Commit Graph

44735 Commits

Author SHA1 Message Date
Rémi Verschelde 3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation 2022-07-17 11:22:43 +02:00
Rémi Verschelde 4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate 2022-07-17 11:21:50 +02:00
Rémi Verschelde 04d59a5e8f
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
2022-07-17 11:04:24 +02:00
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hendrik Brucker 655e2935cf Automatically create a Gradient resource when creating a GradientTexture1D 2022-07-17 04:04:57 +02:00
Hendrik Brucker 039045d569 Fix cubic interpolation for Gradient 2022-07-17 03:46:27 +02:00
Rémi Verschelde e3a8ab68ce
Merge pull request #63075 from basta/master
Changing function definition to fix errror when compiling godot-python
2022-07-17 02:07:26 +02:00
Rémi Verschelde 7d644c43fa
Merge pull request #63082 from aaronfranke/editor-plugin-alphabetize 2022-07-17 01:18:05 +02:00
Aaron Franke 94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section 2022-07-16 17:34:33 -05:00
Rémi Verschelde 9dfd120a7e
Merge pull request #63077 from Zylann/doc_plane_distance_to
Indicate Plane.distance_to returns a signed distance
2022-07-16 23:10:12 +02:00
Rémi Verschelde 1137948015
Merge pull request #63078 from snailrhymer/patch-1 2022-07-16 23:05:59 +02:00
snailrhymer c051c84385
Fix typo in VehicleBody3D.xml 2022-07-16 18:06:01 +01:00
Marc Gilleron 45e329c1d2 Indicate Plane.distance_to returns a signed distance 2022-07-16 18:00:31 +01:00
basta 3e664b4e29 Changed bool to GdNativeBool 2022-07-16 18:09:36 +02:00
Rémi Verschelde 5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Rémi Verschelde c39223e0db
Merge pull request #62623 from TokageItLab/refactor-sync-animtree
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16 16:53:34 +02:00
Silc Renew 9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Rémi Verschelde ae5668f81e
Merge pull request #63013 from aaronfranke/double-slider-box 2022-07-15 23:20:22 +02:00
Fabio Alessandrelli 08f3053641
Merge pull request #63043 from pattlebass/fix-html5-locale
HTML5: Make locale string match other platforms
2022-07-15 22:56:37 +02:00
Aaron Franke 2326ba67e2
Consistently use double in Slider and SpinBox 2022-07-15 15:47:47 -05:00
pattlebass d57a76c809 HTML5: Make `OS.get_locale()` match other platforms
Fixes #63029.
2022-07-15 22:11:39 +03:00
Rémi Verschelde 9904a9db5a
Merge pull request #62906 from bruvzg/ts_bit_fields
Use BitField hint for the TextServer enums.
2022-07-15 09:25:51 +02:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
Rémi Verschelde e5a1640cf0
Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmp
Download Vulkan SDK disk image to a temporary folder in the script
2022-07-14 20:40:35 +02:00
Hugo Locurcio 2582981719
Download Vulkan SDK disk image to a temporary folder in the script
This prevents a `vulkan-sdk.dmg` file from lingering in the current
working directory after installing the Vulkan SDK.
2022-07-14 18:35:51 +02:00
Rémi Verschelde 2c11e6d9ef
Merge pull request #62980 from garychia/scene_tree_editor_improvement 2022-07-14 17:45:48 +02:00
Rémi Verschelde 74ab3dce4f
Merge pull request #62835 from besh81/master 2022-07-14 17:45:18 +02:00
Rémi Verschelde 8bfb634eac
Merge pull request #62997 from KoBeWi/drag_void 2022-07-14 16:31:43 +02:00
kobewi 87fb95f1ff Clear drag_selection when drag ends 2022-07-14 14:51:47 +02:00
Rémi Verschelde 748609feac
Merge pull request #62993 from KoBeWi/drash
Fix drag_selection crash on scene close
2022-07-14 14:35:00 +02:00
besh81 153086152e Fixed bug in grid_container with hidden children
Fix a bug that occour when there are hidden children in grid_container.
The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14 08:42:39 +02:00
Chia-Hsiang Cheng 83d478ffcd Disable the OK button when no node is selected. 2022-07-14 12:03:27 +08:00
kobewi 38d8cb4782 Fix drag_selection crash on scene close 2022-07-14 02:31:52 +02:00
Rémi Verschelde 5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step 2022-07-14 00:21:33 +02:00
Rémi Verschelde 184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- 2022-07-14 00:20:30 +02:00
Rémi Verschelde 41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug 2022-07-14 00:12:10 +02:00
Rémi Verschelde cf9994ed03
Merge pull request #62952 from and-rad/results-count-no-negative 2022-07-14 00:07:01 +02:00
Rémi Verschelde 7e49c8c30e
Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free 2022-07-14 00:05:25 +02:00
Rémi Verschelde 991f78183d
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings 2022-07-14 00:03:17 +02:00
Rémi Verschelde a0f0eb5e03
Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight 2022-07-13 23:55:59 +02:00
Rémi Verschelde 11aedf6e54
Merge pull request #62990 from Lerg/patch-1 2022-07-13 23:20:44 +02:00
Lerg 52adbb763e Fix documentation for C# Vector2/3i classes.
The / operator was wrongly documented as a multiplication.
2022-07-13 22:49:22 +02:00
Rémi Verschelde 4dc86f3b5a
Merge pull request #62986 from fire-forge/array-object 2022-07-13 22:16:09 +02:00
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
FireForge 0df23111b3 Show Resource type name in Array editor
Follow-up to #60409

Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00
Rémi Verschelde 98d5b37a4c
Merge pull request #62978 from akien-mga/spriteframes-sort-anims-alphabetically 2022-07-13 17:17:15 +02:00
Rémi Verschelde 4639050c64 SpriteFrames: Sort animations alphabetically
And finally remove the 'frames' property which was added for compatibility with 2.1
in bed3efb17e.
Fixes #21765.

The 'animations' property on the other hand is needed, contrarily to what its comment
said (copy-paste mistake probably).

Also removes unused '_get_animation_list'.
2022-07-13 16:15:11 +02:00
George Marques dc5a6362c1
Merge pull request #62895 from KoBeWi/callables_exist_you_know 2022-07-13 09:30:08 -03:00
George Marques ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error 2022-07-13 09:24:36 -03:00