Rémi Verschelde
71835906dd
Merge pull request #58758 from timothyqiu/audio-effect-icon
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Update audio effect icon when theme changes
2022-03-04 21:36:16 +01:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Raul Santos
0d7b4663be
Add icon_normal_color to Button in editor theme
2022-03-04 18:59:43 +01:00
Haoyu Qiu
20ed798e59
Update audio effect icon when theme changes
2022-03-05 01:55:48 +08:00
Rémi Verschelde
7de48982fe
Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser
2022-03-04 12:25:15 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
Rémi Verschelde
f94233ee53
Merge pull request #58741 from Calinou/editor-visual-profiler-fix-light-font-color
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Fix font color in the editor visual profiler when using light theme
2022-03-04 11:34:13 +01:00
Rémi Verschelde
9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger
2022-03-04 10:44:56 +01:00
Rémi Verschelde
39dc25376e
Merge pull request #58731 from Calinou/editor-theme-clamp-base-colors
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Clamp the editor theme's base colors to avoid various issues
2022-03-04 09:46:10 +01:00
Hugo Locurcio
14e34cb950
Fix font color in the editor visual profiler when using light theme
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Previously, white text would be drawn on a white background.
2022-03-04 09:41:15 +01:00
Rémi Verschelde
dd98e75e76
Merge pull request #58730 from Calinou/editor-visual-profiler-use-background-color
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Use the editor background color for the visual profiler graph
2022-03-04 09:23:42 +01:00
Hugo Locurcio
47c23da448
Tweak editor visual profiler frame time label for consistency
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This is consistent with the general profiler's frame time label.
2022-03-04 08:50:41 +01:00
Hugo Locurcio
6b003384d7
Clamp the editor theme's base colors to avoid various issues
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This fixes the profiler backgrounds being black when using the
light editor theme (which is a regression from using a negative
contrast setting by default for the Light preset).
2022-03-04 08:28:14 +01:00
Hugo Locurcio
6a9995d24a
Use the editor background color for the visual profiler graph
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This was already done for the general profiler.
2022-03-04 08:21:58 +01:00
FireForge
1e7108938c
Add node icons to the Sprite2D menu
2022-03-04 01:17:35 -06:00
Michael Alexsander
a811ebf699
Make TabContainer
use TabBar
internally
2022-03-03 21:49:58 -03:00
Yuri Roubinsky
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
Haoyu Qiu
b058f6b80c
Use vformat() instead of string concatenation inside TTR()
2022-03-03 17:55:37 +08:00
Igor Kordiukiewicz
ed0da06958
Added property hint to id property in tile set atlas source editor
2022-03-02 20:33:03 +01:00
miremrie
a5e30c0228
Allow absolute file paths in file dialogs
2022-03-02 19:42:39 +01:00
kobewi
98dd04c38c
Fix debugger not opening built-in scripts
2022-03-02 17:57:56 +01:00
Rémi Verschelde
3f9a6011fe
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
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Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01 19:59:17 +01:00
JFonS
73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
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Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
kobewi
f653107764
Fix scripts not saving when closing
2022-03-01 01:23:26 +01:00
Igor Kordiukiewicz
ffa4a02808
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-02-28 15:47:35 +01:00
Yuri Roubinsky
a4a8de3874
Fix crash on creation of HSV2RGB/RGB2HSV
functions in visual shader
2022-02-27 17:51:31 +03:00
K. S. Ernest (iFire) Lee
ab15267096
Allow automatic lod when importing 3D scenes with Static Lightmaps
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Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468
Fix source picking with sort
2022-02-24 01:20:21 +01:00
Haoyu Qiu
33ad21d2ed
Utilize mouse position when zooming with shortcuts in 2D editor
2022-02-23 20:45:44 +08:00
lawnjelly
bb070af610
Fix GIProbe gizmo out of bounds crash
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The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.
This PR removes the Vector2s as they were unused.
2022-02-22 19:01:18 +00:00
Rémi Verschelde
256069eaf0
Merge pull request #58399 from Sauermann/fix-bresenham-usage
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Use bresenham_line() in EditorAtlasPacker::chart_pack
2022-02-21 22:19:53 +01:00
Rémi Verschelde
2f1f7e26f7
Merge pull request #58397 from Calinou/editor-font-preload-fix-typo
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Fix typos in editor font preload dialog warning messages
2022-02-21 20:24:02 +01:00
Markus Sauermann
b35e9155d0
Use bresenham_line() in EditorAtlasPacker::chart_pack
2022-02-21 19:52:47 +01:00
Hugo Locurcio
06e701ef58
Fix typos in editor font preload dialog warning messages
2022-02-21 19:30:16 +01:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility
2022-02-21 12:33:17 +01:00
Rémi Verschelde
b829615150
Merge pull request #58372 from KoBeWi/orphan_ci
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Fix 2D instance drop position
2022-02-21 08:39:37 +01:00
kobewi
3a9fb3aff0
Fix 2D instance drop position
2022-02-20 23:09:47 +01:00
Haoyu Qiu
7f30fd10f9
Fix errors when updating script template list
2022-02-20 19:39:48 +08:00
Rémi Verschelde
499eec13a3
Merge pull request #57163 from winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim
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Allow disabling the alpha trim on texture atlas creation.
