Commit Graph

10143 Commits

Author SHA1 Message Date
Rémi Verschelde 3d03d73135
Merge pull request #91293 from timothyqiu/look-at-2d
Make it clear `Node2D.look_at()` aligns the +X axis
2024-04-30 17:03:34 +02:00
Rémi Verschelde e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
Goldenlion5648 d2ea303560 document 0, 90, 180, and 270 degree TileMap cell rotations 2024-04-30 09:16:54 -04:00
Yuri Rubinsky d0af8901aa Add a note for `String::reverse` to warn about its implementation 2024-04-30 12:33:28 +03:00
Haoyu Qiu 1e20612940 Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
David Snopek 8ce54d4632 Expose `EditorFileDialog::popup_file_dialog()` to GDScript and GDExtension 2024-04-29 14:49:32 -05:00
Koyper e3efd51592 Add FlowContainer wrap options for center alignment. 2024-04-29 08:26:45 -05:00
Rémi Verschelde 32070144af
Merge pull request #91100 from bruvzg/x_finks
Add symlink API support for Windows, expose symlink methods.
2024-04-29 13:00:37 +02:00
Haoyu Qiu bd519bfbce Make it clear Node2D.look_at() aligns the +X axis 2024-04-29 08:12:26 +08:00
bruvzg fc948e87f6 Add symlink API support for Windows, expose symlink methods. 2024-04-28 19:59:34 +03:00
brennen 9a28cfe717 doc fix typo that flipped the description of
window_set_max_size and window_set_min_size
2024-04-27 16:39:25 -05:00
kit 773a473807 Overhaul multiple caret editing in TextEdit.
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit 154f727c7a Overhaul TextEdit selection.
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Rémi Verschelde bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
Rémi Verschelde 34a12871d0
Merge pull request #85515 from KoBeWi/is_node_part_of_edited_scene_and_being_edited()
Expose `Node.is_part_of_edited_scene()`
2024-04-26 15:13:13 +02:00
Rémi Verschelde 7cb52a676f
Merge pull request #63515 from KoBeWi/script_jumper
Store line change in script navigation history
2024-04-26 15:12:47 +02:00
kobewi 3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
kobewi 0b877a9962 Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
Rémi Verschelde f55b81be1e
Merge pull request #91193 from timothyqiu/tab-icon-size
Allow setting max icon width per tab for TabContainer
2024-04-26 11:09:05 +02:00
Rémi Verschelde 9bb448fd9b
Merge pull request #91189 from emanvidmaker/patch-1
Docs: Fix FileAccess example conflicting with global scope `load`
2024-04-26 11:08:59 +02:00
Rémi Verschelde 0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Alex-Mayo 91c10a238b
Clarify docs for ParticleProcessMaterial emission_box_extents 2024-04-26 10:50:41 +02:00
Haoyu Qiu 779426b2fa Allow setting icon max width for TabContainer 2024-04-26 08:27:27 +08:00
Malcolm Nixon e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
Emanuel Acosta Gonzalez (emanvidmaker) 40651eb642
FileAccess.xml had conflicting function names in its example code
In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
2024-04-25 18:51:37 -04:00
kobewi 3a1246c198 Store line change in script navigation history 2024-04-25 23:22:47 +02:00
Rémi Verschelde 04d708d675
Merge pull request #91129 from timothyqiu/gdscripty
Fix syntax error in `camera_attributes_set_exposure` documentation
2024-04-25 12:11:25 +02:00
Haoyu Qiu 84d01347df Fix syntax error in camera_attributes_set_exposure documentation 2024-04-25 16:01:13 +08:00
Haoyu Qiu 4f4e8589df Fix Tree minimum size calculation
- Take scroll bar space and column title buttons into account
- Fix first column min size sometimes missing one level of indent
- Fix cell min size ignoring text overrun behavior and item inner margin
- Update min size when `hide_root` or `column_title_visible` changes

Wrong description of `item_inner_margin_*` constants is also fixed
2024-04-25 16:00:45 +08:00
kobewi d04d58d387 Clarify transform inheritance of CanvasItem nodes 2024-04-24 16:31:07 +02:00
Rémi Verschelde 17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde bb9457d725
Merge pull request #89247 from 4d49/tab-tooltip
Add text tooltip for TabBar & TabContainer
2024-04-23 19:10:44 +02:00
Rémi Verschelde b39afcda38
Merge pull request #84926 from jsjtxietian/update-worker-thread-doc
Update WorkerThreadPool doc to mention every task should be waited so that any allocated resources can be cleaned up.
