Rémi Verschelde
1134fade46
Merge pull request #46373 from dalexeev/3.2-proposal-1545
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[3.2] Merge Category and Property fields in the Project Settings
2021-03-04 10:19:12 +01:00
Rémi Verschelde
74bbdc9486
Merge pull request #46636 from Calinou/doc-itemlist-remove-examples-3.2
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Remove incorrect/trivial examples in the ItemList class documentation
2021-03-04 08:56:02 +01:00
Hugo Locurcio
bd907d48ad
Remove incorrect/trivial examples in the ItemList class documentation
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This closes https://github.com/godotengine/godot-docs/issues/4712 .
2021-03-03 22:56:02 +01:00
Rémi Verschelde
2c331b7900
Merge pull request #46618 from bruvzg/macos_export_entitlements
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[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 22:41:12 +01:00
Rémi Verschelde
c003423674
Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2
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[3.2] Fix Joint2D/Joint node path reset on scene switch
2021-03-03 16:41:59 +01:00
bruvzg
1c27d4a73d
[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 12:40:44 +02:00
Danil Alexeev
72e8697d8c
Merge Category and Property fields in the Project Settings
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Closes godotengine/godot-proposals#1545 .
2021-03-02 19:39:46 +03:00
Rémi Verschelde
9fa85b343c
Merge pull request #46495 from asheraryam/fix-clip-content-error
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Fix rounding error in Clip Content [3.2]
2021-03-02 17:07:06 +01:00
PouleyKetchoupp
cdf0ebfac7
Fix Joint2D/Joint node path reset on scene switch
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When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:32:00 -07:00
Rémi Verschelde
9ee835ac93
Merge pull request #46409 from asheraryam/fix-scale-pivot-jitter
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Fix flicker in control nodes due to pivot offset
2021-03-02 16:15:21 +01:00
Rémi Verschelde
11ee43647b
Merge pull request #46590 from JFonS/fix_gridmap_lightmaps
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[3.2] Properly disable dynamic lights on baked instances.
2021-03-02 15:05:29 +01:00
JFonS
62f344f448
Properly disable dynamic lights on baked instances.
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Automatically set the `baked_light` bool when applying a lightmap to an
instance. This ensures the disabling of dynamic lights when the
bake mode is set to ALL.
2021-03-02 14:49:01 +01:00
Rémi Verschelde
08898e97a4
Merge pull request #46587 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 26th batch
2021-03-02 12:02:47 +01:00
Yuri Roubinsky
9517b6e4ce
Check before connecting `TileMapEditor::settings_changed`
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(cherry picked from commit 1e7662f972
)
2021-03-02 10:26:14 +01:00
Ryan Roden-Corrent
d39e5b9987
Clarify Curve.get_closest_point uses baked points.
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Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)
(cherry picked from commit ef5042a70f
)
2021-03-02 10:26:14 +01:00
Ev1lbl0w
3fe851accc
Added missing returns on error scenarios
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(cherry picked from commit 3d9ef1e4de
)
2021-03-02 10:26:14 +01:00
Andy Maloney
28365a5258
Fix some grammar in StyleBoxFlat class docs
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(cherry picked from commit 89e7e61773
)
2021-03-02 10:26:14 +01:00
Yuri Roubinsky
29616f4a35
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
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(cherry picked from commit 19e0a1ec9d
)
2021-03-02 10:26:14 +01:00
Mateo Kuruk Miccino
04fefed904
Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
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ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
(cherry picked from commit 89283b7b53
)
2021-03-02 10:26:14 +01:00
Pedro Rodrigues
279b9f43f3
Fix crash in GIProbe::bake
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The problem happened when the passed from_node was null and the GIProbe
node had no parent node.
Fixes #45978
(cherry picked from commit 82fed7b6da
)
2021-03-02 10:26:14 +01:00
Fabio Alessandrelli
05367c755c
[Net] Better EOF handling in HTTPRequest.
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This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.
(cherry picked from commit d61cd469f1
)
2021-03-02 10:26:14 +01:00
Eryk Dwornicki
127f3c0566
Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed
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(cherry picked from commit 519e314bea
)
2021-03-02 10:26:14 +01:00
Fabian
2aafe2b25e
Add set_peer_timeout to NetworkedMultiplayerENet.
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(cherry picked from commit 1b54de3039
)
2021-03-02 10:26:14 +01:00
kobewi
56c0b39521
Don't check modified time if file doesn't exist
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(cherry picked from commit af069109be
)
2021-03-02 10:26:14 +01:00
Aaron Franke
b2d723b039
Add generic support to PackedScene.Instance
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(cherry picked from commit 3f50954ced
)
2021-03-02 10:26:14 +01:00
Rémi Verschelde
2d0dcd2e6c
Merge pull request #46576 from BastiaanOlij/fix_fbx_unique_bone_names
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Fix duplicate check for bone names in FBX import
2021-03-02 09:11:12 +01:00
Bastiaan Olij
9c296bcb59
Fix duplicate check for bone names in FBX import
2021-03-02 10:55:29 +11:00
Rémi Verschelde
998ce22ea3
Merge pull request #46564 from pycbouh/graph-edit-hide-minimap-properly-3.2
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[3.2] Properly hide GraphEdit's minimap
2021-03-01 17:54:40 +01:00
Yuri Sizov
59dfd084ab
Properly hide GraphEdit's minimap
2021-03-01 18:18:05 +03:00
Rémi Verschelde
f4df2cdeef
Merge pull request #46553 from Ev1lbl0w/bugfix-window_size_bug
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Prevent invalid values when resizing window (X11)
2021-03-01 14:16:27 +01:00
Ev1lbl0w
be4e34b495
Prevent invalid values when resizing window (X11)
2021-03-01 12:22:16 +00:00
Rémi Verschelde
7e2e96c587
Merge pull request #46552 from lawnjelly/projsettings_2d_renames
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Renaming rendering/2d project settings.
