archsolar
3c2e30b319
Docs: Fix SurfaceTool example caps typo
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(cherry picked from commit 6719fea8dc
)
2023-06-16 15:12:20 +02:00
Devin
412d947dc3
Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier
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(cherry picked from commit cdc2e6d872
)
2023-06-16 15:12:20 +02:00
VolTer
b118d89eed
Overhaul the top sections of the class reference (Core classes)
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(cherry picked from commit 04562662d3
)
2023-06-16 15:12:10 +02:00
VolTer
2792b520a7
Overhaul the top sections of the class reference (GUI classes)
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(cherry picked from commit 151a4ba6a5
)
2023-06-16 14:56:34 +02:00
Rindbee
fd08e35cd3
Add instructions for configuring CheckBox as a radio button
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(cherry picked from commit 3dc487b450
)
2023-06-16 14:56:16 +02:00
Ninni Pipping
465f363c77
Minor grammar fixes to documentation
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(cherry picked from commit 17fb77223c
)
2023-06-16 14:44:53 +02:00
Haoyu Qiu
605b6e568f
Fix code tag typo in class reference
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(cherry picked from commit 85f137912d
)
2023-06-16 14:44:53 +02:00
Silc Lizard (Tokage) Renew
c5c27e64ea
Remove out-dated lines from class reference of Skeleton3D
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(cherry picked from commit 26cc4bbd82
)
2023-06-16 14:44:52 +02:00
VolTer
a4e8ba9b5d
Overhaul the top sections of the class reference (Animation classes)
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(cherry picked from commit 4af3fc7e26
)
2023-06-16 14:44:52 +02:00
Yuri Sizov
0934545d23
Validate code tags in documentation for potential params
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Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
(cherry picked from commit 391eccca76
)
2023-06-16 14:44:52 +02:00
Dipal Zambare
3aea815a05
Fix typo in CS notification example of the Object class
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(cherry picked from commit 41ac5a406e
)
2023-06-16 14:37:53 +02:00
Ninni Pipping
41b10f1222
Clarify range of various ID values are 32 bit
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(cherry picked from commit 8cf98dda23
)
2023-06-16 14:37:53 +02:00
skyace65
a7ba5e9939
Fix incorrect Polygon2D description
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(cherry picked from commit 7d9a0f1fe7
)
2023-06-16 14:37:53 +02:00
FranckRJ
d6e73cabad
Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
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Also added a warning explaining that despite its name the texture isn't mirrored.
(cherry picked from commit 4e06f611b8
)
2023-06-16 14:37:52 +02:00
jess3jane
3fbf460a9f
Accurately document StringName comparisons
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(cherry picked from commit 2f9121dea6
)
2023-06-16 14:37:52 +02:00
Max Hilbrunner
75e5bf789d
Small docs syntax fixes
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(cherry picked from commit a521b85976
)
2023-05-19 16:15:36 +02:00
Yuri Sizov
eced93a3f5
Revert "Improve the UX of ViewportTexture in the editor"
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This reverts commit b91b8fce43
.
2023-05-18 21:46:40 +02:00
voidshine
9a88b47cb1
Document MIDI zero velocity quirk
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(cherry picked from commit 06d02928b7
)
2023-05-18 19:22:23 +02:00
kleonc
945d669da0
Fix property usage docs referring to removed network flag
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(cherry picked from commit fc92ee6bf4
)
2023-05-18 19:22:22 +02:00
Ninni Pipping
1f7a5f6144
Document limitations of placeholder textures
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(cherry picked from commit bd2e377007
)
2023-05-18 19:22:22 +02:00
VolTer
c37259b181
Add WorkerThreadPool documentation
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(cherry picked from commit bd257092da
)
2023-05-18 19:22:22 +02:00
Rémi Verschelde
47b3f95874
CI: Make codespell checks blocking, but only check changed files
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(cherry picked from commit b226f7e587
)
2023-05-12 13:56:49 +02:00
Hugo Locurcio
7d0af7d10f
Document high performance cost of turbulence in ParticleProcessMaterial
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- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
(cherry picked from commit f10759489d
)
2023-05-12 12:31:58 +02:00
lawnjelly
efbb28d09a
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit 50c5ed4876
)
2023-05-12 12:31:23 +02:00
Rindbee
b91b8fce43
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e854
)
2023-05-12 12:31:22 +02:00
kobewi
1146172b30
Prevent errors when using ViewportTexture
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(cherry picked from commit 1b9802fa8c
)
2023-05-12 12:31:22 +02:00
David Snopek
2a8501e1a2
Add missing documentation for MultiplayerPeerExtension
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(cherry picked from commit 4d13be3c5e
)
2023-05-12 12:31:22 +02:00
stmSi
25ab61f82a
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90d
)
2023-05-12 12:31:21 +02:00
Hugo Locurcio
35fa05fa51
Document caveats related to exported project binary resource conversion
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(cherry picked from commit febc674f48
)
2023-05-12 12:31:21 +02:00
Hugo Locurcio
2d7228251d
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
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This brings the overall class reference completion percentage from 87% to 92%.