2024-04-23 19:10:39 +02:00
Mansur Isaev b37ddfc606 Add tab tooltip text 2024-04-23 08:28:48 +04:00
Rémi Verschelde b7bc667fe1
Merge pull request #90985 from Fulanko/fix-class-docs-os_get_cmdline_args
Fix incorrect C# in `OS.get_cmdline_args` docs
2024-04-22 22:18:37 +02:00
Rémi Verschelde 2980a6b295
Merge pull request #90916 from Naros/expose-classdb-class-get-property-default-value
Expose `ClassDB::class_get_property_default_value` method
2024-04-22 22:18:26 +02:00
fulanko 1f32b22937 Fix incorrect c# in OS.get_cmdline_args 2024-04-22 19:16:31 +02:00
bruvzg a116801ec7
Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
Rémi Verschelde e7dc4b4b6b
Merge pull request #90962 from TokageItLab/2or3
Correct AnimationNode documentation where it mentions multiple inputs
2024-04-22 12:53:43 +02:00
Rémi Verschelde bfca90acb7
Merge pull request #90935 from smix8/navdata_append
Add NavigationMeshSourceGeometryData append functions
2024-04-22 12:53:32 +02:00
Rémi Verschelde 7599be9437
Merge pull request #90907 from KoBeWi/null_tile_exception
Don't store TileMapLayer data if empty
2024-04-22 12:53:21 +02:00
Rémi Verschelde ab57e8d5a3
Merge pull request #90834 from lyuma/surfacetool_create_from_arrays
Expose `create_from_arrays` in SurfaceTool and cleanup some naming
2024-04-22 12:53:05 +02:00
Rémi Verschelde bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde 504d01b61e
Merge pull request #90403 from bruvzg/file_resize
[FileAccess] Implement `resize` method.
2024-04-22 12:51:55 +02:00
Rémi Verschelde 0b89b8b64c
Merge pull request #90368 from Naros/expose-classdb-is-enum-bitfield
Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield`
2024-04-22 12:51:51 +02:00
Rémi Verschelde 79557e7d0b
Merge pull request #76725 from smix8/meshbake_blendshapemix_4.x
Add option to bake a mesh from blend shape mix
2024-04-22 12:51:29 +02:00
smix8 2594c57361 Add NavigationMeshSourceGeometryData append functions
Adds append functions to NavigationMeshSourceGeometryData.
2024-04-21 04:57:05 +02:00
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Silc Lizard (Tokage) Renew 1f02426b2f Correct AnimationNode document where it mentions multiple inputs 2024-04-21 05:16:13 +09:00
Lyuma a99756a07f Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
Chris Cranford fdf31011a5 Expose ClassDB::class_get_property_default_value method 2024-04-19 13:51:28 -04:00
Chris Cranford c936ee54ee Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield` 2024-04-19 12:46:36 -04:00
kobewi c7b6cf9f6d Don't store TileMapLayer data if empty 2024-04-19 18:05:48 +02:00
Rémi Verschelde fba6803486
Merge pull request #90876 from smix8/source_geometry_callback
Add navigation mesh source geometry parsers and callbacks
2024-04-19 16:28:30 +02:00
Rémi Verschelde 00c847a629
Merge pull request #90862 from RadiantUwU/change_stuff
Remove experimental flag from `remove_user_signal()`.
2024-04-19 16:28:18 +02:00
Rémi Verschelde 1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
smix8 58593d1bb7 Add navigation source geometry parser callbacks
Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Lyuma bb9674c1b1 Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
Malcolm Nixon 823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Bogdan Inculet 8caa1b8783 Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
Radiant 75bca7d112 Remove experimental flag. 2024-04-18 19:37:05 +03:00
Rémi Verschelde 2d884ba70c
Merge pull request #90797 from Geometror/vsnode-comment-compat
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +02:00
Rémi Verschelde be9b298317
Merge pull request #90780 from lyuma/skeletonik3d_compat
Add SkeletonIK3D `get`/`set_interpolation` compat from #87888
2024-04-18 12:24:44 +02:00
Rémi Verschelde 866f2c56f7
Merge pull request #90674 from RadiantUwU/change_stuff
Implement `Object.remove_user_signal(signal: StringName)`
2024-04-18 12:24:34 +02:00
Rémi Verschelde 1a89b60549
Merge pull request #90651 from Muller-Castro/folder-color
Fix folder colors not present in editor dir dialog
2024-04-18 12:24:30 +02:00
Lyuma cb7ef2b8de Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
Radiant e263b11cdd Implement remove_user_signal()
Co-authored-by: Timothe Bonhoure <tbonhoure@ymail.Com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-18 11:22:59 +03:00
Hendrik Brucker 735c45dc8e [Compatibility] Add stub for VisualShaderNodeComment 2024-04-18 02:39:29 +02:00
Hugo Locurcio 1e8526659c
Add minimum width/height to dialog buttons
This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.