2022-02-19 23:54:00 +01:00
kobewi
3a77484f70
Fix CanvasItem visibility propagation
2022-02-19 22:40:53 +01:00
Jason Knight
31d723c4ce
Allow disabling the alpha trim on texture atlas creation.
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Default to true
2022-02-19 14:00:42 -06:00
Markus Sauermann
ec8e616024
Fix vertical icons in container sizing
2022-02-19 19:29:53 +01:00
Rémi Verschelde
8aed7c1c09
Merge pull request #58308 from timothyqiu/dae-for
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Fix crash when importing DAE model
2022-02-19 08:28:26 +01:00
Haoyu Qiu
a787e43b13
Fix crash when importing DAE model
2022-02-19 13:43:22 +08:00
Haoyu Qiu
639c4b6f20
Fix crash in Create New Node dialog with certain user-created scripts
2022-02-19 13:14:33 +08:00
Rémi Verschelde
0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode
2022-02-18 15:56:21 +01:00
Ricardo Subtil
61790a03f5
Fix decompression functions not returning errcodes
2022-02-18 13:50:25 +00:00
Eric M
f6edd2d2a0
Fixed issues with shortcut checking in 3d node editor
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The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-18 23:19:22 +10:00
Rémi Verschelde
5b18a81be9
Merge pull request #58249 from Calinou/editor-online-docs-use-versioned-url
2022-02-17 19:18:55 +01:00
Hugo Locurcio
958912a33f
Use versioned URL for "Online Documentation" buttons in the editor
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This also avoids a redirect, making the page appear to load faster.
2022-02-17 18:17:02 +01:00
kobewi
f315c9d0c6
Connect text_submitted of built-in script name
2022-02-17 17:03:41 +01:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Haoyu Qiu
7d05a066e3
Translate link titles in classref XML
2022-02-17 11:11:23 +08:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
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Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
Rémi Verschelde
33c7f52f36
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-batch-B
2022-02-16 16:39:23 +01:00
megalobyte
8824b6c5e9
Update if == NOTIFICATION_* to switch statements to match coding style
2022-02-16 08:44:37 -05:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jmb462
dcd2a92af3
Port existing _notification code to use switch statements (part 1/3)
2022-02-16 11:38:24 +01:00
Rémi Verschelde
c4c29728a3
i18n: Sync editor translations with Weblate
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Minor proofreading of new OSX export strings.
(cherry picked from commit 9f09251027
)
2022-02-16 10:08:40 +01:00
kobewi
547786650f
Automatically select source of the picked tile
2022-02-16 00:39:00 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
1d910b1e58
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant
2022-02-15 14:41:27 +01:00
Rémi Verschelde
6d708dfd6a
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom
2022-02-15 14:20:22 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Rémi Verschelde
c4779196b9
Merge pull request #58125 from fire-forge/editor_property_overlap_fix
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Fix EditorProperty icon overlapping text with checkbox
2022-02-15 08:09:51 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
d02db6306e
Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin
2022-02-14 21:10:38 +01:00
trollodel
cd1d7294d8
Remove the EditorNode parameter from EditorPlugins create methods
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Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param
2022-02-14 16:40:40 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
2022-02-14 15:22:50 +01:00
Yuri Sizov
7f4b71b682
Add missing CheckButton icons
2022-02-14 16:23:59 +03:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
JFonS
8317753c24
Merge pull request #57964 from mbrlabs/deselect
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Deselect nodes in the 3D editor when pressing ESC
2022-02-14 10:42:46 +01:00
JFonS
58199e5ad0
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
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Fix 3D editor axis drag lines precision issue
2022-02-14 10:39:44 +01:00
Haoyu Qiu
9aaab5b693
Make duplicate animation prompt for new name
2022-02-14 14:48:25 +08:00
FireForge
dbc380af59
Fix EditorProperty text and icon overlap bugs
2022-02-13 22:27:06 -06:00
Hugo Locurcio
7ca843b655
Only store _edit_use_anchors_
metadata if value is not the default
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The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-14 01:26:57 +01:00
Rémi Verschelde
e9ef64526a
Merge pull request #57892 from TechnicalSoup/ProjManager-Patch
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Center initial position of project manager window
2022-02-13 10:37:48 +01:00
TechnicalSoup
f3b7419790
Center initial position project manager window
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Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling.
Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13 19:48:53 +11:00
Rémi Verschelde
aa069a4d31
Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoom
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Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13 08:27:27 +01:00
jmb462
64ca6a0696
Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13 00:24:35 +01:00
bruvzg
9739a2038a
Fix Project Manager crash on exit.
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Fix editor settings loading / saving by Project Manager.
2022-02-12 21:55:11 +02:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
Hendrik Brucker
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb
2022-02-12 10:22:06 +01:00
Jean-Michel Bernard
b452534e60
Fix 3D Editor axis drag lines precision issue
2022-02-12 10:20:31 +01:00
Rémi Verschelde
f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles
2022-02-12 10:12:06 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Jean-Michel Bernard
b0ebbd8ece
Hide Polygon2D lines and handles when node is not visible in tree.
2022-02-11 23:18:23 +01:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles
2022-02-11 23:03:20 +01:00