Commit Graph

3482 Commits

Author SHA1 Message Date
clayjohn 2c773e12b8 Use angle_rand to calculate base_angle in particles process material
(cherry picked from commit 821917ba9f)
2023-04-24 17:01:37 +02:00
Ninni Pipping ccc761dd93 Don't apply scale to autohide theme property
(cherry picked from commit 722597aa97)
2023-04-24 16:28:29 +02:00
clayjohn 95f5027453 Write out render_mode even when mode is set to default in VisualShaders
(cherry picked from commit 016946b552)
2023-04-24 16:28:28 +02:00
Ziya Erkoc 210879d284 Warn if a concave shape is assigned to ConvexPolygonShape2D
(cherry picked from commit 6fb113f59f)
2023-04-07 17:44:40 +02:00
bruvzg 2c80ded6ce [RTL] Fix fill align and trim with enabled dropcap.
(cherry picked from commit efa647bb17)
2023-04-07 17:44:36 +02:00
Ninni Pipping fa9f92112c Make `Gradient` resort points on `reverse`
(cherry picked from commit 3795677f3d)
2023-03-27 17:46:01 +02:00
Mikael Hermansson 30a9b5fe9b Open up bounds of `Shape3D.margin` to support other physics engines
(cherry picked from commit ec6694ce3c)
2023-03-27 17:35:04 +02:00
Patrick 9278da6f9b Fix ndc calculation for LinearSceneDepth VS node in GLES3
(cherry picked from commit e3802d5b6f)
2023-03-27 17:31:54 +02:00
RedworkDE c0c5bdc510 Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings
(cherry picked from commit f540148072)
2023-03-27 17:21:29 +02:00
clayjohn 5f6a534569 Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
(cherry picked from commit 572ac91514)
2023-03-14 13:59:05 +01:00
clayjohn a41a813af4 Set properties of ImageTexture3D when creating
(cherry picked from commit e9d80a821d)
2023-03-13 22:20:32 +01:00
bruvzg 48a639f4a5 [Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
(cherry picked from commit 67762ec4a6)
2023-03-13 21:41:21 +01:00
Yuri Sizov 755a86f502 Generate empty textures for theme icons if the SVG module is disabled
(cherry picked from commit 64215ad119)
2023-03-13 14:12:44 +01:00
Nicholas Huelin f55c61d601 Modify the default theme GraphNode close_h_offset
Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.

(cherry picked from commit 961d6763fb)
2023-03-13 14:06:08 +01:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
Lyuma 51a4fe1d53 import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Rémi Verschelde 0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Danil Alexeev d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
kobewi a899f547ae Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
Juan Linietsky 34fd128723 Fix shader parameter assign
-Make sure the remap is created properly if never assigned before.

Fixes #72923. Supersedes #73066.
2023-02-18 13:13:54 +01:00
Yuri Sizov 0c4bdf443d
Merge pull request #65353 from QbieShay/qbee/fix-billboard-nonuniform-scale 2023-02-18 12:31:42 +03:00
Rémi Verschelde 1075931c64
Remove unexposed ProxyTexture, mark AnimatedTexture as deprecated
According to reduz:

> [AnimatedTexture] should be removed together with ProxyTexture, its just
> not efficient at all in Vulkan and causes invalidation of all descriptor
> sets depending on it
> it was needed mostly for animated tilemaps, but nowadays there is not a lot
> of reason for it

Marking AnimatedTexture as deprecated accordingly, until we reach consensus
for removing it completely.
2023-02-17 12:32:26 +01:00
Tecelli Akıntuğ 1ba05b4b3a
Fix AnimatedTexture inconsistency when setting frame 2023-02-16 22:34:10 +01:00
Haoyu Qiu ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Chris Hutchinson d842d215df Prevent crash in ImmediateMesh.create_outline by ensuring
that when no indices are specified, the number of vertices is
at least a factor of 3. Fixes #73201
2023-02-14 22:42:07 -05:00
QbieShay 7881422901 make particle billboard take into account non-uniform scale 2023-02-13 21:18:55 +01:00
Rémi Verschelde a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde 77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
Fixes #53191.
2023-02-12 14:14:03 +01:00
Aaron Franke be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
Rémi Verschelde b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
clayjohn 04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer 2023-02-08 12:56:15 -08:00
kobewi 095c805079 Fix sub-resource IDs resetting when preloaded 2023-02-07 14:13:22 +01:00
Patrick Dawson 80ae3feca7 Avoid returning self from `_get_base_font_or_default()` 2023-02-05 04:37:59 +01:00
Rémi Verschelde ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Rubinsky c0a3129210 Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
smix8 7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Hugo Locurcio dc06575475
Add a property hint for PrimitiveMesh's `uv2_padding`
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde 64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde df68909da4
Merge pull request #72459 from KoBeWi/debinds
Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde 3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f
4a287848fd
2023-01-31 22:27:49 -08:00
kobewi 7780b40a3a Add unbinds to scn 2023-02-01 03:03:55 +01:00
Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Yuri Rubinsky 0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement 2023-01-31 22:55:42 +03:00
Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00