This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00
Rémi Verschelde ec2e394d04
Merge pull request #90766 from AThousandShips/file_doc
[Doc] Clarify behavior of `FileAccess.get_line`
2024-04-17 10:59:17 +02:00
Rémi Verschelde 82b36cccc7
Merge pull request #90756 from vnen/gdscript-warning-enum-without-default
GDScript: Warn when enum variable has no default
2024-04-17 10:59:07 +02:00
Rémi Verschelde ce0744866d
Merge pull request #90747 from smix8/remove_constrain_avoidance
Remove experimental `constrain_avoidance` from `NavigationRegion2D`
2024-04-17 10:58:55 +02:00
Rémi Verschelde 84457f66bb
Merge pull request #90189 from Naros/expose-goto-help
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Chris Cranford d8f1287bcf Expose `goto_help` for GDExtension on `ScriptEditor` 2024-04-16 19:32:33 -04:00
Muller-Castro c8ef9e6955 Fix folder colors not present in editor dir dialog 2024-04-16 16:21:49 -03:00
A Thousand Ships b804193f08
[Doc] Clarify behavior of `FileAccess.get_line`
Specifies that the line excludes any newline or carriage return
characters.
2024-04-16 19:22:40 +02:00
smix8 df66a55ef3 Remove experimental constrain_avoidance from NavigationRegion2D
Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
George Marques f9048fcd7d
GDScript: Warn when enum variable has no default
The default will always be set to `0`, so if it's not a valid value in
the enum, the warning is shown.
2024-04-16 11:46:59 -03:00
Rémi Verschelde dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde 8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
Rémi Verschelde 7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
kobewi dce4a3e4c2 Add get_process_exit_code() method 2024-04-16 12:46:15 +02:00
Haoyu Qiu 8d1cb7e74c Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
Hugo Locurcio ed540964ee
Add an editor setting to import resources while unfocused
This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.

The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +02:00
kobewi 49e69fabba Add automatic checking for engine updates 2024-04-15 15:08:27 +02:00
Rémi Verschelde a44b0b6dc1
Merge pull request #90685 from timothyqiu/auto-translate-legacy
Don't store deprecated `auto_translate` property
2024-04-15 10:00:38 +02:00
Rémi Verschelde 673e770a8d
Merge pull request #90575 from TokageItLab/boneattachment-performance
Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal
2024-04-15 10:00:26 +02:00
Haoyu Qiu 48f1e5b561 Don't store deprecated auto-translate property 2024-04-15 14:23:24 +08:00
Rémi Verschelde 41fc152232
Merge pull request #90633 from YeldhamDev/the_popup_is_not_wearing_any_panels
Remove `Popup`'s unused "panel" style
2024-04-14 14:39:15 +02:00
Michael Alexsander 7c75355541
Remove `Popup`'s unused "panel" style 2024-04-13 15:18:12 -03:00
A Thousand Ships d8cd7b2f9f
[Doc] Fix incorrect reference to `input_pickable` 2024-04-13 15:44:14 +02:00
Silc Lizard (Tokage) Renew 78a5ef4158 replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
clayjohn 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
bruvzg 88b3e68f93
[FileAccess] Implement `resize` method. 2024-04-12 19:20:49 +03:00
Rémi Verschelde c6942cc3f2
Merge pull request #90521 from KoBeWi/size_combinations
Improve `custom_minimum_size` description
2024-04-12 11:16:53 +02:00
Rémi Verschelde fcca9b330d
Merge pull request #90434 from smix8/path_simplify
Add navigation path simplification
2024-04-12 11:16:47 +02:00
Amirtha Krishnan 85fb4439e3
doc: Clarify where `printraw()` output can be seen in the OS terminal
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-04-12 10:52:18 +02:00
smix8 1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
kobewi ece38cbe14 Improve custom_minimum_size description 2024-04-11 11:34:43 +02:00
smix8 5d6e8d7dff Add option to bake a mesh from blend shape mix
Adds option to bake a mesh from blend shape mix.
