Commit Graph

2585 Commits

Author SHA1 Message Date
Haoyu Qiu aa7ce12bee Surrounds boolean false with code tag 2020-09-25 00:00:22 +08:00
Rémi Verschelde f21b32aa04
Merge pull request #41683 from skyace65/File
Move note about using ResourceLoader in the File documentation
2020-09-24 17:05:49 +02:00
skyace65 75c5a8b354 Move note about using Resource in the File documentation 2020-09-24 10:37:03 -04:00
Rémi Verschelde 819c3524a5
OS: Remove unused get_splash_tick_msec
It was added in 3e20391bf6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
2020-09-24 15:40:30 +02:00
Rémi Verschelde a5885d6987
Merge pull request #42089 from skyace65/ShelfFilters
Add documentation for shelf filters
2020-09-24 15:16:04 +02:00
Rémi Verschelde 079b6753c3
Merge pull request #42287 from Calinou/doc-color-constants-cheatsheet
Reference the Color constants cheatsheet in the class reference
2020-09-24 15:13:52 +02:00
Hugo Locurcio de49085567
Reference the Color constants cheatsheet in the class reference 2020-09-23 23:48:37 +02:00
Hugo Locurcio 038baede5a
Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
2020-09-23 23:34:28 +02:00
andriyDev 45a1c6f278 Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Rémi Verschelde 7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio 1efe57848a
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23 14:28:16 +02:00
Rémi Verschelde c16ef5cb4f
Merge pull request #42181 from Leleat/document-open-open_script_create_dialog
Add description for ScriptEditor.open_script_create_dialog()
2020-09-23 09:31:00 +02:00
Rémi Verschelde d21b3c2693
Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
Rémi Verschelde 94529d0e1e
Merge pull request #41912 from skyace65/NavigationMesh
Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
Rémi Verschelde 17b047bd30
Merge pull request #42227 from Calinou/doc-array-fix-typo
Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
Hugo Locurcio 603eddce86
Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.
2020-09-21 17:03:14 +02:00
Hugo Locurcio e9eddb4f1f
Cross-reference AABB and Rect2 in the class reference 2020-09-21 14:27:50 +02:00
Hugo Locurcio 3e1457f517
Document `RichTextLabel.append_bbcode()` not closing previously open tags
This closes #42216.
2020-09-20 18:21:19 +02:00
Hugo Locurcio 0422027f07
Document that the JavaScript singleton may be disabled at build-time 2020-09-20 16:40:16 +02:00
Leleat adb205a150 add description for ScriptEditor.open_script_create_dialog() 2020-09-19 00:03:24 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
bruvzg 6a14c72b12
Add window click-through support. 2020-09-17 12:36:18 +03:00
Hugo Locurcio 9712f8fd2d
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.
2020-09-16 15:53:10 +02:00
skyace65 75adefd4b6 Add documentation for shelf filters 2020-09-15 09:34:12 -04:00
Hugo Locurcio f83249f224
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
2020-09-15 14:06:42 +02:00
Yuri Roubinsky f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Danil Alexeev a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Rémi Verschelde c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio cba4d73b71
Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-09-14 14:01:13 +02:00
Rémi Verschelde 8818a93a3c
Merge pull request #41987 from skyace65/Audio1
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Hugo Locurcio 52d77b6928
Update and complete the Sprite3D and SpriteBase3D class documentations
This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
2020-09-12 15:43:01 +02:00
skyace65 959f2287f6 Improve AudioEffectDistortion and AudioEffectFilter documentation 2020-09-11 11:34:23 -04:00
Ebrahim Ebrahim b9764b6109 Clarify get_data Image method 2020-09-11 11:10:18 -04:00
Rémi Verschelde a2a78a8066
doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Rémi Verschelde d782405bcf
Merge pull request #41957 from skyace65/SpriteFrames
Improve SpriteFrames get_animation_loop description
2020-09-10 21:22:00 +02:00
skyace65 d311c48d6a Improve SpriteFrames get_animation_loop description 2020-09-10 15:08:42 -04:00
Rémi Verschelde 0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio a706c22db7
Rename RayCast's `cast_to` property to `target_position`
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde 1d70912080
Merge pull request #41890 from YeldhamDev/tabs_previous
Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
Yuri Roubinsky 5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Hugo Locurcio 3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
skyace65 496a2f17bd Document some properties of NavigationMesh 2020-09-09 10:21:18 -04:00
Hugo Locurcio 263f620421
Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.
2020-09-09 14:57:02 +02:00
Michael Alexsander 2b319889cb Add 'get_previous_tab()' to 'Tabs' 2020-09-08 17:35:49 -03:00
Rémi Verschelde 3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli 2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Hugo Locurcio 40b5331d79
Clarify the required child node type in the GridContainer documentation
This closes #41822.
2020-09-07 01:41:08 +02:00
Yuri Roubinsky de097b9327 Removes redundant code & fix documentation for VisualShaderNodeCustom 2020-09-06 12:09:15 +03:00
bruvzg f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Rémi Verschelde de284f931d
doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde 0864f12f0d
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde fd51d022c1
Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
Rémi Verschelde 4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
Yetizone 3866d237e5 Mention SubViewport.render_target_clear_mode property is intended for 2D usage. 2020-09-03 08:10:16 +03:00
Yilin Ma c524d50444 added load resource pack with offset feature
updated variables to use size_t

