Rémi Verschelde
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7ef9947d0e
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Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
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2022-12-02 12:24:40 +01:00 |
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David Snopek
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310bf39cd3
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Get WebXR fully working in Godot 4!
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2022-12-01 21:46:30 -06:00 |
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Rémi Verschelde
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23f3adb7a0
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Merge pull request #67815 from Calinou/html5-improve-feature-errors
Improve feature errors in HTML5 for easier understanding
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2022-11-28 08:40:39 +01:00 |
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Fabio Alessandrelli
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cece83fdf2
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[Web] Improve Godot shutdown and cleanup.
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2022-11-05 14:06:09 +01:00 |
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Hugo Locurcio
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8fcd54d13e
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Improve feature errors in HTML5 for easier understanding
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2022-10-23 19:13:42 +02:00 |
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David Snopek
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398ee08375
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Add multiview to the opengl3 driver
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2022-10-21 21:00:32 -05:00 |
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Zae
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bf61af6ae9
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Fix Object type in GodotJSWrapper.
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2022-10-10 19:28:43 +08:00 |
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Jason Knight
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c2d7f7fb4c
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Change auto to default in cursor css settings.
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2022-10-07 10:53:49 -06:00 |
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Fabio Alessandrelli
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6bbde346ab
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[Web] Add feature detection helpers to JS Engine class.
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2022-09-17 11:21:17 +02:00 |
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Fabio Alessandrelli
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27f22b29f8
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[Web] Small fixes and enhancements.
- "Definitive" fix for ENOENT randomly disappearing from emscripten.
- Proper shutdown when setup fails.
- Re-enable WebGL explicit buffer swap.
- Re-enable optional per-pixel transparency.
- Add type cast to make closure compiler happy.
- Remove emscripten Safari WebGL workaround.
- Improve AudioWorklet cleanup.
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2022-09-11 09:45:09 +02:00 |
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Fabio Alessandrelli
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d20b32186f
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[Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
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2022-08-29 11:52:00 +02:00 |
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