Zak
c3cfb87548
Allow multiple editor instances to use different ports
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Previously if more than one Godot editor was running then the debugger of one editor would not work because both editors were trying to connect on the same port.
This commit attempts to fix this by allowing the debugger to change the port at runtime in such cases.
2021-05-01 11:32:10 +02:00
PouleyKetchoupp
d8f681029f
Support for Dynamic BVH as 2D Physics broadphase
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List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
MaxStgs
b4cc8ed6f2
Fix BakedLightmap bias bound check
2021-04-30 15:16:51 +05:00
Hugo Locurcio
1f0e570216
Document that `SceneTree.call_group()` is deferred
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(cherry picked from commit 7516ff3805
)
2021-04-30 12:15:24 +02:00
Sergey Minakov
f9535554fa
[iOS] Nonnegative start index for virtual keyboard range
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(cherry picked from commit 275772818d
)
2021-04-30 12:15:24 +02:00
Rémi Verschelde
5a20cef857
Merge pull request #48308 from bruvzg/fix_fontdata_race
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Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-30 12:12:20 +02:00
Rémi Verschelde
859946d27a
Merge pull request #48320 from Faless/js/3.x_modern_emcc
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[3.x] [HTML5] Fix build for recent emscripten versions.
2021-04-30 09:38:21 +02:00
Fabio Alessandrelli
b0f6dec02e
[HTML5] Fix build for recent emscripten versions.
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Library suffix should be `.a`, the `EXTRA_` in
`EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated.
2021-04-30 08:02:21 +02:00
PouleyKetchoupp
0ba5001fb6
Expose get_debug_mesh in Shape to scripting API
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Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:20:29 -07:00
bruvzg
301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-29 23:27:52 +03:00
Rémi Verschelde
3f5c106e64
Merge pull request #48276 from thebestnom/cherrypick/allow-build-android-with-symbols
2021-04-29 21:15:42 +02:00
Rémi Verschelde
594764c2ec
Revert "make 2d constraint solving more deterministic by solving in push order"
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This reverts commit 266314ba26
.
There seems to be some performance concerns, so reverting the cherry-pick for
now and we'll revisit later (see https://github.com/godotengine/godot/pull/44112#issuecomment-829426790 ).
2021-04-29 19:12:19 +02:00
Rémi Verschelde
780188a7b3
Merge pull request #48301 from akien-mga/3.x-scons-thirdparty-lib-depends
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[3.x] SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 17:20:11 +02:00
Rémi Verschelde
e94161dada
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
(cherry picked from commit c7b53c03ae
)
2021-04-29 16:57:00 +02:00
Rémi Verschelde
0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks
2021-04-29 13:48:49 +02:00
Rémi Verschelde
e20b8b00d5
Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded
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Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
2021-04-29 13:36:47 +02:00
Rémi Verschelde
f94e76644a
Merge pull request #47938 from smix8/doc_skeletonik_3x
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[3.x] Document SkeletonIK
2021-04-29 13:34:16 +02:00
Rémi Verschelde
606073db06
Merge pull request #47173 from LightningAA/graphedit-zoom-cherrypicks
2021-04-29 13:33:17 +02:00
Rémi Verschelde
d252ef4c5e
Merge pull request #46527 from kuruk-mm/3_2_lineedit
2021-04-29 13:32:33 +02:00
Rémi Verschelde
880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication
2021-04-29 13:31:27 +02:00
Rémi Verschelde
188147e82c
Merge pull request #48259 from akien-mga/scenetree-global_menu_action-types
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SceneTree: Fix type hints for `global_menu_action` signal
2021-04-29 13:27:32 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom `copymem`/`zeromem` defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
David Snopek
1db31d0afa
Fixes #48178 : WebXR broken when built with Emscripten 2.0.13 or later
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(cherry picked from commit b77925d246
)
2021-04-29 12:30:36 +02:00
Rémi Verschelde
d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
(cherry picked from commit cd8d321961
)
2021-04-29 12:30:10 +02:00
Johannes Witt
41a016c1e8
Fix CSG Path Polygon cache being removed after connect
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fixes #30229
(cherry picked from commit bab36f1273
)
2021-04-29 12:29:28 +02:00
Rémi Verschelde
1489b814aa
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
(cherry picked from commit d88e1f04df
)
2021-04-29 12:28:51 +02:00
Fabio Alessandrelli
bfe182f221
[Net] Fix socket poll timeout on Windows.