2024-04-10 23:35:28 +02:00
Rémi Verschelde 83b916bb00
Fix a doc and a test issue not caught by CI 2024-04-10 18:49:02 +02:00
Rémi Verschelde fa1164343b
Merge pull request #90460 from Gamepro5/master
Surface normals are not the same thing as collision normals for `move_and_slide()`
2024-04-10 14:22:40 +02:00
Rémi Verschelde 9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Rémi Verschelde d899558bbc
Merge pull request #90407 from Calinou/doc-softbody3d-wind
Document Area3D wind properties only affecting SoftBody3D
2024-04-10 14:22:12 +02:00
Rémi Verschelde d68e04d0f5
Merge pull request #90389 from Krigu/update_documentation_for_camera_server_ios
Doc: Add hint for required ios camera plugin in CameraServer documentation
2024-04-10 14:22:08 +02:00
Rémi Verschelde 4b82e90f86
Merge pull request #90056 from lyuma/get_skin_reference
Expose `MeshInstance3D.get_skin_reference` and add docs
2024-04-10 14:22:04 +02:00
Lyuma 2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs 2024-04-10 14:12:25 +02:00
clayjohn c0d0bdc160
Clarify bounce and reflect docs and update param names 2024-04-10 14:07:08 +02:00
Gamepro5 4799459e15 Surface normal is not correct 2024-04-09 19:30:57 -07:00
ajreckof 248e5bfba2
Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
Hugo Locurcio 840d860f88
Document Area3D wind properties only affecting SoftBody3D 2024-04-10 00:06:27 +02:00
Rémi Verschelde f8ca571efe
Merge pull request #84043 from dalexeev/gds-fix-unsafe-cast-warning
GDScript: Fix `UNSAFE_CAST` warning
2024-04-09 22:24:55 +02:00
Christian Feuz 1ad39e1329 Added hint for required ios camera plugin in CameraServer documentation 2024-04-09 21:59:42 +02:00
Rémi Verschelde 9cba6ec216
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
Expose bindings to compute dispatch indirect of rendering device
2024-04-09 10:42:22 +02:00
kkoang 3286e191f3
doc: Use `Signal.emit` instead of `emit_signal` in Object examples 2024-04-09 10:35:15 +02:00
Rémi Verschelde ec773fdc61
Merge pull request #90396 from kleonc/rendering-server-instance-set-transform-document-it-is-global
Fix `RenderingServer.instance_set_transform` docs saying it's not global
2024-04-08 21:56:12 +02:00
thimenesup 8017c8cf21 Expose bindings to compute dispatch indirect rendering device 2024-04-08 20:46:53 +02:00
kleonc 01b029f0a5 Fix RenderingServer.instance_set_transform docs saying it's not global 2024-04-08 18:47:29 +02:00
Micky 328b00774b Use `[codeblock lang=text]` more often in class ref 2024-04-08 16:17:50 +02:00
A Thousand Ships 23782b898b
Add further details on properties returning `Packed*Array` 2024-04-08 11:35:27 +02:00
Rémi Verschelde 2ae6343533
Merge pull request #90310 from mhilbrunner/OutdatedDemos
Update links to outdated asset library demos
2024-04-08 11:21:38 +02:00
Rémi Verschelde e52ffba3c1
Merge pull request #90307 from emmanuel-ferdman/wip
Update the location of editor theme
2024-04-08 11:21:21 +02:00
Rémi Verschelde 1aeb7b9aa2
Merge pull request #90254 from Gamepro5/patch-1
Specify that `get_floor_normal()` does not return the surface normal
2024-04-08 11:21:14 +02:00
Rémi Verschelde ab39f4ce6c
Merge pull request #90096 from AdriaandeJongh/improve-y-sort-description
[Doc] Improve description of `y_sort_enabled`
2024-04-08 11:20:53 +02:00
Rémi Verschelde d5f0120959
Merge pull request #90072 from AThousandShips/vec_cross_doc
[Doc] Clarify the behavior of `Vector2/3.cross` and mention parallel vectors
2024-04-08 11:20:50 +02:00
Rémi Verschelde 8f1b5d68f1
Merge pull request #90039 from AThousandShips/load_relative_note
[Doc] Document loading behavior with relative paths
2024-04-08 11:20:40 +02:00
Rémi Verschelde 1b84421c9b
Merge pull request #89608 from AThousandShips/format_doc_fix
[Doc] Clarify behavior of `String.format` with keys in replacements
