Commit Graph

35761 Commits

Author SHA1 Message Date
Marcel Admiraal
57317ce7b8 Remove Android onKeyMultiple override 2021-07-06 17:39:42 +01:00
Martin Krbila
2a34ff94e4 Fix: The ORMMaterial3D shader doesn't compile #50161 2021-07-06 18:38:11 +02:00
Marcel Admiraal
1856f16378 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:32:09 +01:00
kleonc
714e6a595d Add AcceptDialog::remove_button method 2021-07-06 18:14:20 +02:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect max_length by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Rémi Verschelde
f56ae4045f
Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-06 16:59:12 +02:00
Hendrik Brucker
043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Rémi Verschelde
053198a5f3
Merge pull request #50205 from vnen/tileset-cellneighbor-binding 2021-07-06 16:30:10 +02:00
Eric M
2296b57739 Added 'Select Current' option when user is prompted to select main scene after clicking play 2021-07-07 00:27:00 +10:00
Rémi Verschelde
6c2c643aa7
Merge pull request #49948 from EricEzaM/input-event-editor-plugin
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 16:11:38 +02:00
George Marques
c2b43839ce
Add test to check for :: in enum/constant bindings
Since class scoping should not be used for bindings as they might have
uninteded consequences in scripting.
2021-07-06 11:10:42 -03:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
Eric M
c2ba7464b6 Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
Rémi Verschelde
d31cf83bb3
Merge pull request #50203 from SirQuartz/docs
Add multiple descriptions to several classes
2021-07-06 14:10:33 +02:00
Nick Huelin
27e9df7778 Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
Rémi Verschelde
8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde
bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde
5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
Rémi Verschelde
df62d9f4f4
Merge pull request #50186 from reduz/fix-subsurface-scattering
Fix Subsurface Scattering
2021-07-06 10:16:27 +02:00
Bastiaan Olij
b3612351a8 Fix indexing of multiple reflection probes 2021-07-06 13:00:33 +10:00
reduz
7f6027927a Fix Subsurface Scattering
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
Rémi Verschelde
8cd1b59ea7
Merge pull request #50100 from nekomatata/remove-shape-query-result
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 21:08:29 +02:00
PouleyKetchoupp
ccac36a6e2 Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
Hugo Locurcio
58455b18b5
Improve error reporting in WebSocketServer
This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
Rémi Verschelde
26b86c1074
Merge pull request #50177 from bruvzg/fix_variant_tags
Fix Variant tags parsing.
2021-07-05 15:07:35 +02:00
Rémi Verschelde
67ed879f55
Merge pull request #50104 from GiantBlargg/fix_transparency_sorting
Fix transparency sorting
2021-07-05 15:04:22 +02:00
bruvzg
eca4d2fccc Fix Variant tags parsing. 2021-07-05 15:46:41 +03:00
Rémi Verschelde
3fbfb24773
Merge pull request #50070 from timothyqiu/emu-numpad
Add numpad emulation in 3D viewport
2021-07-05 14:18:36 +02:00
Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
Rémi Verschelde
ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Rémi Verschelde
d3c9726835
Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu
Allow using the 3D editor's View menu while previewing a camera
2021-07-05 14:14:53 +02:00
Rémi Verschelde
be157c86c5
Merge pull request #50136 from miere43/fix-windows-get-system-dir
Replace backslash with forward slash in OS_Windows path methods
2021-07-05 13:37:12 +02:00
Daniel Doran
82bb8f1531 Fix transparency sorting 2021-07-05 03:19:42 -06:00
Rémi Verschelde
6bf26fb74c
Merge pull request #50146 from reduz/fix-tree
Clean up Tree
2021-07-04 20:05:19 +02:00
reduz
f4379cbc82 Clean up Tree
Fixes some problems introduced by #49917

* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hugo Locurcio
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.

This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
Yuri Roubinsky
4cf2f79892 Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
Rémi Verschelde
5c3055e0fe
Merge pull request #50137 from reduz/fix-boot-splash
Fix Boot Splash
2021-07-04 09:40:36 +02:00
Rémi Verschelde
67c08e27a5
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
Decrease opacity of the overdraw debug draw mode
2021-07-04 09:39:36 +02:00
Rémi Verschelde
409d5aa57e
Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup
Minor cleanup of the "New Script" dialog
2021-07-04 09:36:27 +02:00
Rémi Verschelde
8838e3d3d4
Merge pull request #50144 from reduz/fix-ssr
Fix SSR
2021-07-04 09:20:22 +02:00
Rémi Verschelde
088722beaa
Merge pull request #50142 from reduz/fix-sdfgi2
Fix SDFGI
2021-07-04 09:19:17 +02:00
miere43
119a59f872 Replace backslash with forward slash in OS_Windows path methods 2021-07-04 09:04:21 +03:00
Michael Alexsander
7df1bc426e Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
reduz
0e366dc7ac Fix SSR
* Was broken at some point long time ago, this restores it.
2021-07-03 23:32:34 -03:00
reduz
ab3314e955 Fix SDFGI
* Broken by 7513b73902, fixes #49631
2021-07-03 21:24:37 -03:00
Hugo Locurcio
27aa8dc68e
Decrease opacity of the overdraw debug draw mode
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:19:14 +02:00
reduz
6e1c5e346a Fix Boot Splash
* Implements the code to show the boot splash on load using RenderingDevice
* Does not work on X11 when maximized, some platform specific hack will be needed there.
2021-07-03 18:09:19 -03:00