Yuri Roubinsky
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bc67a18fe0
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Fix VisualShaderInput if compiled with MinGW
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2019-10-04 10:52:07 +03:00 |
Yuri Roubinsky
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b11d15d5c3
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Makes Texture and TextureUniform in visual shaders to use UV by default
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2019-10-03 16:59:49 +03:00 |
Yuri Roubinsky
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1bafadb629
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Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
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2019-10-02 23:42:14 +03:00 |
Chaosus
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f14bcd8cc5
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Added sampler port type for visual shaders
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2019-10-01 13:20:08 +03:00 |
Chaosus
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71d6990e1e
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Added drag&drop possibility for textures from filesystem to visual shader
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2019-10-01 09:00:55 +03:00 |
Michael Alexsander Silva Dias
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13e752190f
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Fix VS editor's "Create Function" dialog
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2019-09-28 11:57:13 -03:00 |
Yuri Roubinsky
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aadbb66dc2
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Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
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2019-09-04 19:21:54 +03:00 |
Chaosus89
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bf3024c172
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Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
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2019-09-04 18:24:44 +03:00 |
Chaosus89
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a79d8e3b8f
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Some improvements for Switch node in visual shaders
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2019-09-03 15:11:02 +03:00 |
Chaosus89
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8fd8589547
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Fix resizer icon visiblity on light theme in GraphNode
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2019-09-01 09:12:26 +03:00 |
Rémi Verschelde
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816ddd7817
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Merge pull request #31556 from Chaosus/gles2_inverse
Implemented inverse shader function to GLES2
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2019-08-26 13:52:03 +02:00 |
Yuri Roubinski
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ac4e6f0041
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Fix _get_description param name (visual shaders)
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2019-08-25 13:06:16 +03:00 |
Yuri Roubinski
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1d2e5f281e
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Fixes for visual shader member filter
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2019-08-25 11:01:42 +03:00 |
Yuri Roubinski
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494ea78610
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Small performance fix for preview in visual shader
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2019-08-25 09:22:09 +03:00 |
Yuri Roubinski
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7f350a2c71
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Enhanced preview for a visual shader to show errors
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2019-08-25 08:42:21 +03:00 |
Yuri Roubinski
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4dcee2035a
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Implemented inverse shader function to GLES2
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2019-08-22 08:22:49 +03:00 |
Tomasz Chabora
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7e075029c8
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Fix various typos and style errors in text
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2019-08-19 20:43:42 +02:00 |
Michael Alexsander Silva Dias
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c19a66d72f
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Simplify structure of preview text in visual shader editor
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2019-08-18 13:27:08 -03:00 |
Rémi Verschelde
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ef37f00525
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Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
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2019-08-18 17:32:49 +02:00 |
Yuri Roubinski
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808e44df6d
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Added code preview to visual shader
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2019-08-18 17:28:19 +03:00 |
Yuri Roubinski
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e3b43771aa
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Added global expressions to visual shaders
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2019-08-18 08:49:56 +03:00 |
Yuri Roubinski
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33e9fce1bb
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Plugin support for visual shaders
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2019-08-14 15:52:27 +03:00 |
Yuri Roubinski
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6c8a55aa0d
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Fix incorrect search member in visual shaders
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2019-08-08 22:19:42 +03:00 |
Yuri Roubinski
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5e9052fae3
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Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
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2019-08-07 16:46:47 +03:00 |
Rémi Verschelde
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78e84c29e6
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Merge pull request #31057 from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
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2019-08-07 08:22:08 +02:00 |
Yuri Roubinski
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d0dc195da8
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Some improvements to Mix visual shader function
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2019-08-06 08:06:49 +03:00 |
Yuri Roubinski
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43ee35431e
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Fix opening of sub-resource properties in visual shaders
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2019-08-05 17:13:02 +03:00 |
Yuri Roubinski
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8a0767d883
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Return back spacer for non-expression nodes in visual shader
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2019-08-03 18:54:04 +03:00 |
Rémi Verschelde
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3a6102a6f7
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Merge pull request #31010 from Chaosus/vs_fix_expression
Some visual fixes for Expression node in visual shaders
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2019-08-01 10:50:33 +02:00 |
Chaosus
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82e2efe591
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Some visual fixes for Expression node
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2019-08-01 11:03:23 +03:00 |
Chaosus
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8b4c538ab2
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Expose several GLES3 built-ins to GLES2
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2019-07-31 19:00:10 +03:00 |
Chaosus
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f704506807
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Implement copy/paste in visual shaders
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2019-07-31 12:43:29 +03:00 |
clayjohn
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3f25dde6b4
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added round function to gles2
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2019-07-29 11:17:08 -07:00 |
Rémi Verschelde
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d15cf7b672
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Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
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2019-07-20 12:00:13 +02:00 |
qarmin
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6cbaf7662f
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Changed some code showed in LGTM and Coverage
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2019-07-20 08:09:57 +02:00 |
Rémi Verschelde
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9384b6ab0e
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i18n: Sync translation template with current source
Fix a few typos in new strings.
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2019-07-19 16:08:40 +02:00 |
Rémi Verschelde
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23f5154de7
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Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
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2019-07-15 07:56:06 +02:00 |
Chaosus
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e82b5e910a
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Better boolean indication in visual shaders
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2019-07-15 08:31:51 +03:00 |
Chaosus
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d56fc13cad
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Highlight GLES3 functions in the visual shader member panel
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2019-07-12 17:58:13 +03:00 |
Rémi Verschelde
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584ca0f156
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Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
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2019-07-12 13:20:44 +02:00 |
Chaosus
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9d6e1e3109
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Added "Is" and "Compare" functions to visual shaders
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2019-07-12 13:43:37 +03:00 |
Chaosus
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0727caadd1
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Added triplanar uniform texture node to visual shaders
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2019-07-12 12:14:34 +03:00 |
Rémi Verschelde
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34d7484039
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Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
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2019-07-10 15:43:15 +02:00 |
qarmin
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01cc7a996b
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Use reference to constant in functions
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2019-07-10 11:54:12 +02:00 |
Hugo Locurcio
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28d3a6051c
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Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
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2019-07-08 21:17:10 +02:00 |
Rémi Verschelde
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bc00332286
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Fix TTR strings for VisualShaderNodes
It had been done wrongly in #30185, but I missed it.
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2019-07-02 13:29:26 +02:00 |
Rémi Verschelde
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187d8addf9
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Merge pull request #30152 from Chaosus/vs_conversion
Added convertor from VisualShader to Shader
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2019-06-29 18:40:28 +02:00 |
hbina085
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f531a92057
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use vformat for duplicate strings
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
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2019-06-29 07:52:09 -04:00 |
Chaosus
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da7cf8b49f
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Added convertor from VisualShader to Shader
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2019-06-28 19:54:43 +03:00 |
Rémi Verschelde
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f35fd681ac
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Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
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2019-06-27 15:14:54 +02:00 |