Commit Graph

2809 Commits

Author SHA1 Message Date
Hugo Locurcio
3afc03455e
Remove outdated "not implemented yet" comments in ParticlesMaterial
These features have been working as of 4.0.alpha8.
2022-05-20 23:28:12 +02:00
Hugo Locurcio
8962d2760d
Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Rémi Verschelde
29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde
277ea1950a
Merge pull request #61205 from Calinou/default-font-tweak-fake-bold-italic
Tweak the default font's fake italic to better match Open Sans Italic
2022-05-20 07:56:12 +02:00
Hugo Locurcio
383a27e930
Tweak the default font's fake italic to better match Open Sans Italic 2022-05-20 01:31:25 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded 2022-05-19 14:27:48 +02:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
Haoyu Qiu
fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
smix8
cda93057f7 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
Yuri Sizov
21b253a870 Define some Theme data structures with using for readability 2022-05-18 18:17:47 +03:00
Rémi Verschelde
e709a6e2cf
Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-hands 2022-05-18 16:17:04 +02:00
Rémi Verschelde
3ec3984204
Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x 2022-05-18 15:15:57 +02:00
Yuri Sizov
4e0f11cfdb Restore Theme.get_type_list behavior to properly handle uniqueness 2022-05-18 15:41:44 +03:00
smix8
4185fce0ef Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
2022-05-18 14:13:01 +02:00
Raul Santos
a9a41df0c8
Expose Curve points in the inspector
Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17 18:08:36 +02:00
Raul Santos
0ba0d51c9e
Implement mark_dirty in Curve2D and Curve3D
Implements a method `mark_dirty` in Curve2D and Curve3D like the one
that already exists in Curve, it's a convenient way to set
`baked_cache_dirty` to `true` and also emit the `changed` signal.
2022-05-17 18:08:34 +02:00
clayjohn
9b61c855ef Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
Hendrik Brucker
bf9a836a50 Regression: Fix Curve2D/Curve3D baking 2022-05-16 18:17:02 +02:00
Rémi Verschelde
eaa4e86433
Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x 2022-05-16 15:05:17 +02:00
Rémi Verschelde
0497b67bec
Merge pull request #60130 from fire-forge/theme-node-names 2022-05-16 14:57:21 +02:00
smix8
e33fa9d833 Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
2022-05-16 14:25:20 +02:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Rémi Verschelde
29cf36fc8b
Merge pull request #60991 from fire-forge/tileset-groups 2022-05-13 13:46:43 +02:00
Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50 Capitalize output port names in visual shader 2022-05-13 00:53:09 -05:00
bruvzg
05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
FireForge
40a1fc7a34 Reduce extra groups in TileSet 2022-05-12 17:31:58 -05:00
FireForge
88a8038387 Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Rémi Verschelde
a624bfe150
Merge pull request #58152 from raulsntos/fix-curve-bake-algorithm 2022-05-12 14:45:23 +02:00
Raul Santos
b3c37b9fe1
Fix Curve bake algorithm 2022-05-12 13:18:21 +02:00
Raul Santos
a80bc715ad
Fix Curve idx calculation for baked tilts and up vectors 2022-05-12 13:18:20 +02:00
bruvzg
6783d55ce4
Use new HashMap implementation in the TextServer, and Font. 2022-05-12 13:42:25 +03:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
edf61c077c
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 2022-05-10 15:08:32 +02:00
Rémi Verschelde
b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
Rémi Verschelde
d8935b27a9 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
Rémi Verschelde
d3d58e7cc7
Merge pull request #60864 from V-Sekai/modification-stack-array 2022-05-09 22:39:44 +02:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
Yuri Rubinsky
b5cb4ea067
Merge pull request #60844 from Chaosus/vs_vec4 2022-05-09 21:34:13 +03:00
kobewi
2b53826ee6 Rescue orphan nodes in inherited scenes 2022-05-09 01:22:31 +02:00
K. S. Ernest (iFire) Lee
a396f7eda5 Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
Yuri Roubinsky
ee1b7a033d Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders 2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00