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Now correctly computes the timeout value in milliseconds.
(cherry picked from commit 46f7b0f74b
)
2021-04-29 12:28:31 +02:00
Lightning_A
e4addffde1
Put physics override parameters in their own group and document that areas can be used to influence audio
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(cherry picked from commit 80b1a29c46
)
2021-04-29 12:27:31 +02:00
Aaron Franke
d304187357
Warn when creating a script with the same name as the parent class
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(cherry picked from commit 5a9037f828
)
2021-04-29 12:23:33 +02:00
Michael Alexsander
917630107c
Select non-perfect matches if necessary in the Search Help dialog
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(cherry picked from commit 77597ea47c
)
2021-04-29 11:41:51 +02:00
Michael Alexsander
b406e904ec
Fix EditorInspector not updating its theme on rare occasions
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(cherry picked from commit efa3927b49
)
2021-04-29 11:40:13 +02:00
floppyhammer
4628ab2a15
ImproveCompletionPanelPositionInShaderEditor
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(cherry picked from commit e927a9fef0
)
2021-04-29 11:35:52 +02:00
David Hoppenbrouwers
224fce946b
Fix joint RID not being passed to _set in PhysicalBone
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Also remove default RID() argument from JointData._set()
(cherry picked from commit 41e00b6787
)
2021-04-29 11:30:17 +02:00
univeous
43d3eca5e9
allow input echo when changing ui focus
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(cherry picked from commit f5b506763e
)
2021-04-29 11:27:56 +02:00
lupoDharkael
a5842a8362
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
(cherry picked from commit f2e906496b
)
2021-04-29 11:27:56 +02:00
Jordan Schidlowsky
266314ba26
make 2d constraint solving more deterministic by solving in push order
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(cherry picked from commit 043b6c2d93
)
2021-04-29 11:27:56 +02:00
Lyuma
11b8b8ad27
Allow renaming bones and blendshapes.
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(cherry picked from commit d13568a8d1
)
2021-04-29 11:27:56 +02:00
Pasi Nuutinmaki
f8c4ffcdde
Fix area calculation of Face3
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There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.
"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
(cherry picked from commit a165eed73b
)
2021-04-29 11:10:50 +02:00
skyace65
c05ff94b84
Improve SpriteFrames get_animation_loop description
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(cherry picked from commit d311c48d6a
)
2021-04-29 11:09:20 +02:00
Rémi Verschelde
0469698b5f
Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture
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doc: Mark LargeTexture as deprecated (removed in 4.0)
2021-04-29 09:45:20 +02:00
thebestnom
0477256793
[Android] fix generateDevTemplate
2021-04-28 22:00:25 +03:00
thebestnom
fd7141fc03
[Android] Allow to build dev template with symbols
2021-04-28 22:00:25 +03:00
Rémi Verschelde
25b170599b
Merge pull request #47129 from mortarroad/3.x-fix-directional-light-order
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Fix draw order of transparent materials with multiple directional lights
2021-04-28 19:03:37 +02:00
Hugo Locurcio
8df0e61cc2
Document that clearcoat/rim lighting is not visible on unshaded materials
2021-04-28 17:40:14 +02:00
Rémi Verschelde
31581ca429
Merge pull request #46687 from QbieShay/fix-particle-rotate-y
2021-04-28 17:08:44 +02:00
Rémi Verschelde
135fd8ff8c
Merge pull request #34008 from ricmzn/fix-viewport-texture-flags
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GLES3: Allow repeat flag in viewport textures
2021-04-28 17:04:47 +02:00
Rémi Verschelde
e9efc349ac
Merge pull request #47582 from clayjohn/GLES3-fix-multimesh-modulate
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Fix multimesh being colored by other nodes GLES3
2021-04-28 17:02:00 +02:00
Rémi Verschelde
8ec14c917f
Merge pull request #47469 from HEAVYPOLY/ios-pen-pressure
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Add iOS pen pressure
2021-04-28 17:01:05 +02:00
Rémi Verschelde
a706fb11e5
Merge pull request #47943 from nekomatata/joint-check-body-types-3.x
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[3.x] Fix errors related to joints setup with two non-dynamic bodies
2021-04-28 16:58:23 +02:00
Rémi Verschelde
3ded745305
Merge pull request #47887 from Pineapple/separate-set-3x
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[3.x] Separate set.h from map.h
2021-04-28 16:58:09 +02:00