Rémi Verschelde
98b50eb308
Merge pull request #81565 from timothyqiu/typos
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Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref
2023-09-12 12:02:50 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
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Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
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Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Haoyu Qiu
2c59c59270
Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref
2023-09-12 16:16:32 +08:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
0545ed5c71
Merge pull request #81355 from ryanabx/features/enforce-static-typing
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Add an optional `untyped_declaration` warning
2023-09-12 08:49:57 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
ryanabx
14edf044af
Add "untyped_declaration" warning
2023-09-11 09:39:10 -05:00
Rémi Verschelde
218a27a859
Merge pull request #81517 from Calinou/doc-scrollcontainer-signal-touch-only
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Document ScrollContainer signals being emitted for touch events only
2023-09-11 15:40:28 +02:00
Rémi Verschelde
b84061ba2a
Merge pull request #70080 from aaronfranke/type-convert
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Add a type conversion method to Variant Utility and expose to scripting
2023-09-11 15:34:59 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
Hugo Locurcio
d01184fbb7
Document ScrollContainer signals being emitted for touch events only
2023-09-10 18:26:13 +02:00
AcatXIo
7d69a5ba50
Fix sign(NAN) returning 1.
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Fixes #79036 . sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
5fef875cd8
Merge pull request #81070 from groud/improve_tilemap_performances
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Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting
2023-09-08 10:12:48 -05:00
Gilles Roudière
8c1e28237b
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
Rémi Verschelde
b4cf5c51ca
Merge pull request #81445 from timothyqiu/default-layout
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Fix description of dock slot usage in the documentation
2023-09-08 11:54:25 +02:00
Haoyu Qiu
6cdf5eff21
Fix description of dock slot usage in the documentation
2023-09-08 17:52:15 +08:00
Rémi Verschelde
b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
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Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde
6c4266271d
Merge pull request #67082 from Mickeon/resource-screw-you-setup-local-to-scene
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Deprecate Resource.`setup_local_to_scene`
2023-09-08 11:50:37 +02:00
Aaron Franke
c1c0ee3faf
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Micky
0af2467029
Unexpose Resource.`setup_local_to_scene`
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Good riddance.
Also modifies a note in ViewportTexture
2023-09-06 23:38:42 +02:00
Yuri Sizov
16957fd35b
Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
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Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
Milan Gruner
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
Haoyu Qiu
4675e047bb
Fix unmatched brackets in the documentation
2023-09-05 15:57:39 +08:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
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Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Malcolm Nixon
22de1b31b5
Added XR tracking-state change signals
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Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Rémi Verschelde
7dc14db283
Merge pull request #81232 from wlsnmrk/lineedit-reference-typos
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Fix typos in LineEdit documentation
2023-09-02 14:32:10 +02:00
Rémi Verschelde
b842c73acc
Merge pull request #81228 from raulsntos/docs/code_to_constants
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Use `[constant]` instead of `[code]` when possible
2023-09-02 14:31:46 +02:00
Rémi Verschelde
865879faf9
Merge pull request #81227 from raulsntos/docs/int
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Fix int's C# documentation
2023-09-02 14:31:23 +02:00
Rémi Verschelde
f383249f6f
Merge pull request #81212 from mateuseap/fix/meshDataToolClassReference
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Fix misleading description of `MeshDataTool.get_vertex()` method
2023-09-02 14:31:00 +02:00
Mark Wilson
5f9d5a0cea
Docs: Fix typos for LineEdit reference
2023-09-01 12:22:10 -04:00
Raul Santos
0897a795c3
Fix int's C# documentation
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- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
2023-09-01 17:00:09 +02:00
Raul Santos
03add1f6d8
Use `[constant]` instead of `[code]` when possible
2023-09-01 16:57:53 +02:00
Rémi Verschelde
e3522e0d85
Merge pull request #81190 from timothyqiu/nav-agent-3d-doc
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Fix typos in NavigationAgent3D documentation
2023-09-01 16:02:59 +02:00
Rémi Verschelde
fa3072f625
Merge pull request #81087 from mateuseap/docs/tweenClassReference
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Add a note about `SceneTree.create_tween()` method
2023-09-01 16:01:47 +02:00
Mateus Elias
fe45774f59
Fix misleading description of MeshDataTool.get_vertex() method
2023-08-31 21:13:34 -03:00
Jcrespo
528a76486c
Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
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GDScript has the following built-in trigonometry functions:
- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`
However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:
- `asinh()`
- `acosh()`
- `atanh()`
Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.
References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Mateus Elias
5030549c7b
Add a note about create_tween() method of SceneTree class
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Add note regarding SceneTree.create_tween() method behavior.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-31 17:50:15 -03:00
Haoyu Qiu
2fcfe99059
Fix typos in NavigationAgent3D documentation
2023-08-31 17:30:19 +08:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
Rémi Verschelde
d4465dbef4
Merge pull request #81084 from MewPurPur/improve-line2d-docs
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Improve Line2D documentation
2023-08-30 08:46:15 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
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Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
AcatXIo
45aa5bfe3c
Grammatical improvements for the RayCast 2D and 3D class references.
2023-08-29 16:33:45 +02:00
Rémi Verschelde
922689c801
Merge pull request #81127 from KoBeWi/errors_begone
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Prevent errors if Tween callback's object is freed
2023-08-29 15:07:35 +02:00