Commit Graph

26287 Commits

Author SHA1 Message Date
Juan Linietsky b51f645711 Changes to 2D physics engine
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-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Anton Yabchinskiy a7875c586a Merge branch 'master' of github.com:okamstudio/godot 2015-01-05 23:56:24 +03:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky 8c4dd8de39 -WIP to add proper key swapping according to keyboard layout
-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
Rhody Lugo 20142fed28 Remove compiler flag LIBYUV_NEON from iOS release build 2015-01-04 13:41:31 -04:30
Rhody Lugo bd184adfeb Fix issue #1113 2015-01-04 13:00:32 -04:30
Juan Linietsky a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky f39473ae7a -Obscure bug in popups solved, fixes #1008 2015-01-03 23:27:11 -03:00
Juan Linietsky dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
Juan Linietsky 0e1d70f637 -removed empty control 2015-01-03 16:55:07 -03:00
Juan Linietsky ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky 507736690d removed print 2015-01-03 16:00:37 -03:00
Juan Linietsky 167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky ffd4b22e09 -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
Juan Linietsky 6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky 85c084c770 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 11:09:17 -03:00
Juan Linietsky cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Juan Linietsky eb1f978b1c Merge pull request #1101 from romulox-x/texturebutton_scale_2d
Changed texturebutton scale from float to Size2
2015-01-03 01:26:22 -03:00
romulox_x c83a00c603 Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
Juan Linietsky 60afd79a6e -added a check for setget while running the game , closes #1009
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
Juan Linietsky fa7a3ac0d3 removed deadcode 2015-01-03 00:25:21 -03:00
Juan Linietsky 0df45672e7 -ability to scale and modulate texturebutton, closes #818
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky d722537154 -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
Juan Linietsky 7a5a4d135e Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi...
2015-01-02 18:07:49 -03:00
Juan Linietsky 58a67a1e0f -fixed key insert from editor window (#976) 2015-01-02 17:31:43 -03:00
Juan Linietsky 2144648a3d -fix assignment to vector types in script using integer indices crash (#978) 2015-01-02 15:53:02 -03:00
Juan Linietsky 8a28af024e -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
Juan Linietsky fbfb87ec4f -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
Juan Linietsky ed8e70243f -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
Juan Linietsky d88e192ae4 -fix readonly issues (#1018) 2015-01-02 14:27:21 -03:00
Juan Linietsky e0bcec4fb8 -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
Juan Linietsky bbaddfa70f -fixed silly bug in trigger check (#1051) 2015-01-02 13:30:59 -03:00
Juan Linietsky aa36be3c9a -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
Juan Linietsky 28daf19744 -assignment of ord to string index made valid #1072 2015-01-02 13:17:46 -03:00
Juan Linietsky 2e08e11120 -fixed signal in #1075 2015-01-02 13:08:28 -03:00
Juan Linietsky aeee764971 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-02 12:55:18 -03:00
Juan Linietsky 0378e1109b -fixed NODE_OUT error in animtreeplayer #1078
-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Juan Linietsky bf0862907f Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size
Pr-reduce-android-build-size
2015-01-02 12:01:45 -03:00
Juan Linietsky dfa34a66cd Merge pull request #1064 from leezh/mingw-fixes
MinGW linker command too long
2015-01-02 11:59:57 -03:00
Juan Linietsky 3d4cf87671 Merge pull request #1065 from marynate/PR-pause-mode-stop
Add Stop pause mode implementation
2015-01-02 11:58:01 -03:00
Juan Linietsky d34f1da861 Merge pull request #1068 from jaromirhribal/master
Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
Juan Linietsky cda249c6ad Merge pull request #1069 from tommy3/typo-fix
fixed a typo
2015-01-02 11:56:11 -03:00
Juan Linietsky ffe970daf6 Merge pull request #1074 from not-surt/master
Replace TileMapEditor floating tile palette with HSplitContainer.
2015-01-02 11:55:51 -03:00
Juan Linietsky bc492c0bca Merge pull request #1087 from adolson/connect-fix
change parameter name from ip to port
2015-01-02 11:54:10 -03:00
Juan Linietsky 1714828b54 Merge pull request #1090 from Murii/patch-2
Fix for bug 1088
2015-01-02 11:50:47 -03:00
Muresan Vlad aka Mury 9ee218ac9b Fix for bug 1088 2015-01-02 13:31:25 +02:00
Dana Olson b0509bf8f0 change parameter name from ip to port 2015-01-01 22:22:24 -05:00
Carl Olsson 4faf47eb50 Replace TileMapEditor floating tile palette with HSplitContainer. 2014-12-29 08:37:25 +10:00
tommy3 079f1b1642 fixed a typo 2014-12-28 14:34:37 +01:00