removed line break to make code style more consistent

added conditional check to return an error if offset field is used when loading a ZIP package

fixed typo

formatted file

added commit regarding self contained exe files

handled error loging for load zip file with offset

spelling tweak

updated conditional statement for magic check

udpated error message when load Zip file with offset is called

fix CI

Trying to fix CI

fix CI done

Added error message for loading self-contained exe with offset.

Updated documentation.

Fix indent

final fix indent

Updated documentation.

fix indents

Updated doc based on suggestion

Final fix

fixed format
2020-09-02 17:57:01 -05:00
Adam Brown 6584db1538 HTTPRequest now accepts gzip
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray

Merge doc fix

revert
2020-09-02 12:59:59 -07:00
Eric M 926c282fd5 Updated PopupMenu documentation after merge of #41640 - PopupMenu rework 2020-09-02 10:19:57 +10:00
Rémi Verschelde d70a17d5d3
Merge pull request #40408 from Calinou/doc-font-missing-character
Document missing character behavior when drawing text with fonts
2020-09-01 23:48:45 +02:00
Rémi Verschelde 23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
Add high quality glow mode
2020-09-01 21:04:07 +02:00
Rémi Verschelde c55df5c016
Merge pull request #41659 from umarcor/doc/FileDialog/warning-sandbox
doc/FileDialog: warn about access limitations in sandboxed apps
2020-09-01 20:55:19 +02:00
Rémi Verschelde f8720c85ca
Merge pull request #41679 from Calinou/doc-projectsettings-name-user-data
Document how renaming the project affects the user data path
2020-09-01 20:25:45 +02:00
Rémi Verschelde e143488d06
Merge pull request #41641 from skyace65/TextEdit
Document scroll horizontal and scroll vertical in text edit
2020-09-01 19:50:44 +02:00
Rémi Verschelde 52013cdee3
Merge pull request #41677 from Calinou/doc-rigidbody-sleeping
Document RigidBodies in character mode never sleeping automatically
2020-09-01 19:48:42 +02:00
Rémi Verschelde cb5db91cf0
Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular
Document support for normal and specular maps in AnimatedSprite2D
2020-09-01 19:47:56 +02:00
Hugo Locurcio 386f86cddf
Document how renaming the project affects the user data path 2020-09-01 19:19:25 +02:00
Hugo Locurcio 5fbf709ca2
Document RigidBodies in character mode never sleeping automatically
See #7996.
2020-09-01 18:54:13 +02:00
umarcor 1ddb0e56ac doc/FileDialog: warn about access limitations in sandboxed apps
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-01 16:22:15 +02:00
skyace65 eb8fe8b084 Document scroll horizontal and scroll vertical in text edit 2020-09-01 10:13:54 -04:00
Hugo Locurcio 7735d8d0ce
Document missing character behavior when drawing text with fonts
See #40405.
2020-09-01 14:36:16 +02:00
Rémi Verschelde 877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree bdf614d3d7 Made get_child support negative indexes, with documentation 2020-09-01 11:34:36 +02:00
clayjohn 8da3c739bf Add high quality glow mode 2020-08-31 23:16:41 -07:00
Aaron Franke ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde 2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Rémi Verschelde 0b4a325ddc
Merge pull request #41048 from Calinou/doc-add-link-titles
Add link titles for all links in the class reference
2020-08-31 15:32:19 +02:00
Jonathan Vice 28326aec60 Reorder sprite h_frames & v_frames 2020-08-31 14:55:49 +02:00
Hugo Locurcio ecc47ce235
Document the BaseMaterial3D billboard mode not being suited for VR
See #41567.
2020-08-31 14:24:43 +02:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde bb724ffd02
Merge pull request #41602 from Andy0903/option-button-signal-word-order-fix
OptionButton.xml word order fix
2020-08-31 13:27:09 +02:00
Rémi Verschelde fbb2e60783
Merge pull request #41457 from KoBeWi/ca
Explain editor usage of current_animation
2020-08-31 13:24:37 +02:00
Rémi Verschelde df333bcc66
Merge pull request #41012 from mrushyendra/cursor_open
Updated cursor positioning description for File open()
2020-08-31 13:22:35 +02:00
Rémi Verschelde 6ebe68554c
