Commit Graph

39425 Commits

Author SHA1 Message Date
Rémi Verschelde e7216d4085
Merge pull request #55072 from KoBeWi/untitled_goose_project 2021-11-18 13:47:32 +01:00
Rémi Verschelde bae15cb90e
Merge pull request #53602 from KoBeWi/mountain_range 2021-11-18 13:02:02 +01:00
jfons 4c4b6620a0 Fix Depth-Prepass transparency mode
Add mising bits of implementation and ensure depth-prepass objects are
only rendered in the transparency pass.
2021-11-18 12:49:46 +01:00
kobewi f6d16d55c6 Fix data directory of unnamed projects 2021-11-18 12:31:29 +01:00
Rémi Verschelde a3850ba050
Merge pull request #55081 from akien-mga/windows-bigobj-breaks-lto 2021-11-18 12:12:13 +01:00
Yuri Roubinsky 0270144644 Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs 2021-11-18 14:02:15 +03:00
Rémi Verschelde 64d7df1e5f
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.
2021-11-18 10:38:35 +01:00
Rémi Verschelde c6555cafa5
Merge pull request #55074 from nekomatata/fix-soft-body-gravity 2021-11-18 09:27:23 +01:00
Rémi Verschelde 27691637ab
Merge pull request #55073 from nekomatata/fix-backface-collision 2021-11-18 09:14:03 +01:00
PouleyKetchoupp ea52c68337 Fix applied gravity on soft bodies
Regression fix, gravity was accumulated between frames after some
changes around area gravity calculation.

Also got rid of unused member and method in soft body class.
2021-11-17 17:59:26 -07:00
PouleyKetchoupp d630269593 Fix contact generation with backface collision disabled
Replaced the previous implementation for backface collision handling (in
test_axis function from SAT algorithm) with much simpler logic in the
collision generation phase with face shapes, in order to get rid of
wrong contacts when backface collision is disabled.

Now it just ignores the generated collision if the contact normal is
against the face normal, with a threshold to keep edge contacts.

Added a special case for soft bodies to invert the collision instead of
ignoring it, because for now it's the best solution to avoid soft bodies
to go through concave shapes (they use small spheres). This might be
replaced with a better algorithm for soft bodies later.
2021-11-17 17:57:02 -07:00
Rémi Verschelde 15062513c0
Merge pull request #55065 from nekomatata/fix-rest-info-minimum-depth
Fix rest_info returning no result with high margin and low motion
2021-11-17 22:39:41 +01:00
PouleyKetchoupp 43ff9ad86f Fix rest_info returning no result with high margin and low motion
Apply the same logic as in test_body_motion to make sure the minimum
allowed depth doesn't filter out all contacts in this case.
2021-11-17 11:47:30 -07:00
Yuri Roubinsky cd4630fd4a
Merge pull request #55062 from Chaosus/fix_colorpicker_circle 2021-11-17 21:35:14 +03:00
Paulb23 2a302f7097 Fix TextEdit mouse interactions when the last line is hidden 2021-11-17 18:29:19 +00:00
Paulb23 eb9100f085 Fix divide by zero in pck_packer 2021-11-17 18:07:29 +00:00
Yuri Roubinsky 8be89357ce Fix `ColorPicker` inverted input on color circle 2021-11-17 20:33:17 +03:00
Rémi Verschelde e445bacd90
Merge pull request #55058 from Chaosus/fix_randfn 2021-11-17 17:50:46 +01:00
Rémi Verschelde 2b24629847
Merge pull request #55042 from nekomatata/fix-segment-intersection 2021-11-17 17:33:56 +01:00
Yuri Roubinsky 9536b3b59a Fix `randfn` in visual scripts 2021-11-17 18:52:44 +03:00
Rémi Verschelde f7b482d3ae
Merge pull request #55034 from plucky-git/macos-fix-crash-on-joypad-removal 2021-11-17 16:35:21 +01:00
Rémi Verschelde 0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate 2021-11-17 15:54:38 +01:00
Will Jordan 283e31a3e2 Fix crash on macOS (AS) when dualshock4 is removed 2021-11-17 15:13:53 +01:00
Pedro J. Estébanez 78ffc2a987 Fix crash when loading scene instance after node vanished from parent 2021-11-17 14:00:23 +01:00
Rémi Verschelde f9b4547abd
Merge pull request #55054 from KoBeWi/marginalized_icon 2021-11-17 13:54:53 +01:00
Rémi Verschelde 7540da622d
Merge pull request #49793 from Chaosus/expose_randfn 2021-11-17 13:53:23 +01:00
kobewi 2341c7bbd9 Mention how to add margins to Button's icon 2021-11-17 12:50:25 +01:00
Yuri Roubinsky a74acca858 Expose `randfn` to global scope 2021-11-17 14:29:19 +03:00
Rémi Verschelde eb3cc0e55c
Merge pull request #55049 from Xwdit/fix_signal_disconnect 2021-11-17 10:48:04 +01:00
Xwdit 0bd96bd2cf
Fix the exceptions in signal disconnection
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17 09:29:29 +01:00
Rémi Verschelde 08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Rémi Verschelde c30aa372ca
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
Rémi Verschelde 3c04522ece
Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_index
Fix array access in gdextensions
2021-11-17 08:35:54 +01:00
clayjohn 358820c4b7 Fix SRGB conversions in Vulkan Renderer 2021-11-16 20:56:13 -08:00
PouleyKetchoupp 6d0c93dccf Fix segment intersection in Geometry2D
Doing a multiplication to reduce the amount of tests was causing
precision which lead to 2D raycast detecting false positive contacts
in some cases with convex polygons.
2021-11-16 18:09:33 -07:00
Camille Mohr-Daurat 7d1b454b67
Merge pull request #55036 from nekomatata/bvh-fix-update
Fix physics BVH pairing for teleported or fast moving objects
2021-11-16 17:59:21 -07:00
Kodi bdcd98c6ce add input validation for set_modification_count
update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Bastiaan Olij 035468669a Fix array access in gdextensions 2021-11-17 10:36:29 +11:00
PouleyKetchoupp afb9e2d9b7 Fix physics BVH pairing for teleported or fast moving objects
Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.

Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.

This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.
2021-11-16 14:51:37 -07:00
Rémi Verschelde 184b5244ba
Merge pull request #53867 from Calinou/rename-sgn-macro 2021-11-16 22:24:42 +01:00
Hugo Locurcio 8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde 5045f46a5c
Merge pull request #53298 from NathanLovato/GDQuest/animation-bezier-editor-ui-improvements 2021-11-16 16:21:53 +01:00
Nathan Lovato a5d0a74b65 Make bezier handle type a property of keyframes, update interface
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde 098e3cf8f7
Fix style issue after #54148 2021-11-16 14:27:44 +01:00
Rémi Verschelde 1edbe4f3c1
Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash 2021-11-16 14:13:21 +01:00
Rémi Verschelde b99792b5d9
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
Rémi Verschelde 471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
Rémi Verschelde bef20f53cf
Merge pull request #54422 from ibrahn/project-manager-nophys 2021-11-16 11:06:46 +01:00
Rémi Verschelde 7791599d5b
Merge pull request #55019 from bruvzg/macos_crash_handler
[macOS] Fix crash handler not printing function names on M1 Macs.
2021-11-16 08:57:53 +01:00
Rémi Verschelde 974afa7262
Merge pull request #54926 from Chaosus/fix_debugger_reset 2021-11-16 08:42:00 +01:00