(cherry picked from commit 5056c427d3
)
2023-05-12 12:31:19 +02:00
Ninni Pipping
9a5af8e793
Clarify that event handling does not affect Input
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(cherry picked from commit 732ad382a6
)
2023-05-12 12:14:45 +02:00
Michael Alexsander
b7206e25bf
Improve some descriptions in the OS docs
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(cherry picked from commit 6db12c5e50
)
2023-05-12 12:11:23 +02:00
Aaron Franke
f49c69a1e7
Fix small mistake in docs, "antecedents" -> "ancestors"
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(cherry picked from commit 740b0713a2
)
2023-05-12 12:07:02 +02:00
VolTer
78c190f4f5
Add an example for how to use AudioStreamGenerator
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(cherry picked from commit 9d77caaf95
)
2023-05-12 12:07:02 +02:00
VolTer
e530168fb8
Document TextServerDummy
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(cherry picked from commit c8e06fe838
)
2023-05-12 12:07:02 +02:00
UltraBIF
4b63ce83d2
Fixed various typos across the docs
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(cherry picked from commit 8106d33d0f
)
2023-05-12 12:07:02 +02:00
Bastiaan Olij
a5cb7a5eb5
Expose viewports render targer RID
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(cherry picked from commit ab60d3b65c
)
2023-05-12 12:07:01 +02:00
kobewi
0277f57b6f
Some clarifications on screen-space coordinates
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(cherry picked from commit 33b9be27d3
)
2023-05-12 12:07:01 +02:00
Pedro J. Estébanez
908325c29e
Fix unsupported sampler filter used for voxel GI
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(cherry picked from commit 09aa1bbdb3
)
2023-04-27 08:43:30 +02:00
Devin
1b74572377
Updated GDScript example to use clear_surfaces() and C Sharp example to use ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove()
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(cherry picked from commit 3b615ed789
)
2023-04-27 08:41:23 +02:00
VolTer
7f09c3d2fc
Provide an example on how to use ImmediateMesh
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(cherry picked from commit 4eabad6c26
)
2023-04-26 14:51:01 +02:00
Winston
b9e75e50dc
Document automatic center mode using shape origins
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(cherry picked from commit 7b30d7da51
)
2023-04-26 14:51:01 +02:00
Ninni Pipping
08ec4a82bd
Add information about how Engine.time_scale
affects Timers
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(cherry picked from commit 16a1465380
)
2023-04-26 14:51:00 +02:00
VolTer
7b59361637
Document why Gradient.reverse() doesn't reverse constant gradients
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(cherry picked from commit f21d13600e
)
2023-04-26 14:50:59 +02:00
Hugo Locurcio
f5721ca61a
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07d
)
2023-04-26 14:29:27 +02:00
Hugo Locurcio
39c0392a64
Document using AnimatableBody when needed in StaticBody description
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(cherry picked from commit 68117d2fc7
)
2023-04-26 14:14:05 +02:00
Haoyu Qiu
2eb29d0684
Fix various typos in the classref
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(cherry picked from commit 766807506c
)
2023-04-24 17:08:56 +02:00
Paweł
32dc3b66ab
Remove double thes from documentation
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(cherry picked from commit 4431cdd154
)
2023-04-24 17:08:56 +02:00
David Giardi
75f3ce618e
Fix blurry borders on antialiased FlatStyleBox
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This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.
The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
(cherry picked from commit 2ef20045b1
)
2023-04-24 17:08:55 +02:00
Ninni Pipping
13f368067f
Improve description of Callable.bind/unbind
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(cherry picked from commit 0332fd5e8f
)
2023-04-24 17:03:58 +02:00