Commit Graph

884 Commits

Author SHA1 Message Date
Rémi Verschelde a27876d5ac Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:03:52 +02:00
Rémi Verschelde 4b561e3e04 Merge pull request #8311 from BastiaanOlij/format_mm_2.1
Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
Rémi Verschelde 7f32db5ac9 Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win"
This reverts commit e5d63aaece.
Same reasoning as #8291.
2017-04-08 11:28:25 +02:00
BastiaanOlij 33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
Rémi Verschelde 2491754de7 Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde f71da5c8c5 Merge pull request #8273 from RandomShaper/fix-android-x86-2.1
Fix crash on Android-x86 (2.1)
2017-04-05 22:27:58 +02:00
Pedro J. Estébanez 212fca0c50 Fix crash on Android-x86 2017-04-05 22:16:04 +02:00
Sergey Pusnei e5d63aaece 8145 - Mouse Position is unknown until first mouse event on X11 & Win
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization

(cherry picked from commit c79e998d1f)
2017-04-05 08:08:08 +02:00
Ramesh Ravone 1c17e5b38d Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d8)
2017-04-05 08:07:01 +02:00
Rémi Verschelde b3d1113ae3 Merge pull request #8152 from Hinsbart/input_id_2.1
[2.1] Better handling of joypad device IDs.
2017-03-27 08:51:15 +02:00
Andreas Haas 8c06da0d49
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00
Rémi Verschelde 31107daa1a SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
2017-03-25 09:24:29 +01:00
Rémi Verschelde 492f6e06c0 Merge pull request #8088 from BastiaanOlij/android_gravity_2.1
Android gravity vector Godot 2.1
2017-03-24 22:49:23 +01:00
Rémi Verschelde fd17d301d0 Merge pull request #8100 from BastiaanOlij/ios_magnetometer_2.1
Fixing magnetometer on iOS
2017-03-23 09:57:29 +01:00
Fabio Alessandrelli 15ecdb5f00 Fix buffer size check in UDP socket.
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)

(cherry picked from commit 5dc7c920bf)
2017-03-22 21:11:49 +01:00
Fabio Alessandrelli 994df5df5c Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.

(cherry picked from commit 9336857132)
2017-03-22 21:07:27 +01:00
Fabio Alessandrelli 7dbccc9a57 Fix bug causing UDP socket to close after the first send if not listening
The ring buffer for receiving packets was not resized in constructor

(cherry picked from commit 68dc969f8c)
2017-03-22 21:05:27 +01:00
Fabio Alessandrelli 9f41c0a356 Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.

(cherry picked from commit fa0cb7da0e)
2017-03-22 21:03:26 +01:00
Fabio Alessandrelli d9525082fe Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
2017-03-22 21:00:23 +01:00
Fabio Alessandrelli 0b9684a085 Implement UDP listen bind address
(cherry picked from commit 2fe4ef6699)
2017-03-22 20:25:56 +01:00
Fabio Alessandrelli 43d992fc34 Implement TCP Server bind address
(cherry picked from commit b2839343ca)
2017-03-22 20:25:52 +01:00
Fabio Alessandrelli 603105df18 Convert validity checks of IP_Address to is_valid method.
(cherry picked from commit 98a7e2b4e0)
2017-03-22 20:01:41 +01:00
Fabio Alessandrelli aeffe74a27 Avoid calling close when polling a UDP peer without socket
(cherry picked from commit e4b9b37ccf)
2017-03-22 20:01:13 +01:00
Fabio Alessandrelli ccf37c4ca2 TCP connect always opens correct socket type
TCP client connections does not need to rely on ipv6 dual stack sockets

(cherry picked from commit 55b4f3686d)
2017-03-22 15:40:31 +01:00
BastiaanOlij 4b7d1d8c15 Fixing magnetometer on iOS 2017-03-21 23:50:53 +11:00
BastiaanOlij cc6810c030 Android gravity vector Godot 2.1 2017-03-21 22:45:24 +11:00
Andreas Haas c5c546fb7f X11: Don't reset mouse cursor theme.
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.

