Rémi Verschelde
91bf992168
Merge pull request #94353 from aaronp64/cowdata_insert
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Improve `CowData::insert` performance
2024-08-16 10:34:22 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
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Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
Rémi Verschelde
e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
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Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
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Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
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Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Rémi Verschelde
71ca5aa5ec
Merge pull request #92555 from AThousandShips/insert_improve
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[Core] Optimize `String::insert`
2024-08-16 10:33:47 +02:00
Rémi Verschelde
e057c49bf7
Merge pull request #92550 from AThousandShips/join_improve
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[Core] Optimize `String::join`
2024-08-16 10:33:42 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde
eb684cccdc
Merge pull request #92291 from BlueCube3310/image-convert-optimized
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Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
Rémi Verschelde
a86c3e44dd
Merge pull request #91965 from aaronp64/tooltip_size
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Fix tooltip content being cut off at some display scales
2024-08-16 10:33:25 +02:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Rémi Verschelde
a3266e28be
Merge pull request #83497 from grenappels/probe_distance_fix
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Fix generated light probes placing too close to manual light probes
2024-08-16 10:33:12 +02:00
Jonatan Röjder Delnavaz
74389e8395
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
2024-08-16 07:26:53 +02:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
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It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
bruvzg
d222921f06
[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-15 23:13:49 +03:00
Fredia Huya-Kouadio
cde873b406
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-15 12:24:58 -07:00
Chris Cranford
b1421a0d98
Remove superfluous `print_line` call
2024-08-15 14:42:51 -04:00
Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
A Thousand Ships
e211d08c92
[Core] Optimize `String::join`
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Avoid reallocation by pre-computing size
2024-08-15 16:19:07 +02:00
A Thousand Ships
746c6b87eb
[Core] Optimize `String::insert`
2024-08-15 16:18:47 +02:00
Rémi Verschelde
ee363af0ed
Merge pull request #95556 from dsnopek/gdext-post-godot43
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Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 16:06:38 +02:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 -05:00
Rémi Verschelde
c2a4942850
Bump version to 4.4-dev
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Mr. Godot still didn't show up...
2024-08-15 11:39:34 +02:00
Silc Lizard (Tokage) Renew
4727c4f783
Fix incorrect warning on SkeletonModifier
2024-08-15 16:53:18 +09:00
Rémi Verschelde
77dcf97d82
Bump version to 4.3-stable \o/
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This release turned out to be a massive one, exceeding our original
plans for the development cycle, but for good reasons to address many
critical issues that users identified since the 4.0 release.
The user experience should be much stabler and more polished than in
previous releases, with less obscure and game or workflow-breaking
bugs. And of course the feature set kept increasing with a number of
highly awaited improvements to all engine areas.
We have close to 3500 commits in this release, twice as many as 4.2!
More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
2024-08-15 01:00:16 +02:00
Rémi Verschelde
5e3d6de1f9
Add changelog for Godot 4.3
2024-08-15 00:57:57 +02:00
Rémi Verschelde
33c30b9e63
Merge pull request #95533 from Hilderin/fix-filesystem-not-updated-on-file-remove
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Fix FileSystem not updated on file deletion
2024-08-15 00:53:47 +02:00
Rémi Verschelde
f27724e902
Merge pull request #95526 from alvinhochun/fix-pr94706
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DisplayServerWindows: Fix logic when creating with transient parent
2024-08-15 00:43:24 +02:00
Hilderin
a0cc8c5c3b
Fix FileSystem not updated on file deletion
2024-08-14 18:24:46 -04:00
Alvin Wong
16a563b9ac
DisplayServerWindows: Fix logic when creating with transient parent
2024-08-15 04:10:15 +08:00
Lisandro Lorea
9dd372f316
Fix gamepad triggers not working on web exports
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Fixes #81758
DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`
This doesn't work because there is no JoyAxis 6 or 7 in the enum
To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7
However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.
Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.
A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Ian McCleary
140f9dc3e7
Fix custom resources using incorrect icons
2024-08-14 12:18:01 -05:00
Rémi Verschelde
8e666adeed
i18n: Sync translations with Weblate
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Adds Irish (ga) translations.
2024-08-14 16:14:54 +02:00
Rémi Verschelde
404fe05d2b
Update AUTHORS and DONORS list
2024-08-14 12:55:09 +02:00
Rémi Verschelde
0e355d74ac
Merge pull request #95517 from aaronfranke/fix-vec4-classdb
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Fix Vector4, Vector4i, and Projection missing from ClassDB tests
2024-08-14 12:54:43 +02:00
Aaron Franke
5ced75aeb1
Fix Vector4, Vector4i, and Projection missing from ClassDB tests
2024-08-14 02:59:59 -07:00
Slashscreen
4457b11ff0
Apply patch for considering visual layers for DirectionalLight
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Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
2024-08-13 08:45:38 -07:00
Rémi Verschelde
06fbc8395b
Merge pull request #95481 from AThousandShips/anim_signal_fix_2
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[Editor] Fix `AnimationTrackEditor::timeline_changed` signal
2024-08-13 15:44:59 +02:00
A Thousand Ships
4fe0d0ee86
[Editor] Fix `AnimationTrackEditor::timeline_changed` signal
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Signal was declared with two arguments, emitted with both two and three
2024-08-13 15:09:53 +02:00
Rémi Verschelde
28e65b0e4e
Merge pull request #95476 from RandomShaper/uncached_progress
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ResourceLoader: Fix error on querying progress for uncached loads
2024-08-13 13:32:12 +02:00
Pedro J. Estébanez
31a9e10ddb
ResourceLoader: Use better error handling for possible engine bugs
2024-08-13 12:52:08 +02:00
Pedro J. Estébanez
17ea4b405a
ResourceLoader: Fix error on querying progress for uncached loads
2024-08-13 12:41:11 +02:00
bruvzg
273ba27c2f
`CowData` remove hardcoded offset and unused argument from `_unref`.
2024-08-13 08:53:45 +03:00
Cory Petkovsek
b1a45d9487
Ensure selected node is a descendant of the edited scene
2024-08-13 12:08:47 +07:00
tetrapod00
b9876b626d
Change "Node3D" to "Spatial" in VisualShader resource
2024-08-12 21:04:13 -07:00
clayjohn
1bf594fb5a
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-12 16:12:04 -07:00
clayjohn
b0e33aa00f
Fail when submit or sync called on main rendering device
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Fail if submit or sync called multiple times in a row
2024-08-12 15:50:01 -07:00
Rémi Verschelde
a7a124a57d
i18n: Sync translations with Weblate
2024-08-12 23:51:35 +02:00
Rémi Verschelde
29a0e51b87
Merge pull request #95400 from AThousandShips/anim_signal_fix
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[Editor] Fix missing bind for animation editor callback
2024-08-12 22:42:08 +02:00