Merge pull request #40998 from Calinou/doc-httprequest-get-request-data
Document HTTPRequest not supporting request data with GET method
2020-08-31 13:21:38 +02:00
Rémi Verschelde 9ae5f998e7
Merge pull request #41018 from Calinou/doc-theme-constants
Improve the documentation related to overriding GUI theme items
2020-08-31 13:13:32 +02:00
Rémi Verschelde 1137d2b5dc
Merge pull request #41645 from akien-mga/classref
doc: Sync classref with current source
2020-08-31 12:52:53 +02:00
Rémi Verschelde ccf3c2d0e1
Merge pull request #41077 from Calinou/doc-find-node-find-parent
Mention performance caveats about `find_node()` and `find_parent()`
2020-08-31 12:52:36 +02:00
Rémi Verschelde ee03e39da7
doc: Sync classref with current source 2020-08-31 11:25:11 +02:00
Rémi Verschelde a0b95e5d9c
Merge pull request #41638 from skyace65/Texture
Clarify get_data texture method
2020-08-31 11:17:47 +02:00
Rémi Verschelde a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
skyace65 635c9761a0 Clarify get_data texture method 2020-08-30 21:47:28 -04:00
Hugo Locurcio ab2f41f598
Mention performance caveats about `find_node()` and `find_parent()`
See https://github.com/godotengine/godot-proposals/issues/1303.
2020-08-29 21:36:57 +02:00
Tomasz Chabora 70ce86ad29 Explain editor usage of current_animation 2020-08-29 19:27:03 +02:00
Andreas Gustafsson 8f082d63c6 OptionButton.xml word order fix
Change word order of 'Emitted the when...' into 'Emitted when the...'
2020-08-29 17:21:00 +02:00
Rémi Verschelde 6ae83b64ef
Merge pull request #41521 from Calinou/doc-accelerometer-platforms
Document supported platforms for `Input.get_accelerometer()` and related
2020-08-29 13:04:20 +02:00
Rémi Verschelde 7d6c5c90b5
Merge pull request #41350 from skyace65/tilemap
Add defaults to tilemap set_cell function example
2020-08-29 12:53:22 +02:00
Hugo Locurcio dec20883c1
Document the GDScript debugger not supporting Thread yet
See https://github.com/godotengine/godot/issues/2446.
2020-08-29 02:24:07 +02:00
Hugo Locurcio eee704e6f6
Document supported platforms for `Input.get_accelerometer()` and related
This closes #41303.
2020-08-29 02:16:43 +02:00
Rémi Verschelde 5abb53be68
Merge pull request #41441 from YeldhamDev/input_docs_mouse_capture
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
2020-08-28 23:30:08 +02:00
Rémi Verschelde 61e6cec02e
Merge pull request #41507 from skyace65/AudioListener
Mention listener node in AudioStreamPlayer3D description
2020-08-28 23:28:44 +02:00
Michael Alexsander 4f13a7f47f State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs 2020-08-28 17:19:19 -03:00
Hugo Locurcio 359c95156a
Clarify that `KEY_BACK` is unrelated to the Back button on Android
This closes #19325.
2020-08-28 17:10:08 +02:00
Rémi Verschelde a258180723
Merge pull request #41573 from skyace65/Thread
Add information to get thread id
2020-08-28 10:46:16 +02:00
Rémi Verschelde 2b36a999fa
Merge pull request #41566 from skyace65/TouchScreenButton
Improve touch screen button description
2020-08-28 10:46:02 +02:00
skyace65 aa08023115 Add information to get thread id 2020-08-27 22:11:35 -04:00
skyace65 416cac96fa Improve touch screen button description 2020-08-27 16:48:07 -04:00
skyace65 51367c1bcf Mention listener node in AudioStreamPlayer3D description 2020-08-27 12:44:20 -04:00
skyace65 555f4f3e17 Document where the center of mass is for RigidBody nodes 2020-08-27 11:20:29 -04:00
Hugo Locurcio d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Rémi Verschelde 8c4f556637
Merge pull request #41425 from Calinou/doc-2d-sprite-animation
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 15:54:15 +02:00
Hugo Locurcio 6d62e8b917
Link to 2D Sprite animation tutorial in relevant class documentations 2020-08-21 14:26:28 +02:00
Tomasz Chabora 255129a5d9 Mention that body_set_state is deferred 2020-08-21 13:31:33 +02:00
Rémi Verschelde 6790f111ae
Merge pull request #41387 from skyace65/CollisionShapeDoc
Update CollisionShape2D doc
2020-08-21 02:28:08 +02:00
skyace65 fe8d998858 Update CollisionShape2D doc 2020-08-20 20:13:51 -04:00
skyace65 3c9c541c59 Clarify points in Line2D doc 2020-08-21 02:00:14 +02:00