2021-03-01 13:19:32 +01:00
lawnjelly
b1e24597e7
Renaming rendering/2d project settings.
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The rendering/quality/2d section of project settings is becoming considerably expanded in 3.2.4, and arguably was not the correct place for settings that were not really to do with quality.
3.2.4 is the last sensible opportunity we will have to move these settings, as the only existing one likely to break compatibility in a small way is `pixel_snap`, and given that the whole snapping area is being overhauled we can draw attention to the fact it has changed in the release notes.
Class reference is also updated and slightly improved.
`pixel_snap` is renamed to `gpu_pixel_snap` in the project settings and code to help differentiate from CPU side transform snapping.
2021-03-01 11:38:46 +00:00
Rémi Verschelde
6b4abc6e17
Merge pull request #46520 from lawnjelly/soft_skin_aa
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Disallow antialiasing for software skinned 2d polys
2021-03-01 10:21:31 +01:00
lawnjelly
7d5cf60149
Disallow antialiasing for software skinned 2d polys
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Antialiasing is not supported for batched polys. Currently due to the fallback mechanism, skinned antialiased polys will be rendered without applying animation.
This PR simply treats such polys as if antialiasing had not been selected. The class reference is updated to reflect this.
2021-03-01 08:26:59 +00:00
Rémi Verschelde
4fcd8483d5
Merge pull request #43813 from lawnjelly/snap_2d_round
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Change 2d transform snapping from floor to round
2021-03-01 08:54:41 +01:00
Rémi Verschelde
5c23fc4a06
Merge pull request #46519 from pdfrod/v3.2/fix-out-of-bounds-acess-on-x11
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Fix out of bounds array access on OS_X11 code
2021-02-28 21:44:49 +01:00
Mateo Kuruk Miccino
74b3021691
LineEdit: Now double click to select a word, and triple click to select all the content
2021-02-28 17:41:11 -03:00
Pedro Rodrigues
66da113237
Fix out of bounds array access on OS_X11 code
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The problem happened on methods `get_screen_position`, `get_screen_size`
and `set_current_screen` when they were passed a negative screen value.
Fixes:
- #46184
- #46185
- #46186
2021-02-28 17:20:04 +00:00
lawnjelly
847a37b196
Change 2d transform snapping from floor to round
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Two common problems have emerged as a result of transform snapping:
1) Camera jitter with a camera following a snapped object
2) Pixel gaps between e.g. a platform and a player, where a platform rounds down and a player rounds up
Using round seems to greatly reduce problems due to camera jitter. It also may prove better for pixel gaps because pixel art is often designed on a grid, so whole numbers are too expected, which are unstable with floor().
2021-02-28 14:34:39 +00:00
asheraryam
25f35b2c9f
Fix jitter in control nodes when using pivot-offset and animating scale
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This is based on suggested fix from this comment
https://github.com/godotengine/godot/issues/36087#issuecomment-771593146 -- basically the old rounding workaround is removed, and rounding is now done locally in the scroll_container instead.
Fixes #28804
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2021-02-28 15:30:48 +03:00
asheraryam
31a0f7fb0f
Fix rounding error in Clip Content
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Rounds the position and size of the final clip rect to avoid flickering issues.
Fixes https://github.com/godotengine/godot/issues/46493
2021-02-28 02:51:14 +03:00
Rémi Verschelde
8385a0d8ad
Merge pull request #46458 from m4gr3d/fix_invalid_missing_templates_error
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[3.2] Fix invalid missing template error when the Android build template is not installed
2021-02-27 16:52:41 +01:00
Rémi Verschelde
3720dc2cfa
Merge pull request #46454 from m4gr3d/loosen_restrictions_on_plugin_loading_3_2
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[3.2] Update the logic to load Godot Android plugins packaged into the binary.
2021-02-27 16:46:48 +01:00
Rémi Verschelde
1717e16c9e
Merge pull request #46471 from nmrkr/3.2-drag-preview-crash-after-free
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[3.2] Fix crash during drag if user freed the drag preview
2021-02-27 16:32:18 +01:00
Delf Neumärker
7df977c3ed
Fix crash during drag if user freed the drag preview
2021-02-27 15:16:06 +01:00
Fredia Huya-Kouadio
92d3287648
Fix invalid missing template error when the Android build template is not installed.
2021-02-26 12:28:19 -08:00
Rémi Verschelde
9047e760d1
Merge pull request #46451 from hilfazer/click_mesh_instance_crash
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 20:59:19 +01:00
hilfazer
84a9efcebc
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 18:58:05 +01:00
Fredia Huya-Kouadio
c5fb32d594
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00