Commit Graph

395 Commits

Author SHA1 Message Date
Rindbee 3f20108703 Improve caret drawing conditions for `LineEdit`
Now, `caret_can_draw` will be validated when a condition that affects
the drawability of the `LineEdit`'s caret changes; `draw_caret` will
be toggled when the caret's visibility is toggled due to blink, and
`draw_caret` will be `false` when `caret_blink_enabled` is disabled.

Fix toggling `caret_blink_enabled` could cause caret to no longer be
displayed.
Fix opening the context menu causing caret to no longer appear.
2022-10-09 22:14:40 +08:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
bruvzg a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size. 2022-10-07 08:45:52 +03:00
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Micky 6dbd283ae5 Rename every instance of `caret_blink_speed` to `caret_blink_interval`
It's been changed in EditorSettings, LineEdit, TextEdit.

Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
Yuri Sizov 3b1aa240dc Add a lifecycle method for manual theme item caching to Control 2022-09-01 16:35:36 +03:00
Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Rémi Verschelde fed1189099
Merge pull request #62771 from bruvzg/line_edit_trim 2022-08-26 11:43:28 +02:00
风青山 e561c68256 Add some codes, returnes directly if the value is not changed.
Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00
Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
Brian Semrau 103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
bruvzg 3316454379
Fix LineEdit text incorrectly trimmed due to rounding errors. 2022-07-10 23:39:34 +03:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Nolkaloid 9dc58511c6 Change LineEdit caret blink to use process
Now using internal process for blinking instead of a Timer node
2022-07-05 00:02:44 +02:00
iwek 082cf5440e Fix setting line edit caret after dobule and triple click 2022-06-10 00:18:25 +02:00
Michael Alexsander 71c8fb26e0 Take into account the clear icon's size even when not visible in `LineEdit`s 2022-06-05 15:13:19 -03:00
Haoyu Qiu e021fc9419 Fix LineEdit clear button for asymmetric stylebox 2022-05-28 19:50:35 +08:00
bruvzg 081b6b8053
Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit. 2022-05-13 09:33:24 +03:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
kobewi 2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
Hugo Locurcio a06f82ca4d
Add optional constructor arguments to more Control nodes
This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.

This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
2022-03-04 09:48:41 +01:00
Hugo Locurcio 816d332e51
Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0
This fixes carets disappearing in the editor when the Editor Scale
setting is set below 100%.
2022-03-03 00:15:48 +01:00
Rémi Verschelde 0f5455230c
Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Paulb23 1cd1df5dc3 Move placeholder color to theme item 2022-01-30 17:56:23 +00:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Hugo Locurcio f6443beade
Add a theme constant to change LineEdit and TextEdit's caret width
This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
2022-01-07 20:51:22 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Rémi Verschelde 75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
kobewi ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
ConteZero 0699941f07 Add drag and drop to TextEdit 2021-12-02 22:00:07 +01:00
Rémi Verschelde 76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
ConteZero 2b1787b446 Fix drag and drop on LineEdit 2021-11-15 17:10:56 +01:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde 2beaae4b6f
String: Remove `erase` method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
Rémi Verschelde d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
bruvzg 3f33e1d7d6 Add functions for getting name and font style from dynamic and bitmap fonts.
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Rémi Verschelde 21529c90f8
Merge pull request #54166 from ConteZero/unique_selection 2021-10-27 20:50:54 +02:00
ConteZero fbee4efa5f Add option to make selection unique 2021-10-27 19:45:52 +02:00
Rémi Verschelde b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
ConteZero 8c48b4a7e0 Fix primary clipboard warning 2021-10-23 15:50:01 +02:00
Hugo Locurcio abbc8facc6
Use TitleCase for CTL dialog menu options
This is more consistent with other actions exposed in the dialog.
2021-10-21 17:47:39 +02:00
ConteZero 838c9d37b4 Added primary clipboard for Linux 2021-10-18 14:01:06 +02:00
bruvzg 19a0982d60 Fix inline IME input not working in the empty LineEdit with the placeholder. 2021-10-11 08:21:34 +03:00
Yuri Sizov bdbb7b3999 Remove EDSCALE dependency from /scene/gui 2021-10-04 15:25:08 +03:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde 6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods 2021-09-29 10:31:37 +02:00
jmb462 3f0fe0b8a3 Fix LineEdit and TextEdit double-click and triple-click selection 2021-09-26 19:56:48 +02:00
Yuri Roubinsky 4e0552a4ff Add selection getter methods to `LineEdit` 2021-09-24 11:30:58 +03:00
Silc 'Tokage' Renew facf8f1883 Apply set_read_only() to child classes of EditorProperty elements 2021-09-05 18:22:17 +09:00
kobewi a913ae8d56 Add support for internal nodes 2021-08-28 02:07:23 +02:00
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Haoyu Qiu 16c2d4ef22 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
Paulb23 bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
Michael Alexsander 94a64d557e Add `auto_translate` toggle for automatic translation 2021-07-29 18:30:34 -03:00
Rémi Verschelde a0bc2f359d
Merge pull request #50588 from bruvzg/menu_gen
Optimize LineEdit and TextEdit menu item generation.
2021-07-19 22:56:53 +02:00
bruvzg 1ac7a126f1 Optimize LineEdit and TextEdit menu item generation. 2021-07-19 08:19:09 +03:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
reduz a3fb76cd45 Create many types of popups on demand
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.

Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Rémi Verschelde 9a1ce8e6c3
LineEdit: Respect `max_length` by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Gregory Basile 8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Hugo Locurcio 87f503310b
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
kobewi c3967c80ab Display arrow cursor if text is not editable 2021-05-07 23:08:00 +02:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
EricEzaM de5387ab82 Fixed issues with LineEdit Delete Word & Backspace Word.
Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it)
2021-04-28 17:15:28 +10:00
Marcel Admiraal 86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
ray90514 7501c7f48a Fix LineEdit undo behaves strangely 2021-04-08 23:47:54 +08:00
Rafał Mikrut 504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Fabio Alessandrelli eda5ae9d75 Add IME support checks in LineEdit/TextEdit.
Avoid spamming "IME is unsupported" when the DisplayServer report it as
such.
2021-03-11 23:04:22 +01:00
Rémi Verschelde c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
Michael Alexsander 4be282a269 Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
Mateo Kuruk Miccino a3db2fd46b LineEdit: Now double click to select a word, and triple click to select all the content using the new TextServer
TextEdit: Update the method to search words with the new TextServer
2021-03-01 08:38:08 -03:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Gilles Roudière 737dd5ee8c Fix minimum_character_width in LineEdit 2021-02-16 10:51:17 +01:00
bruvzg d78336c65e
[CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
reduz 28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
bruvzg 6c9e608a34
Use get_char_size(' ') to calculate space width. 2021-02-12 15:06:50 +02:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde eda5f4ea31
Merge pull request #44349 from KoBeWi/drop_the_data!
Allow to override drop data in LineEdit
2021-01-26 16:03:07 +01:00
Rémi Verschelde bdfc7a6b40
Merge pull request #45369 from naithar/fix/line_edit_clear-4.0
[4.0] [GUI] Fix LineEdit clearing
2021-01-26 12:30:34 +01:00
Sergey Minakov ba6aa76992 [GUI] Enforce virtual keyboard redisplay on clear 2021-01-26 13:17:20 +03:00
Marcel Admiraal 8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Rémi Verschelde 8b7f582f22
Revert "solved ctrl + alt + special character Issue #6851" 2021-01-05 14:41:35 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00