Commit Graph

10798 Commits

Author SHA1 Message Date
SaracenOne
3c2e7b38cd Remove read-only status from EditorDebuggerRemoteObject 2022-09-08 14:34:31 +01:00
Rindbee
6c9726e7a7 Fix Skeleton3DEditor crash 2022-09-03 15:59:59 +08:00
Rémi Verschelde
9dfa14d5c2 Merge pull request #65181 from fire-forge/corner-details 2022-09-02 23:19:51 +02:00
Rémi Verschelde
18ee0da032 Merge pull request #65256 from RedMser/unrounds-your-corners 2022-09-02 23:16:12 +02:00
Rémi Verschelde
c9b3d208e1 Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-space 2022-09-02 23:14:59 +02:00
Rémi Verschelde
77ca96fd73 Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint 2022-09-02 23:13:20 +02:00
Yuri Sizov
74fc44a242 Fix property revert logic in the sectioned inspector
Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
2022-09-02 21:15:04 +03:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser range property hint to or_less
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
RedMser
7664ea8c97 EditorTheme: Remove rounded corners for all popups
Expands #59045 to apply to all kinds of popups,
since they all render as separate windows.
2022-09-02 18:24:33 +02:00
Micky
126216eda0 Improve Docs' inheritance tree icons on newline
Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
2022-09-02 15:56:28 +02:00
Rémi Verschelde
3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
Rémi Verschelde
fe2cf6e406 Merge pull request #65210 from YuriSizov/control-customizable-cache-p3 2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
Yuri Sizov
fc7cef8dec Fix theme propagation in various parts of the editor 2022-09-02 13:18:31 +03:00
Rémi Verschelde
5a136ee490 Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
4fc86b2ce5 Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialog 2022-09-01 23:47:49 +02:00
Rémi Verschelde
5263fd5343 Merge pull request #64198 from Geometror/add-bitmap-tests 2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
kobewi
73929bef73 Rework oriented containers 2022-09-01 22:13:46 +02:00
Hugo Locurcio
8611b712dc
Improve the editor's Add Metadata dialog
- Mention the node name in the dialog title.
- Improve error messages to be more descriptive.
2022-09-01 19:03:40 +02:00
Hendrik Brucker
ea0472fecf Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
d214956925
Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon 2022-09-01 17:02:24 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 2022-09-01 17:02:04 +02:00
FireForge
b42d692648 Decrease StyleBoxFlat corner detail in editor theme
Also makes some minor changes to other areas of the editor theme.
2022-09-01 10:01:10 -05:00
kobewi
7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Micky
ad5ff9f78f Mark Script button if it's tool in Scene Tree Editor
Also adds a note on the tooltip if the Script is tool.

The color is the same one used on the Script Editor's script list.
2022-09-01 12:29:18 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis 2022-09-01 09:36:11 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
Zhehang Ding
69fe6336f1 Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
Yuri Sizov
93078ea551 Unite GradientEdit and GradientEditor as editor-only widget 2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
RedMser
96bdcfd447 Fix #65122: disambiguate_filenames freeze 2022-08-31 13:36:47 +02:00
Haoyu Qiu
97f547a63a Fix crash when toggling flag property value 2022-08-31 15:50:23 +08:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Rémi Verschelde
36a5160ad7
Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 07:38:42 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde
292b94b97c
Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style
Improve style and add contextual highlight to the editor launch pad
2022-08-30 21:18:41 +02:00
Twarit Waikar
a62b0ec904 VCS: Improve VCS UI/UX by QoL changes
The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
2022-08-31 00:27:08 +05:30
Twarit Waikar
1bb5e65798 VCS: Replace usage of varray() by using callable_mp::bind() 2022-08-31 00:01:42 +05:30
Twarit Waikar
c698e4f5f9 VCS: Fix empty metadata items being moved across stages 2022-08-31 00:01:42 +05:30
Twarit Waikar
ef9885f81a VCS: Load a GDExtension instead of Script + UI port from 3.5 2022-08-31 00:01:42 +05:30
Twarit Waikar
4656ea8977 VCS: Port Godot 3.5's VCS features to GDExtension 2022-08-31 00:01:42 +05:30