(cherry picked from commit fc84ccc468)
2017-03-19 00:44:22 +01:00
Ramesh Mani Maran f2f2369db8 android: adding classpath and gradle plugins
(cherry picked from commit 27c7d253aa)
2017-03-19 00:44:13 +01:00
denis e3e86567ba Update mouse position on touch and release events (Android)
(cherry picked from commit 55835167a4)
2017-03-19 00:42:58 +01:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Rémi Verschelde 16b78da941 Style: Various fixes to play nice with clang-format
(cherry picked from commit 2a0ddc1e89)
2017-03-18 23:13:47 +01:00
Rémi Verschelde 2d479aa0c6 Style: Prevent clang-format on JS code
(cherry picked from commit 39114178a0)
2017-03-18 22:52:28 +01:00
Rémi Verschelde dbf0137576 Style: Fix statements ending with ';;'
(cherry picked from commit f44ee891be)
2017-03-18 21:14:33 +01:00
Rémi Verschelde 9992509b0d iphone: Drop unused Appirater thirdparty API
(cherry picked from commit 481e511082)
2017-03-18 20:22:23 +01:00
Ramesh Mani Maran 9b26e9c9ac support for multiple maven url
(cherry picked from commit aa7490ffd0)
2017-03-18 20:21:49 +01:00
Shlomi Fish cb2cdce6b8 Fix failing build on mageia v6 x64 linux.
There was an error about undeclared malloc()+free().

(cherry picked from commit 0ef3d22d98)
2017-03-18 20:19:57 +01:00
Ignacio Etcheverry 77cb8f058d Replace misuse of list iteration
(cherry picked from commit 0cd309c5c7)
2017-03-18 20:13:17 +01:00
Hein-Pieter van Braam dffdf28349 X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really
matter normally but when using tools such as gprof the location of the
profiling data is kind of hard to intuit.

With this PR we simply store the current working directory at start and
restore it once we're almost done exiting.

This doesn't use the OS abstractions as when we need to get the current
workdir we haven't yet initialized it (by necessity). This would break
if we tried to build X11 for windows, but since the X11 target is
hardcoded to use the UNIX abstractions I don't think it matters.

(cherry picked from commit d0c2015fe1)
2017-03-18 20:12:42 +01:00
Brett-Mitchell 616850b3c0 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
(cherry picked from commit 6921e11805)
2017-03-18 20:09:45 +01:00
Saracen 919c1d627f Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
(cherry picked from commit 523b69771b)
2017-03-18 20:06:40 +01:00
marcelofg55 97fef612fb Fix issues with set_window_resizable on x11
(cherry picked from commit 474e3ac055)
2017-03-18 19:56:16 +01:00
Ferenc Arn 5e90183ba4 Use -Ofast on x11. Also introduced use_lto option.
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.

Built-in optimization/debug flags are prepended such that user-specified flags can override them.

Based on and around the discussion in PR #5194.

(cherry picked from commit 7a85d25218)
2017-03-18 19:52:35 +01:00
Fabio Alessandrelli b9451ce58d Fix gibberish output for windows/mingw.
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf

Fixes #6252

(cherry picked from commit 3df934acad)
2017-03-18 19:42:21 +01:00
Jerome67000 ab7faa1281 #7215 try to fix adb bad targeting user on device
(cherry picked from commit 8c19a6cb85)
2017-03-18 19:41:37 +01:00
Jesper Bækdahl e5f0183b0a x11: don't wait for window to be mapped
(cherry picked from commit 8f7a3884fd)
2017-03-18 19:29:46 +01:00
BastiaanOlij 8436a34305 Core motion for Godot 2.x (based on PR 7127) 2017-03-09 21:46:38 +11:00
eska 9518401100 Add window features in web export
- Add 'window' (canvas) resize, maximize and fullscreen
 - Implement get_screen_size
 - Fix fullscreen resolution

(cherry picked from commit 3e1b437315)
2017-03-07 14:11:00 +01:00
eska d34c530a7f Revert "Add fullscreen features in web export"
This reverts commit 17422f1f86.
2017-03-07 14:11:00 +01:00