Rémi Verschelde
66ce012ca6
GLEW: Define static + enabled and includes via SCons
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
(cherry picked from commit 768e925271
)
2016-06-25 00:24:09 +02:00
marcelofg55
bed17e98c8
Right click->Quit on the godot icon will now close the application on OSX.
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Fixed get_window_position that missed a return on OSX.
(cherry picked from commit 76ab7d3886
)
2016-06-05 00:03:30 +02:00
marcelofg55
331a0aed71
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX
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(cherry picked from commit bb223869e0
)
2016-06-04 22:20:02 +02:00
marcelofg55
280899ee43
Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX
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(cherry picked from commit ba0fbe4f79
)
2016-06-04 22:20:02 +02:00
marcelofg55
4dc2d78d2e
Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries
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(cherry picked from commit eeb83982e2
)
2016-06-04 22:20:02 +02:00
marcelofg55
2bd6e2402b
OS.get_screen_size now returns the correct value on OSX
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(cherry picked from commit b697de92ef
)
2016-05-12 09:05:32 +02:00
Ariel Manzur
227604a566
Fix launching from .app on OSX
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(cherry picked from commit 6962fd91c6
)
2016-04-29 18:05:39 +02:00
eska
91461b588d
Move export GUI debug toggle to export settings window
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(cherry picked from commit ab4caa7953
)
2016-04-29 07:43:23 +02:00
Rémi Verschelde
bac8248316
Remove trailing spaces
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(cherry picked from commit 0a5472e697
)
2016-04-02 22:19:40 +02:00
Hubert Jarosz
424a104666
remove trailing whitespace
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(cherry picked from commit 4a4f247914
)
2016-04-02 22:03:48 +02:00
hondres
827f4a895a
osx: fix inverted horizontal scrolling
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(cherry picked from commit 02eddbf7da
)
2016-04-02 21:57:26 +02:00
Zher Huei Lee
c850fa7331
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba3
)
2016-03-05 13:35:48 +01:00
Rémi Verschelde
130f8fa193
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
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The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626 .
2016-02-17 23:01:27 +01:00
hondres
df4faf8f33
support horizontal mouse wheel, use in text editor
2016-02-04 17:16:22 +01:00
punto-
987bfb4b5e
Update detect.py
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removed -g from linkflags
2016-01-29 17:33:45 -03:00
Ariel Manzur
593b01b709
audio crash
2016-01-29 07:18:53 -03:00
George Marques
f4a39692b9
Change default window size for desktop
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Fix #3149
2016-01-24 17:52:33 -02:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
586e482a98
-Fix parsing of comments in VariantParser, fixes #3175
2015-12-31 10:25:21 -03:00
Ariel Manzur
4a7e5fafb1
thread rename for ios and osx (if called from the thread to be renamed)
2015-12-18 02:58:30 -03:00
santiagopf
c8077de714
utf stuff on osx
2015-12-13 22:21:49 -03:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Didier Vandekerckhove
d48a1bd22d
Added specific get_locale to OSX platform
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The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-16 19:42:26 +02:00
Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
59e1ad2773
disabling theora for now (will be re-written, re-enabled later)
2015-09-10 13:27:15 -03:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Ricardo Pérez
979b931995
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 12:53:55 +02:00
Ricardo Pérez
1d619fad86
Really fixes fullscreen mode in OS X, even during startup
2015-05-05 12:02:47 +02:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Ariel Manzur
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
greay
ef565b9778
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X
2015-02-17 19:19:29 -08:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
hurikhan
928e068f71
-try fixing LLVM color diagnostic on osx
2015-01-13 12:54:23 +08:00
hurikhan
067a0d0e64
osx support for llvm coloring added
2015-01-12 14:04:25 +08:00
Rhody Lugo
08cfad00dd
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30