Commit Graph

56606 Commits

Author SHA1 Message Date
Rémi Verschelde 8dabb4c80d
Merge pull request #80423 from sepTN/test-packed-scene-v2
Improve PackedScene unit test for complex scene
2023-08-10 14:54:22 +02:00
Rémi Verschelde 67543e963d
Merge pull request #80414 from DarioSamo/multimesh-motion-vectors
Improve handling of motion vectors for multimesh instances.
2023-08-10 14:53:58 +02:00
Rémi Verschelde b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Rémi Verschelde 11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.
2023-08-10 14:04:19 +02:00
Ryan Roden-Corrent d6a83a6bac
Implement numeric blender-style transforms.
This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:

g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane

Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.

This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.

This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
bruvzg 9a6ecda591
[Editor Log] Clear rich print tags only after the last line. 2023-08-10 09:48:53 +03:00
Sai-Suraj-27 c2fd9b6d72 Fixed tiny spelling error in doc\classes\NavigationAgent2D.xml 2023-08-10 12:07:56 +05:30
ajreckof 1eb3d99ff7 Fix CodeEdit completion being very slow in certain cases 2023-08-10 08:15:41 +02:00
bruvzg 231c07d1af
Fix API validation script on macOS. 2023-08-10 08:46:34 +03:00
Rémi Verschelde 013e8e3afb
Merge pull request #80462 from KoBeWi/tfw_your_bugfix_makes_things_worse
Fix TileSet with TileMap handling
2023-08-10 00:44:13 +02:00
Rémi Verschelde d76b97e904
Merge pull request #80443 from lotuspar/lotuspar-patch-1
Consistency for NodePath doc code examples
2023-08-10 00:43:50 +02:00
Rémi Verschelde 7257d1667e
Merge pull request #80441 from Calinou/editor-torusmesh-inspector-hint-or-greater
Allow setting values greater than the maximum in TorusMesh inspector
2023-08-10 00:43:27 +02:00
Rémi Verschelde 49f0d8cee3
Merge pull request #80279 from Sauermann/fix-x11-mouse-window-event-crash
Track hovered `Window` in `DisplayServerX11`
2023-08-10 00:43:00 +02:00
kobewi f02133a4a2 Fix TileSet with TileMap handling 2023-08-09 23:50:45 +02:00
Rémi Verschelde 5cfa9a0d7b
Merge pull request #80432 from rsubtil/fix_linux_joypad_on_thread
Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 17:46:37 +02:00
Rémi Verschelde 1b132b7c23
Merge pull request #80377 from YuriSizov/importers-are-made-to-be-alone
Register and cleanup resource importer singletons in a predictable way
2023-08-09 17:46:33 +02:00
Rémi Verschelde 8375f73680
Merge pull request #80355 from jcovin293/issue/80347/fix-missing-ellipsis
Fix menu items that trigger secondary interface missing ellipsis
2023-08-09 17:46:26 +02:00
Ricardo Subtil 1bb73b0689
Ensure `joy_connection_changed` is emitted on the main thread 2023-08-09 15:32:06 +01:00
Yuri Sizov 951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
RandomWalrus13 585633ea85 Fix menu items that trigger secondary interface missing ellipsis
fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde 11ea4dc466
Merge pull request #80439 from bruvzg/macos_mouse_enter_exit
[macOS] Fix missing mouse exit events on window close.
2023-08-09 15:20:39 +02:00
Rémi Verschelde 821579e804
Merge pull request #80422 from AThousandShips/shader_test_fix
Remove use of `std::string` in test
2023-08-09 15:20:36 +02:00
Rémi Verschelde d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde 08e5dea630
Merge pull request #80357 from OXTyler/master
Fix Windows console wrapper and icon being swapped
2023-08-09 15:20:28 +02:00
Rémi Verschelde f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde 75c979e48d
Merge pull request #80256 from garychia/stack_var_debug
Avoid retrieving the object ID of a stack variable if it is nil
2023-08-09 15:20:20 +02:00
Rémi Verschelde 835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
Rémi Verschelde 3a0086eb6f
Merge pull request #78426 from Daylily-Zeleen/daylily-zeleen/graph_edit_virtual
Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 15:20:07 +02:00
Dario 5155870d64 Improve handling of motion vectors for multimesh instances.
Fixes #67287. There was a subtle error where due to how enabling motion vectors for multi-meshes was handled, only the first instance would have a valid transforms buffer and the rest would point to an invalid buffer. This change moves over the responsibility of enabling motion vectors only when changes happen to the individual 3D transforms or the entire buffer itself. It also fixes an unnecessary download of the existing buffer that'd get overwritten by the current cache if it exists. Another fix is handling the case where the buffer was not set, and enabling motion vectors would not cause the buffer to be recreated correctly.
2023-08-09 08:17:07 -03:00
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of `Window`
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Markus Sauermann a7c5849f98 Track hovered `Window` in `DisplayServerX11`
Send mouse-entered/exited window-events only when necessary
2023-08-09 12:20:23 +02:00
Hugo Locurcio c751f190c9
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
Firefox will always report the user's GPU as a GeForce GTX 980 in
an attempt to make fingerprinting more difficult.
This is not the case in Chromium-based browsers though.
2023-08-09 11:43:22 +02:00
Gio 15aa04314d
Consistency for NodePath doc code examples
Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
Hugo Locurcio acd5dee478
Allow setting values greater than the maximum in TorusMesh inspector
This is consistent with other PrimitiveMeshes' behavior.
2023-08-09 10:14:00 +02:00
Ninni Pipping 6ca1432daf Remove use of `std::string` in test
Avoiding using the standard library here
2023-08-09 10:04:53 +02:00
bruvzg 78caaf3717
[macOS] Fix missing mouse exit events on window close. 2023-08-09 10:23:57 +03:00
kobewi c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg 8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Septian 56d7ff6e93 Improve PackedScene unit test for complex scene 2023-08-09 00:28:53 +07:00
Daylily-Zeleen 2f0639e7ae Make GraphEdit's cpp virtuals equal to gdscript. 2023-08-09 00:21:35 +08:00
Rémi Verschelde f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Rémi Verschelde 0ce1ca4677
Merge pull request #80402 from timothyqiu/overrun-icon
Fix Button text when overrun is not trim nothing
2023-08-08 17:00:46 +02:00
Rémi Verschelde 310553f2a3
Merge pull request #80384 from akien-mga/tinyexr-1.0.7
tinyexr: Sync with upstream 1.0.7
2023-08-08 17:00:22 +02:00
Rémi Verschelde 8984be0042
Merge pull request #80383 from akien-mga/libwebp-1.3.1
libwebp: Sync with upstream 1.3.1
2023-08-08 16:59:58 +02:00
Rémi Verschelde c1fc27ab7a
Merge pull request #80382 from akien-mga/miniupnpc-2.2.5
miniupnpc: Update to version 2.2.5
2023-08-08 16:59:35 +02:00
Rémi Verschelde 70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde 00de140d46
Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scale
Fix issue with four subpasses always been requested in mobile renderer
2023-08-08 16:58:47 +02:00
Rémi Verschelde b49478acce
Merge pull request #80366 from timothyqiu/option-button-lean-and-mean
Fix OptionButton min size when fit longest item is enabled
2023-08-08 16:58:23 +02:00