2024-04-08 11:20:13 +02:00
Rémi Verschelde 7d96ec4f9d
Merge pull request #88329 from ManpreetXSingh/key-window-menu
Windows: Add support for enabling Alt+Space menu and fix borderless maximize
2024-04-08 11:20:05 +02:00
Rémi Verschelde c50dc9b6dd
Merge pull request #87244 from Mickeon/documentation-SliderJoint3D-missing
Add missing descriptions for SliderJoint3D's `param` methods
2024-04-08 11:19:47 +02:00
Rémi Verschelde 6f6e8b15ce
Merge pull request #87082 from Mickeon/documentation-RenderingDevice-dynamic_state
Add descriptions to a few RenderingDevice's PipelineDynamicStateFlags
2024-04-08 11:19:42 +02:00
Rémi Verschelde 6b4944ee67
Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
Add miscellaneous documentation to some classes
2024-04-08 11:19:33 +02:00
Rémi Verschelde d250e6dba6
Merge pull request #87030 from Mickeon/documentation-PhysicsDirectBodyState2DExtension
Add documentation to PhysicsDirectBodyState2DExtension
2024-04-08 11:19:27 +02:00
Rémi Verschelde 297a1c132e
Merge pull request #87018 from Mickeon/documentation-PhysicsServer2DExtension
Add documentation to PhysicsServer2DExtension
2024-04-08 11:19:21 +02:00
Rémi Verschelde 8ec21dfd08
Merge pull request #86994 from Mickeon/fill-viewport-documentation
Add missing documentation to Viewport
2024-04-08 11:19:16 +02:00
Rémi Verschelde 84a372d155
Merge pull request #86839 from Mickeon/java-class-documentation
Add documentation to JavaClass & JavaClassWrapper
2024-04-08 11:19:11 +02:00
Rémi Verschelde 3d54575330
Merge pull request #85839 from romlok/clarify-get-closest-collision-unsafe-fraction
Clarify Shapecast safe/unsafe fraction difference in class reference
2024-04-08 11:19:04 +02:00
Rémi Verschelde 00d4c63b7e
Merge pull request #83735 from AThousandShips/ray_doc
Add instructions to get shape of `RayCast2D/3D`
2024-04-08 11:18:09 +02:00
Rémi Verschelde 68c90b450e
Merge pull request #83622 from Gatada/patch-1
Clarify emitting behavior of GPU particles
2024-04-08 11:18:04 +02:00
Rémi Verschelde a39c0af81e
Merge pull request #81864 from Mickeon/doc-peeves-this-one-is-miniscule-I-swear
Tweaks to ViewportTexture's Documentation
2024-04-08 11:17:58 +02:00
Rémi Verschelde e1050e2cb8
Merge pull request #81858 from Mickeon/doc-peeves-that-will-be-merged-in-2030
Overhaul AudioStreamPlayer's documentation
2024-04-08 11:17:52 +02:00
Rémi Verschelde 44038564fc
Merge pull request #80166 from rburing/force_integration_docs
Fix physics server force integration docs
2024-04-08 11:17:43 +02:00
Rémi Verschelde a27d9639f2
Merge pull request #79075 from dalexeev/doc-typed-arrays
Update typed arrays documentation
2024-04-08 11:17:38 +02:00
Rémi Verschelde ea961d3981
Merge pull request #78257 from Calinou/doc-packed-arrays-vs-typed-arrays
Document the upsides and downsides of packed arrays versus typed arrays
2024-04-08 11:17:31 +02:00
Micky 50f69656a7
Add missing documentation to Viewport 2024-04-08 11:12:10 +02:00
Gamepro5 4e1305ee77
Specify that get_floor_normal() does not return the surface normal
Also see godotengine/godot-proposals#8324
2024-04-08 11:09:18 +02:00
skyace65 c83718624f Update links to outdated asset library demos
Update links to outdated asset library demos

Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
2024-04-07 16:59:43 +02:00
A Thousand Ships f2d4ff5c1f
Add instructions to get shape of `RayCast2D/3D`
Adds details on how to get the intersected shape
2024-04-07 11:42:30 +02:00
A Thousand Ships 47a8033698
[Doc] Clarify the behavior of `Vector2/3.cross` and mention parallel vectors 2024-04-06 19:10:41 +02:00
Emmanuel Ferdman ea5ecc6b8e
fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
Rémi Verschelde c1b2cfdced
Merge pull request #90271 from DarioSamo/pipeline_cache_setting
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-06 13:06:47 +02:00