques
7f6f9abb2f
Make enum values not be script constants if enum is named
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Anonymous enums still creates script constants.
Also add a check to see if name used for enum is already defined.
2018-11-11 01:42:20 -02:00
Rémi Verschelde
c02cd5139f
Merge pull request #23490 from Faless/lws_client_memfix
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Fix access to freed mem in WS client after #23241
2018-11-10 22:18:42 +01:00
Rémi Verschelde
87d27e1250
Merge pull request #23639 from neikeq/gg
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Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry
7c4c646749
Fix GDScript placeholder fallback
2018-11-10 20:06:17 +01:00
Ignacio Etcheverry
43e3582058
Merge pull request #23505 from zorbathut/zorbathut/updateproject
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Add option for automatic project updating.
2018-11-08 18:06:24 +01:00
Ignacio Etcheverry
9fa1e0b415
Merge pull request #23595 from neikeq/ff
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Fix assertion fail when loading assembly on project export
2018-11-08 17:10:23 +01:00
Ignacio Etcheverry
0f3fc93070
Fix assertion fail when loading assembly on project export
2018-11-08 16:47:15 +01:00
Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Ignacio Etcheverry
6d7dc9d98b
Merge pull request #23583 from neikeq/ee
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Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry
02d5ff4cd0
Improve the C# API projects generation
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- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Rémi Verschelde
1e6537bcc8
Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536
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Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06 22:13:19 +01:00
Rémi Verschelde
8f39b36a1a
Merge pull request #23535 from fire/empty-script-interface-tscn-23495
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Fix empty script interface crash on tscn load. #23495
2018-11-06 20:29:35 +01:00
K. S. Ernest (iFire) Lee
ef78181073
Fix empty script interface crash on tscn load.
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Add fail conditions to protect the visual script function and also fix the initiating cause.
2018-11-06 11:11:23 -08:00
Kanabenki
30d473689c
Add missing flag for exported enum
2018-11-06 10:00:56 +01:00
K. S. Ernest (iFire) Lee
34d1cea6b8
On virtual method creation cancel don't do anything.
2018-11-05 14:13:30 -08:00
Ryan Schmitt
366c7e0f48
Fix false error when exporting enum in c#
2018-11-05 01:22:15 -08:00
Rémi Verschelde
118c78372e
Merge pull request #23523 from akien-mga/docs-https-latest
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doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 09:39:20 +01:00
Rémi Verschelde
fcd761e889
Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2018-11-05 09:05:03 +01:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
Wilson E. Alvarez
71df4caf8f
Removed unnecessary assignments
2018-11-04 22:19:30 -05:00
Ben Rog-Wilhelm
ff6588569b
Add option for automatic project updating.
2018-11-04 09:55:42 -08:00
Fabio Alessandrelli
e3008b71c3
Fix access to freed mem in WS client after #23241
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I was wrong in assuming that String had to survive long enough to avoid
it, what actually needed to survive was the CharString obtained from the
acsii() or utf8() function.
At least according to valgrind
2018-11-03 23:39:15 +01:00
Fabio Alessandrelli
f17d83e758
Fix UWP build.
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Add missing os_uwp.cpp include for VisualServerWrapMT.
Add global env forced include to fix freetype in UWP.
2018-11-03 17:19:44 +01:00
Rémi Verschelde
eed56bce14
Merge pull request #23404 from YeldhamDev/gdscript_log_methods
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Add new "push_*()" functions to GDScript
2018-11-02 11:06:40 +01:00
Juan Linietsky
b9dd095275
Fix CSG shape generation with meshes without indices, fixes #23364
2018-11-01 15:19:47 -03:00
Michael Alexsander Silva Dias
92342690f7
Rename "Log*()" functions to "Push*()" in C#
2018-10-31 15:40:38 -03:00
Michael Alexsander Silva Dias
1ca61a35d8
Add new "push_*()" functions to GDScript
2018-10-31 15:40:19 -03:00
Rémi Verschelde
45154be35f
Merge pull request #23337 from RandomShaper/fix-autocomplete-crash
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Fix GDScript assuming awareness of whole ClassDB
2018-10-31 10:36:25 +01:00
Rémi Verschelde
4fb35520fb
Merge pull request #23345 from zorbathut/brogwilhelm/logfunctions/cs
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Add new log functions for C#.
2018-10-29 23:41:37 +01:00
Rémi Verschelde
5e999414d3
Merge pull request #23355 from buresu/fix-gdnative-loading-on-mac
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GDNative: Fixes a library path problem after exporting app for OSX
2018-10-29 10:38:55 +01:00
Rémi Verschelde
f7b6d41fe7
Merge pull request #23353 from Chaosus/update_vscript_theme
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Updates visualscript editor when theme is changed
2018-10-29 10:34:45 +01:00
Rémi Verschelde
019760d611
Merge pull request #23276 from lupoDharkael/gdn-api
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Update GDNative API
2018-10-29 10:01:07 +01:00
Naoto Kondo
63cba9ba62
GDNative: Fixes a problem that active_library_path is wrong after exporting app for mac
2018-10-28 23:57:51 +09:00
Chaosus
45fe9f1845
Updates visualscript editor when theme is changed
2018-10-28 16:14:14 +03:00
Pedro J. Estébanez
7095a71c02
Fix GDScript assuming awareness of whole ClassDB
2018-10-28 03:07:35 +01:00