Rémi Verschelde 5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov 1661309d59 iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
Hugo Locurcio 95c2e43095
Document limitations related to centering text with RichTextLabel
This is a relatively common question on various community channels.
2020-08-19 10:42:00 +02:00
SkyJJ ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ 0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ 396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
skyace65 43ab91ca02 Add defaults to tilemap set_cell function example 2020-08-18 10:37:05 -04:00
Hugo Locurcio a7ad7ce3bd
Make the lack of AtlasTexture support in AnimatedTexture more prominent
See https://github.com/godotengine/godot/issues/33855.
2020-08-17 17:34:40 +02:00
Rémi Verschelde 789dab3fb2
Merge pull request #41105 from Calinou/doc-dynamicfont-no-kerning
Document the lack of kerning support in DynamicFont
2020-08-15 16:20:02 +02:00
Rémi Verschelde 51358bb546
Merge pull request #41121 from Calinou/doc-slider-range-signals
Reference Range signals in the Slider class documentations
2020-08-14 13:12:09 +02:00
Rémi Verschelde d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Rémi Verschelde 9a56f82495
Merge pull request #41216 from ThakeeNathees/doc-JSON.print
Documentation: clarify the indent parameter of JSON.print
2020-08-13 10:56:10 +02:00
Rémi Verschelde 0d815ed157
Merge pull request #41219 from akien-mga/gles2-takes-holidays
Remove obsolete GLES2 backend code
2020-08-13 10:52:38 +02:00
Rémi Verschelde bf291b62e2
Merge pull request #41207 from KoBeWi/you_got_error
Mention that Array.front/back throw error if empty
2020-08-13 10:33:40 +02:00
Rémi Verschelde 334c4129a4
Merge pull request #41198 from hazarek/master
grow_mask() description added
2020-08-13 10:31:42 +02:00
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Thakee Nathees 3609351788 Documentation: clarify the indent parameter of JSON.print 2020-08-13 11:35:33 +05:30
Tomasz Chabora 4ff1a34171 Mention that Array.front/back throw error if empty 2020-08-12 17:53:18 +02:00
Tomasz Chabora 677796a2c3 Expose NOTIFICATION_POST_ENTER_TREE 2020-08-12 13:31:32 +02:00
Hazar 1c61c8ab55
grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
2020-08-12 11:50:15 +03:00
Rémi Verschelde d0d75f0627
Merge pull request #41008 from KoBeWi/∠
Improve Vector2.angle() description
2020-08-11 19:11:59 +02:00
PouleyKetchoupp 095331fae4 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Hugo Locurcio eaa52cbb36
Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.
2020-08-08 13:56:22 +02:00
Hugo Locurcio e506479fce
Document the lack of kerning support in DynamicFont 2020-08-07 15:03:35 +02:00
hoontee 5f86aeffe2 Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
Tomasz Chabora a09078e64b Improve Vector2.angle() description 2020-08-05 00:18:19 +02:00
Hugo Locurcio 2a8bbda2a7
Improve the documentation related to overriding GUI theme items
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
2020-08-04 12:57:53 +02:00
Maganty Rushyendra 5e77eea216 Updated cursor positioning description for File open()
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
Hugo Locurcio 2f577facc9
Document HTTPRequest not supporting request data with GET method
This also improves the HTTPClient class documentation to be easier
to read and more informative.

This closes #40564.
2020-08-03 14:57:27 +02:00
Hugo Locurcio c73c327bab
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
2020-08-03 13:58:51 +02:00
Rémi Verschelde 8b28553de8
Merge pull request #40816 from codetorex/master
Added missing information about File.open_encrypted function to docs
2020-07-31 13:07:42 +02:00
Rémi Verschelde b1efa0f07f
Merge pull request #40418 from Calinou/doc-button-code-example
Add an example for creating a button in the Button class documentation
2020-07-31 13:05:48 +02:00
Rémi Verschelde 932a719f6e
Merge pull request #40540 from TheDuriel/patch-2
Clarify TreeItem return values
2020-07-31 13:04:13 +02:00
codetorex 3f6a7c74e3 Added missing information about File.open_encrypted function to docs. 2020-07-31 12:57:44 +02:00